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Recruit ID power core - Printable Version

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Recruit ID power core - nucleardud - 01-19-2013

Wouldn't it be better if the recruit ID gave you 100% power, or at least more than the usual freelancer ID?

Recruits cant be attacked, and may not be attacked, so there is no chance of abuse, and someone abusing it is easily reported.

In turn a 100% core would make setting up a ship much easier. Now I'm getting 56% percent with good faction guns and 75% for crappy civi guns.

90% or 100% power would also motivate people more to actually use the recruit ID when setting up so they are easier to identify when setting up.


RE: Recruit ID power core - Coin - 01-19-2013

ye. agreed.


RE: Recruit ID power core - JayDee Kasane - 01-19-2013

Im also would like to see that. or recruits will need to ask ppl with full rep to buy them IDs


RE: Recruit ID power core - Omicron - 01-20-2013

Agreed. Recruit ID set for 100 or at least 90%, rules are already in place to forbid them from abusing those combo's.


RE: Recruit ID power core - Shintaz - 01-21-2013

Agreed.Civies are already sort of probed in a certain area.Setting the power core to 100% sounds fair.


RE: Recruit ID power core - Echo 7-7 - 01-21-2013

http://discoverygc.com/wiki/techcompat_table.php

The recruit ID should have 100% power with generic civilian tech. If not, you're experiencing a bug.


RE: Recruit ID power core - monmarfori - 01-21-2013

Yes, sounds good. But people will put Hogosha guns on a Sabre that has a recruit ID, making it tech unfair. But dont know if theres a rule prohibiting such.


RE: Recruit ID power core - SummerMcLovin - 01-21-2013

(01-21-2013, 09:01 AM)monmarfori Wrote: Yes, sounds good. But people will put Hogosha guns on a Sabre that has a recruit ID, making it tech unfair. But dont know if theres a rule prohibiting such.

It breaks the combat balance for... non-combat ships? Unless you are campaigning for NPC rights, you can stop any "unfair" tech combos with a sanction for breaking the Recruit no-engagement line, or refuse to fight them in Connecticut if you don't want to.


RE: Recruit ID power core - SeaFalcon - 01-21-2013

I don't think this was done to keep players from abusing it.

It is more to show they aren't yet flying something they should for the rest of their flight time, hence the nerf.
Repping with a 56% fighter is easy enough still just need to dodge for a while to regen the core but not like the NPCs have that good of a aim if you keep moving.

And you can also ask someone who already has the faction ID to buy one for you, and then you rep up with 100%.

yes, the recruit ID with 100% nerf would be abused in Connecticut.

Edit: To add to the Connecticut thing, sure you can refuse but I don't think you should promote this mix as we're here on Discovery RP and not some random pvp-server.