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Can ships fly around round objects better? - Printable Version

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Can ships fly around round objects better? - lIceColon - 04-06-2013

eg. the sun.

Yeah, I know.

But just because an issue has existed forever doesn't mean it shouldn't be fixed.

Yes, prolly increase the number of AFKs.

But hey, it's the future. And in the future, ship's autopilot computers are smart enough to ensure that a ship can fly around a round object without having to restart its cruise engine every two seconds.

Why has nobody done anything about this all these years?


RE: Can ships fly around round objects better? - utrack - 04-06-2013

Well, mainly because it's vanilla FL part => no source code => very hard to change.


RE: Can ships fly around round objects better? - lIceColon - 04-06-2013

But is it possible to like change properties of the sun so that it tricks ships into to turning away from it earlier or somethin so that ships keep their distance from the corona...


RE: Can ships fly around round objects better? - Tunicle - 04-06-2013

Or use a pilot?


RE: Can ships fly around round objects better? - Aingar - 04-06-2013

(04-06-2013, 01:53 PM)lIceColon Wrote: But is it possible to like change properties of the sun so that it tricks ships into to turning away from it earlier or somethin so that ships keep their distance from the corona...

The only thing we can change about sun-related autopilot is increasing and decreasing the distance at which the autopilot will keep you during the flight.

So no, we can't do a squat about this.


RE: Can ships fly around round objects better? - aerelm - 04-06-2013

The issue you're pointing out is not really related to the solar objects, but rather the ship size here in Disco. You have to keep in mind that the game engine was designed for fighters and freighters as player flyable ships, but since Disco (And some other mods) have opened up capital ships and larger transports, lots of limitations when it comes to the engine itself cause minor issues like the one you're pointing out, as well as the difficulty in quickdocking lanes/gates and the screen jitter on Go-To with larger ships.

Since apparently nothing can be done about it without the source code, you as someone who's playing a 10yo videogame should understand and expect such problems, which aren't a big deal anyways, and I personally have never considered them anything but a minor nuisance since all these is rather easy to adjust to.


RE: Can ships fly around round objects better? - Govedo13 - 04-06-2013

I quite disagree with aerelm, in 4.85 90% of the ships with issues in 4.86 had none.
I guess the issue is connected with the hitboxes and shield bubbles of the ships together with their center of weight -hence the autopilot put some ships a bit left/right up/down and they stuck because the said point is not proper adjusted.
It is just bug in development if you mean gates and lines.
Suns stuff is adjustable as well- no need for big coronas for the suns at all.


RE: Can ships fly around round objects better? - Curios - 04-06-2013

The answer is no.

Source code is such a mistery.


RE: Can ships fly around round objects better? - Durandal - 04-08-2013

Just find out what the autopilot detects and set the radius on it larger. I wouldn't be surprised if it were a line in an ini file or a simple hex edit change.