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good pirate loadout/ship? - Printable Version

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good pirate loadout/ship? - Joleia - 02-27-2013

I'm looking for a change of pace from my usual play style and was wondering if anyone has any advice for a solo pirate layout. I would prefer to stay away from gunboats and play more with HF's and VHF's. any advice would be much appreciated.


RE: good pirate loadout/ship? - shad0ws - 02-27-2013

I'm thinking about setting up a spatial with, 4x excaliburs, 2 cannonballs, 3 Adv Debilitators, and a bomber torpedo. You would want to switch the torpedo for a disruptor, also you can mount 2 mines.


RE: good pirate loadout/ship? - Pancakes - 02-27-2013

Don't use spatial, it's so big transports will have quite easy time gunning you down.

And for piracy with snubs best use either a Bomber or a SHF since some VHFs simply lack the needed firepower to shoot down fleeing transports that head toward a base.

Waran could be a good pick for a piracy bomber - big core ensures you'll destroy your targets fast, but you will have a problem dealing with snubs.

You could also use freighters, a Bactarian armed with full sammies / belials can be quite deadly and delivers high amounts of damage.


RE: good pirate loadout/ship? - monmarfori - 02-28-2013

Better to use bombers, try an Eclipse (Though you may ooRPly get it), if for pure RP, use a Roc. Always mount a SNAC and EMPs to soften transports to death. Or if you dislike snubs get a Gunboat. Preferably an Asco.
(02-27-2013, 12:28 PM)shad0ws Wrote: I'm thinking about setting up a spatial with, 4x excaliburs, 2 cannonballs, 3 Adv Debilitators, and a bomber torpedo. You would want to switch the torpedo for a disruptor, also you can mount 2 mines.
Oh, and this. If you dont use a CD then transports will flee and dont mind you. Its very important to use a CD, plus as Pancakes said, Spatial sucks in piracy.


RE: good pirate loadout/ship? - Zayne Carrick - 02-28-2013

Actually, best pirate ship's Vidar: 4 cerbs, 8 solars, no problems.