"/givestuff" - allows equipment transfer - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: "/givestuff" - allows equipment transfer (/showthread.php?tid=98534) |
"/givestuff" - allows equipment transfer - Maddox - 05-14-2013 Hi. What with multi-boxing now unavailable, transferring cargo and equipment has become a pita. For those of us who generally only get to play when the server is sparsely populated, it's nigh on impossible. Would it be possible to have a "/givestuff" command, which would allow this. It could, on the surface, work in a similar way to pimpship, ie: 1) When docked, type "/givestuff <charname>". This would bring up a list of all unmounted kit and cargo in the hold. 2) Make your selections. 3) type "/done". That's it. There could even be a "/set movestuffcode" which would allow stuff to be taken from ships. Whaddya reckon? Cheers. RE: "/givestuff" - allows equipment transfer - sindroms - 05-14-2013 Before anyone says against it, I remind you that this is being done all the time in Connecticut. Just let people do it properly, if they need guns and such. Setting up characters should not be a science project. No cargo. Also, perhaps no code weapons. RE: "/givestuff" - allows equipment transfer - Reid - 05-14-2013 I greatly support this idea, I'm just not sure if it's possible RE: "/givestuff" - allows equipment transfer - SummerMcLovin - 05-14-2013 No ammunition would be a stipulation too. RE: "/givestuff" - allows equipment transfer - Amon.Cire - 05-14-2013 I like the idea, not sure what it would take to accomplish though RE: "/givestuff" - allows equipment transfer - captain_obvious - 05-14-2013 Since you can't log with 2 chars from the same computer, conn can be -and most of the time it is- a pain in the ass indeed. So yea. +1 for the idea. Tho I'm 99% sure it won't become real -as most of the useful ideas coming from these brainstormings-. |