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Zeta>Delta Hole - Cloned Players - Printable Version

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+--- Thread: Zeta>Delta Hole - Cloned Players (/showthread.php?tid=94644)



Zeta>Delta Hole - Cloned Players - Zen_Mechanics - 02-24-2013

Okay, this bug is not a special case because I always get it, sometimes my scanner can detect the players from 70km away ( and no it is not a lag ) and sometimes it can clone the players.

I should also note that this bug ONLY happends in Zeta>Delta hole ( right after you come out from the slip-stream)

here is an example :


http://imageshack.us/f/255/screen29q.png/


RE: Zeta>Delta Hole - Cloned Players - Omicron - 02-24-2013

It happens in hell of a other places - myself mostly encountered this bug in Leeds. This IS lag caused.


RE: Zeta>Delta Hole - Cloned Players - Zen_Mechanics - 03-09-2013

(02-24-2013, 02:51 PM)Omicron Wrote: It happens in hell of a other places - myself mostly encountered this bug in Leeds. This IS lag caused.

That's weird cuz I never lag and the scanner range seems to point the exact distance which is neat, a bug or a useful tool of advantage?


RE: Zeta>Delta Hole - Cloned Players - Veygaar - 03-10-2013

Seen it happen in Conn with Valors alot. Right as they undock.


RE: Zeta>Delta Hole - Cloned Players - SummerMcLovin - 03-10-2013

I've had this happen on a couple of jumps, such as this one.


RE: Zeta>Delta Hole - Cloned Players - Reid - 03-11-2013

If you shoot the clone, it will drop the player's shields. No matter where they are. It's a strange little bug


RE: Zeta>Delta Hole - Cloned Players - sajjukar - 03-18-2013

NICE!!!

Now i can go kill myself and collect the loot!


RE: Zeta>Delta Hole - Cloned Players - Jansen - 03-18-2013

This happens in most systems, just that the places arent right next to the hole like here. In Omega 7 it was somewhere in the middle of that field.


RE: Zeta>Delta Hole - Cloned Players - TLI-Inferno - 03-18-2013

(03-18-2013, 05:25 AM)sajjukar Wrote: NICE!!!

Now i can go kill myself and collect the loot!

Optimism: You're doing it wrong.