Artificial Intelligence ID - Rebalancing - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Artificial Intelligence ID - Rebalancing (/showthread.php?tid=95089) |
Artificial Intelligence ID - Rebalancing - HassLHoFF™ - 03-05-2013 Dear Ladies and Gentlemen I think it is time for a new discussion about a rebalancing of the AI ID, because in my opinion the restriction of using 5K transports is obsolete Of course an AI 5K Transport would be awesome. Our faction >>SkyNeT<< really like to use the AI ID and release the Zoner ID, but just having the possibility using a 4,2k max (ingame a 4k) max is to unattractive. I think more players can agree this. Indeed other restrictions should be added then, maybe also some docking/system restrictions. Best Regards >>SkyNeT<<Adam.Cataract RE: Artificial Intelligence ID - Rebalancing - Duvelske - 03-05-2013 (03-05-2013, 09:12 AM)HassLHoFF Wrote: Dear Ladies and GentlemenLet zoners then also dock with 5000 transports where they want. If i am correct the ai id may dock everywhere with ta 4.2 max. instead of a freelancer and zoner AI has an advantage already over that. what you are suggesting with that increase on that i vote no. That the id must be changed.. that i can agree as i have seen several (ab)using that id already. RE: Artificial Intelligence ID - Rebalancing - JayDee Kasane - 03-05-2013 AI ID is much different from Zoner or FL ID. AIs is not a traders in general, so they dont have 5kers. I dont see why they need em anyway. To powertrade? That was reasons why Zoner ID have that rule in a first place. So if you will abuse with AI ID for trading, you might get same rule on you and 5000er. 4200 is more then enough for AI. Freelaners have only 3600 and still trade without complains. Current AI ID is good as it is. Id buff only one thing - that stupid rephacks. AI generally hated by Order, Hogosha, Bundshug, GRN/GRP, Hackers and some other factions. That not makes much sense. RE: Artificial Intelligence ID - Rebalancing - Daron - 03-05-2013 A 4.2k transport is more than sufficient for toasters. RE: Artificial Intelligence ID - Rebalancing - Alvin - 03-05-2013 Not to mention AI is more already neutral than Zoner, with rephack only towards Nomads and HF RE: Artificial Intelligence ID - Rebalancing - HassLHoFF™ - 03-05-2013 Well problem is that there isn't any usuable tranport with 4,2k already usuable by the toasters. The idea comes up also with docking/system restrictions. Currently the faction id is without any perspective. mid at fight, mid at trade, mid at delivering stations. There isn't anything that attracts using that id instead of the rp, maybe escorting and ship models behind it. The most players are flushing fast into zoner id or joining a sirius company, when they like to trade or transport. ai's are rough seen in the system. RE: Artificial Intelligence ID - Rebalancing - Amon.Cire - 03-05-2013 I would like to see changes to the ai id but this is not one if them. The way they have their hands tide with who they can engage and where I think stunts their rp way too much. I want to see some evil ai! Bring back the harvesters! |