GB Pulse Impact Effect Change? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: GB Pulse Impact Effect Change? (/showthread.php?tid=93253) |
GB Pulse Impact Effect Change? - Veygaar - 01-28-2013 'ello chaps. So I want to know if I can get the GB Pulse Hit animation effect removed entirely. 1. Would it be allowed? 2. How do I do it? RE: GB Pulse Hit Effect Change? - pitockm - 01-28-2013 yeah..it makes some FPS lags...it will be great if it get changed some how... RE: GB Pulse Hit Effect Change? - Veygaar - 01-29-2013 Solution found. Open: Discovery Freelancer 4.86.0\DATA\FX\WEAPONS/weapons_ale Find: [Munition] nickname = infernocannon_gunboat_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 700 energy_damage = 10000 one_shot_sound = fire_capship_emp_small munition_hit_effect = dsy_inferno_impact const_effect = dsy_inferno_proj lifetime = 2.500000 force_gun_ori = false mass = 1 volume = 0.000100 Remove: "dsy_inferno_impact" from "munition_hit_effect = dsy_inferno_impact" Anti-Cheat wont mess with ya. Tested. No more FPS lagging Pulse shots. RE: GB Pulse Impact Effect Change? - AeternusDoleo - 01-29-2013 Yyyea, I'd advise against messing with the weapons equip INI file (which is what the section you posted is from) - as it also governs the damage done by the weapon, the anticheat will pick up on changes to it I wager. Instead, either remove the ALE effect file itself (will cause FLSPEW logfile errors, but shouldn't impact the game) or try and edit the corresponding entry in effects_ale.ini: Find the effect you want to alter (in this case "dsy_inferno_impact") and remove it entirely from the file. |