Server rules change - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Server rules change (/showthread.php?tid=929) Pages:
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Server rules change - Igiss - 04-27-2006 I'm changing official server rules. Full version available here: http://discoverygc.com/forums/showthread.php?tid=48 I'll just point out the things I'm changing. 1) PvP I won't include SB/NB point into rules, when 79.4 is released you'll understand why. Only thing I'm adding is Quote:1.5 During a PvP combat player who was killed 3 times should leave the fight, unless sides specify another limit of deaths before the combat begins. Sides should specify goals of the fight and time when it begins (and ends).2) Factions Territory no longer exists, if someone missed the news. Accordingly, Quote:2.5 Each faction that affiliated itself with an NPC faction has a right to own a home system. Any system that does not belong to another faction and contains at least one base of appropriate NPC faction can be declared home. Home system must be approved by server administrators.This might seem doubtful, but I'll try to explain. For some reason, territory feature caused much trouble. Freelancer is a free game, and systems cannot be private property with restriced access. Therefore, influence zone is now a zone, not list of systems. This zone might be in systems where appropriate NPC faction has bases, or has patrols, or simply in systems that are close to home. Zone might have some impact on roleplaying, but there are no obligations. You cannot restrict access to anywhere unless there's a war, and you cannot tax anywhere except in home system of your faction. Only case when zone might be important is a war between factions. For example - by conquering zone systems, one faction might get closer to other faction's home system and finally conquer home; then defeated faction will have a chance to claim a new home and regain previous home. If faction cannot regain previous home after certain time, it loses everything. That's just a suggestion, not included into rules. 3) Cheating. A whole new section. Quote:3.1 Following actions are considered cheating on server:4) Admininstrators' rights and duties - also a new section. Quote:4.1 Server administrators have a right to impose sanctions on players for violating of server rules and for any actions that harm server gameplay.Waiting for your comments on all this. I'm ready to change most things if you can convince me it's needed. Server rules change - Fellow Hoodlum - 04-27-2006 Igiss, I for one agree with the rules as stated. When it comes to the server someone has to have the responsibility of setting them, or we would have anarchy. Its your mod and server as such so I think we all have to play by your rules, or if we don't like them, go elsewhere. Rules are not only to keep us in line but also for our protection from less law abiding people. So think carefully all, before arguing points that will favour just you. Hoodlum :) Server rules change - Igiss - 04-27-2006 I hope that no one here will be lobbying something for himself or for his/her own faction. However I'm still expecting that there will be some argument that will allow to improve what I've written. Many members here suggested valuable rules-related ideas during the recent months, so I'm sure that there will be useful suggestions this time. Besides, I also make mistakes sometimes that need to be corrected. Server rules change - Fellow Hoodlum - 04-27-2006 Sorry that was a bit harsh wasn't it... there are lots of people here with genuinely good ideas. I look forward to reading them. Hoodlum :$ Server rules change - Nightfall - 04-27-2006 OOOK! I looked at the COMPLETE set of rules and IMO, we should have IGNORANCE IS NOT AN EXCUSE as the last one not that it's necesary as such... but just to be on the safe side. Actualy it should be in the Console greeting message along with the PvP rules and the "read the COMPLETE set of rules on www.discoverygc.com forum" message. I mean, people tend to play they don't know stuff (as when a cop stops you for speeding, 70% of the answers are "I wasn't aware of the speed limit"). Otherwise, It's basically the rules we agreed on earlier in the Rules of Engagement topic. Server rules change - Kane - 04-27-2006 Just so we don't get arguments over this one point and for clarifacation... Exactly what does "Using equipment that exceeds ship specs" mean? Server rules change - Dab - 04-27-2006 Well an example would be the slipstream I hadn't used since whenever. Since there had been updates to it my stuff was still exactly the same... Meaning I had a nova torpedo in my cruise disrupter slot. That would be using equipment that does not meet ship specs... BTW I have bought a new fighter so I no longer have the strongest slipstream in the galaxy... Its been fixed :) Server rules change - Nightfall - 04-27-2006 Another idea I get is BATTLESHIP shields on a GUNBOAT or FREIGHTER Server rules change - Dab - 04-27-2006 Yeah. BS shields should be restricted to battleships only. Cruiser shields should be only on cruisers. Server rules change - Virus - 04-28-2006 Decided to erm.... Remove this from general public.... No, I wasn't being bad. :P |