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idea for "diversifying" the Miner ID, a few new "sensible" commodities - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: idea for "diversifying" the Miner ID, a few new "sensible" commodities (/showthread.php?tid=90987) |
idea for "diversifying" the Miner ID, a few new "sensible" commodities - Mr.Fabulous - 12-10-2012 Right, I've had several ideas while playing Disco-FL, and this is just one of them. It's basically about making the Miner-ID a little "branched-out" in terms of what they're trying to harvest. I'm thinking of introducing 3 new ID's, plus giving the current Miner ID a name-change, and a few new commodities to cater for one of the ID's. In terms of rules-wise, they're essentially the same, but their difference is in their bonus to specific commodities: Quote:Asteroid Miner ID Quote:Salvager ID Quote:Researcher ID Quote:Nebula Miner ID The list is still a draft, and maybe I missed a few things. Yes, I know this idea looks like a monumental task, but this seems to me like a cool feature that would help diversify the possibilities of the mining mod, and help make things have a lot more sense (why can't the Corsairs have bonuses to mine artifacts? why can't the GMG do what they're NAMED to do and mine gas?). Quick edit: not sure if GMG still can't mine gas, or that they could now, haven't been updated on their status as true miners RE: idea for "diversifying" the Miner ID, a few new "sensible" commodities - sajuukhar - 12-11-2012 To loot equipment from debris would be nice!! RE: idea for "diversifying" the Miner ID, a few new "sensible" commodities - sele - 12-11-2012 Quote:To loot equipment from debris would be nice!! +1 And about others why not, though, it seems like a lot of work. RE: idea for "diversifying" the Miner ID, a few new "sensible" commodities - jerkovile - 12-11-2012 yep nice idea realy hope will be in 4 .87 or sooner ![]() RE: idea for "diversifying" the Miner ID, a few new "sensible" commodities - Echo 7-7 - 12-11-2012 Commodities are already set for 4.87. No changes will be possible until the next mod version. As far as IDs are concerned, that's for the Admins to decide, and it's unlikely that brand new additions will arrive at this stage. Also, Corsairs should have a mining bonus on Artifacts. You might just not have the right setup. RE: idea for "diversifying" the Miner ID, a few new "sensible" commodities - RedEclipse - 12-11-2012 Researcher ID won't back as far I know, it's kind of clone of Zoner ID. As for Zoner "mining", Nomads farming could be became really profitable thing. If it'll be added, of course. |