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The Swag Pack v1.0 - Graphical & Audio Enhancements - Printable Version

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+--- Thread: The Swag Pack v1.0 - Graphical & Audio Enhancements (/showthread.php?tid=98156)

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RE: The Swag Pack v1.0 - Graphical & Audio Enhancements - pillow - 08-12-2019

Gonna bump this because someone reminded me of it. Good mod. Recommended.


RE: The Swag Pack v1.0 - Graphical & Audio Enhancements - Traxit - 06-02-2020

(08-12-2019, 11:47 AM)Pillow Wrote: Gonna bump this because someone reminded me of it. Good mod. Recommended.



RE: The Swag Pack v1.0 - Graphical & Audio Enhancements - Pakundo - 08-21-2020

(05-06-2013, 02:13 AM)Beauenheim Wrote: PRO TIP FOR CAMPAIGN PLAYERS
Avoid Jason's Freelancer Patch until you finish Mission 12 if you are playing the campaign. I learned the hard way.
Did anyone manage to figure out what's the cause for that problem?
Or rather, did anyone at least manage to figure what's the path of least resistance to solving this problem?


RE: The Swag Pack v1.0 - Graphical & Audio Enhancements - Pakundo - 08-24-2020

(08-21-2020, 04:33 PM)Pakundo Wrote:
(05-06-2013, 02:13 AM)Beauenheim Wrote: PRO TIP FOR CAMPAIGN PLAYERS
Avoid Jason's Freelancer Patch until you finish Mission 12 if you are playing the campaign. I learned the hard way.
Did anyone manage to figure out what's the cause for that problem?
Or rather, did anyone at least manage to figure what's the path of least resistance to solving this problem?

So, thanks to the friendly folks over at the Freelancer Galactic Community discord channel, I found the exact cause for this problem:
Go to Freelancer\DATA\UNIVERSE\SYSTEMS\ST01\st01.ini, search for [Object], and lookat the line that says: "nickname = St01_01_Base"
Delete "_Base" from that, and you'll be left with: "nickname = St01_01".
That's it, the mission will now work properly.

Why is this the solution? Because if you'll look into Freelancer\DATA\MISSIONS\M12\m12.ini, you'll find a reference to St01_01 in the mission triggers for Von Claussen's dialogue after defeating the Nomad ships, and in the trigger to actually land on Toledo. Previously, it referenced a nickname that didn't exist, so naturally the mission script encountered an error, and froze.
So there you have it, that was the problem, and mentioned above is the solution.

I hope that helped.


RE: The Swag Pack v1.0 - Graphical & Audio Enhancements - Raikkonen - 10-02-2020

Been using this on Vanilla for years now. Many thanks <3


RE: The Swag Pack v1.0 - Graphical & Audio Enhancements - Machelvanius - 01-15-2021

Dammit man, I love this swag pack. Makes it look so good to me.

Edit: The view is great, but the FPS is limited even further because of the way the textures work.


RE: The Swag Pack v1.0 - Graphical & Audio Enhancements - Save My Soul - 01-15-2021

Yah, but that moment has come – Swag Pack began to become outdated. I found several planets with bugged textures (only half of the model was textured) after the last patch. So use it at your own risk now.


RE: The Swag Pack v1.0 - Graphical & Audio Enhancements - Machelvanius - 04-26-2021

Had some problems with cursors when I used this. Just deleted the Screens\Cursors.txm and the folder and redid it. It's good now.