RP and Armour upgrades - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: RP and Armour upgrades (/showthread.php?tid=9247) |
RP and Armour upgrades - Burroloco - 06-10-2008 I notice that the better universal/cap armour upgrades are linked [re. their info cards] to the Corsairs and the Order......now I have for instance a Rogue character who I would never dream of equipping with Corsair GB turrets even if they were "better" and realise that a lot of forum postees advocate the "just 'cos you can buy stuff on a friendly base doesn't mean you should use it" rule of thumb, with which I fully concur....I wonder how strictly this is followed with regard to the armour though? Like I'm newish but trying to keep it all "RP" as much as I can....Thus my rouge is flying a Rouge GB with 1 [not 2] Dragonfly turret, 2 Thoths and 3 Outcast GB turrets [vauge ideas drawn from the Lrg/smallAA mix of guns on oldtime Navy ships etc].....all of which reference "Rogue" or at least "Allies" in the IC...... I'm aware that there would be many much more efficent "killer" loadouts, theoretically....so should I only purchase armour upgrades up to the ones that start to reference corsair etc?.... How strictly is RP followed regarding these upgrades? Like I'm perfectly happy to stop at L5 say, if thats the "done thing" as per the guns. RP and Armour upgrades - Dennis Jameson - 06-10-2008 It's a matter of perception, really. My character roleplayed that he experimented with various exotic materials and chemical reactions until he got the desired effect. I guess you could RP that you had an inventor harden your hull in the same manner... If you're not roleplaying a scientist, that is. Hope that helps in a very slight, and not at all important, way. RP and Armour upgrades - Robert.Fitzgerald - 06-10-2008 All armour upgrades and scanners are considered Universal, so you can use them on your Rogue gunboat. RP and Armour upgrades - Reverend Del - 06-10-2008 Nicely RP loadout there. I like. However armour wise you can go with whatever you can afford. As Robert said they are considered universal. RP and Armour upgrades - Tenacity - 06-10-2008 Just say the junkers did some maintenance on your ship and, for a fee, slapped on some upgraded ablative armor. Junkers sell everything over the black market. RP and Armour upgrades - Burroloco - 06-10-2008 Fair enough so...like the guy [char] is still at the "window shopping" stage anyway [it cost him his shirt to get the ship] I just wanted to check out the situation in advance before mounting anything weird......The "Junkers connection" would seem to cover it too....Thanks very much for the imput folks. RP and Armour upgrades - Robert.Fitzgerald - 06-10-2008 If you really want, you can explain to players in-game or on the forums about your armour / loadout, but that's in no-way necessary - the equipment is universal. I had a somewhat similar background for RF's Wrath. Sigma 13 wrecks + Junkers = Technical wonder! RP and Armour upgrades - Unseelie - 06-10-2008 There have been requests that it be changed to not say that, because...well, its rediculous. RP and Armour upgrades - Burroloco - 06-11-2008 ' Wrote:There have been requests that it be changed to not say that, because...well, its rediculous. Well, actually I was just now thinking how it might be fun to enforce such restrictions as long as there were certain balances......like maybe certain factions could have better armour, others better shields/weps etc.......just a tought. |