Proposal: ID changes for 4.87 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Proposal: ID changes for 4.87 (/showthread.php?tid=98543) |
Proposal: ID changes for 4.87 - AeternusDoleo - 05-14-2013 I've been mulling over the current list of IDs and their allowances. After grouping them a bit by faction type, I've tried to harmonise what can be done on them and where - also adding in clearly defined Zones of Influence for most factions, and a brief description of what the faction is all about. Note that this is just a personal sideproject, and this is only a proposal so far, I've not even discussed this with other devs or admins. I'd like to get some player feedback first, just in case something was missed. Revision: 9 (2/6) ; dsy_license_br_n_grp 500556 NAME Bretonia Armed Forces ID 500557 INFOCARD Bretonia Armed Forces The Bretonian Armed Forces are the military of Bretonia. They maintain Bretonian rule in systems claimed by Bretonia and assist in law enforcement. They also patrol the systems bordering Bretonia. Bretonia is at war with Gallia. Pilot carrying this lawful ID is member of the Bretonia Armed Forces who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Bretonia within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can escort traders within their Zone of Influence. - Can attack unlawful and quasilawful ships in proximity to a trade lane. - Cannot participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_ku_n_grp 500560 NAME Kusari Naval Forces ID 500561 INFOCARD Kusari Naval Forces The Kusari Naval Forces are the military of Kusari. They maintain Kusari rule in systems claimed by Kusari and assist in law enforcement. They also patrol the systems bordering Kusari. Pilot carrying this lawful ID is enlisted in the Kusari Naval Forces who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Kusari within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can escort traders within their Zone of Influence. - Can attack unlawful and quasilawful ships in proximity to a trade lane. - Cannot participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-17 Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_fc_q_grp 505495 NAME Kusari Exiles ID ; dsy_license_fc_q_grp 505496 INFOCARD Kusari Exiles The Kusari Exiles were part of the Kusari Naval Forces, but got cut off from their home when the Gallic Navy attacked Tau-31. Unlike Kusari, they chose to continue the fight against Gallia, by allying themselves with Bretonia. Pilot carrying this unlawful ID is a member of the Kusari Exiles who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by the Kusari Exiles within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can escort traders within their Zone of Influence. - Can attack unlawful and quasilawful ships in proximity to a trade lane. - Cannot participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Taus, Bretonia, Kyushu Allowed ships: Fighters, Freighters, Transports, Gunboats, Kusari Destroyer ; dsy_license_li_n_grp 500552 NAME Liberty Navy ID 500553 INFOCARD Liberty Navy The Liberty Navy are the military of Liberty. They maintain Liberty rule in systems claimed by Liberty and assist in law enforcement. They also patrol the systems bordering Liberty. Liberty is at war with Rheinland, and is assisting Bretonia against Gallia. Pilot carrying this lawful ID is a member of the Liberty Navy who: - Can engage and destroy any ships within Alaska, Ellesmere or the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy. - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Liberty within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can escort traders within their Zone of Influence. - Can attack unlawful and quasilawful ships in proximity to a trade lane. - Cannot participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Liberty, systems directly bordering Liberty, Bremen, Hamburg, Leeds, Newcastle, Manchester, New London, Dundee Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_rh_n_grp 500564 NAME Rheinland Military ID 500565 INFOCARD Rheinland Military The Rheinland Military are the military of Rheinland. They maintain Rheinland rule in systems claimed by Rheinland and assist in law enforcement. They also patrol the systems bordering Rheinland. Rheinland is at war with Liberty. Pilot carrying this lawful ID is enlisted in the Rheinland Military who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Rheinland within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can escort traders within their Zone of Influence. - Can attack unlawful and quasilawful ships in proximity to a trade lane. - Cannot participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Rheinland, systems directly bordering Rheinland, Minnesota, Texas Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_ga_n_grp 504082 NAME Gallic Royal Navy ID 504083 INFOCARD Gallic Royal Navy The Gallic Royal Navy are the military of Gallia. They maintain Gallic rule in systems claimed by Gallia and assist in law enforcement. They also patrol the systems bordering Gallia. Gallia is at war with Bretonia. Pilot carrying this lawful ID is enlisted in the Gallic Royal Navy who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Gallia within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can escort traders within their Zone of Influence. - Can attack unlawful and quasilawful ships in proximity to a trade lane. - Cannot participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Gallia, Gallic Borderworlds, Taus, Bretonia Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_ga_council_grp 504086 NAME The Council ID 504087 INFOCARD The Council The Council is a large revolutionary movement in Gallia who want to overthrow the Gallic monarchy and install a republic. They prefer to not attack civilian targets. The Council is allied with the Maquis and the Brigands. Pilot carrying this unlawful ID is a member of the Council who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by the Council within their Zone of Influence. - Can defend allied or neutral ships and bases within their Zone of Influence. - Can escort traders within their Zone of Influence. - Cannot participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Gallia, Gallic Borderworlds, Taus, Bretonia Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships. ; dsy_license_br_p_grp 500558 NAME Bretonia Police Authority ID 500559 INFOCARD Bretonia Police Authority The Bretonia Police Authority are the police force of Bretonia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Bretonian space. Pilot carrying this lawful ID is a member of the Bretonia Police Authority who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Bretonia within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can escort traders within their Zone of Influence. - Can attack unlawful and quasilawful ships in proximity to a trade lane. - Cannot ally with any unlawfuls or participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Bretonia, systems directly bordering Bretonia Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_ku_p_grp 500562 NAME Kusari State Police ID 500563 INFOCARD Kusari State Police The Kusari State Police are the police force of Kusari. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Kusari space. Pilot carrying this lawful ID is a member of the Kusari State Police who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Kusari within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can escort traders within their Zone of Influence. - Can attack unlawful and quasilawful ships in proximity to a trade lane. - Cannot ally with any unlawfuls or participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Kusari, systems directly bordering Kusari Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_li_p_grp 500554 NAME Liberty Police, Inc. ID 500555 INFOCARD Liberty Police, Inc. The Liberty Police Inc. are the police force of Liberty. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Liberty space. Pilot carrying this lawful ID is a member of the Liberty Police, Inc. who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Liberty within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can escort traders within their Zone of Influence. - Can attack unlawful and quasilawful ships in proximity to a trade lane. - Cannot ally with any unlawfuls or participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Liberty, systems directly bordering Liberty Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_rh_p_grp 500566 NAME Rheinland Federal Police ID 500567 INFOCARD Rheinland Federal Police The Rheinland Federal Police are the police force of Rheinland. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Rheinland space. Pilot carrying this lawful ID is a member of the Rheinland Federal Police who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Rheinland within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can escort traders within their Zone of Influence. - Can attack unlawful and quasilawful ships in proximity to a trade lane. - Cannot ally with any unlawfuls or participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Rheinland, systems directly bordering Rheinland Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_ga_p_grp 504084 NAME Gallic Royal Police ID 504085 INFOCARD Gallic Royal Police The Gallic Royal Police are the police force of Gallia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Gallic space. Pilot carrying this lawful ID is a member of the Gallic Royal Police, who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Gallia within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can escort traders within their Zone of Influence. - Can attack unlawful and quasilawful ships in proximity to a trade lane. - Cannot ally with any unlawfuls or participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Gallia, systems directly bordering Gallia, Taus Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_bretoniaintel 504383 NAME Bretonian Intelligence Service ID 504384 INFOCARD Bretonian Intelligence Service ID The Bretonia Intelligence Service is the Bretonian covert operations service, who specialise in spying and sabotage outside of Bretonian space. Pilot carrying this quasilawful ID is a member of the Bretonian Intelligence Service (BIS), who : - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Bretonia within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can attack ships which belong to a house or organisation considered hostile by Bretonia outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Bretonia to drop all cargo and attack if they refuse to comply. - Can ally with unlawful factions. - Cannot participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. - While using cruisers, can only attack in selfdefense when outside their Zone of Influence. Zone of Influence: Bretonia, systems directly bordering Bretonia Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_Kempeitai 504021 NAME Kempeitai ID 504022 INFOCARD Kempeitai ID The Kempeitai is the Kusari covert operations service, who specialise in spying and sabotage outside of Kusari space. Pilot carrying this quasilawful ID is a member of the Kempeitai, a lawful Kusari intelligence agency, who : - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Kusari within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can attack ships which belong to a house or organisation considered hostile by Kusari outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Kusari to drop all cargo and attack if they refuse to comply. - Can ally with unlawful factions. - Cannot participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. - While using cruisers, can only attack in selfdefense when outside their Zone of Influence. Zone of Influence: Kusari, systems directly bordering Kusari Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_li_lsf_grp 500853 NAME Liberty Security Force ID 500854 INFOCARD Liberty Security Force ID Liberty Security Force is the Liberty covert operations service, who specialise in spying and sabotage outside of Liberty space. Pilot carrying this quasilawful ID is in the Liberty Security Force, who : - Can engage and destroy any ships within Alaska, Ellesmere or the Zone-21 Minefield system that do not belong to either the LSF or Liberty Navy. - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Liberty within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can attack ships which belong to a house or organisation considered hostile by Liberty outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Liberty to drop all cargo and attack if they refuse to comply. - Can ally with unlawful factions. - Cannot participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. - While using cruisers, can only attack in selfdefense when outside their Zone of Influence. Zone of Influence: Liberty, systems directly bordering Liberty Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_marineintel 504017 NAME Marinenachrichtendienst ID 504023 INFOCARD Marinenachrichtendienst ID Marine Nachrichten Dienst is the Rheinland covert operations service, who specialise in spying and sabotage outside of Rheinland space. Pilot carrying this quasilawful ID is a member of the Marinenachrichtendienst (MND), the Rheinland Military intelligence agency, who : - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Rheinland within their Zone of Influence. - Can defend allied or neutral lawful ships and bases within their Zone of Influence. - Can attack ships which belong to a house or organisation considered hostile by Rheinland outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Rheinland to drop all cargo and attack if they refuse to comply. - Can ally with unlawful factions. - Cannot participate in unlawful actions except as described above. - Cannot use any transports with more than 4,300 cargo. - While using cruisers, can only attack in selfdefense when outside their Zone of Influence. Zone of Influence: Rheinland, systems directly bordering Rheinland Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_br_m_grp 500574 NAME Bretonia Mining and Manufacturing ID 500575 INFOCARD Bretonia Mining and Manufacturing Bretonia Mining and Manufacturing is a Bretonian mining and industrial corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Beryllium, Hydrocarbons and Niobum. They partner with Border World Exports, and prefer not to deal with Gateway. Pilot carrying this lawful ID is an employee of Bretonia Mining and Manufacturing, also known as BMM, who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence. - Can attack Mollys anywhere. - Can engage in piracy against GMS, IMG, Daumann and Kruger within the Taus and the Omegas only. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Bretonia, Omega-3, Omega-49 Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_be_grp 500578 NAME Borderworld Exports ID 500579 INFOCARD Borderworld Exports Border Worlds Export is a Bretonian shipping company that competes with Gateway Shipping. They partner with Bretonia Mining and Manufacturing, and prefer not to deal with the Independent Miners Guild. Pilot carrying this lawful ID is an employee of Borderworld Exports, also known as Bowex, who : - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence. - Can engage in piracy against Gateway outside of House systems. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Bretonia, Omega-3, Omega-49 Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_nws_grp 500600 NAME Gateway Shipping ID 500601 INFOCARD Gateway Shipping Gateway Shipping is a Bretonian shipping company that competes with Border World Exports. They partner with the Independent Miners Guild and ALG Waste Disposal, and prefer not to deal with Bretonia Mining and Manufacturing. Pilot carrying this lawful ID is an employee of Gateway Shipping who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence. - Can engage in piracy against Bowex outside of House systems. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Bretonia Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_ti_grp 500588 NAME Planetform, Inc. ID 500589 INFOCARD Planetform, Inc. Planetform Inc. is a Bretonian terraforming corporation. It specialises in making uninhabitable planets suitable for human life, and augmenting existing ecologies for more comfortable living on the surface. Terraforming processes take decades, sometimes centuries, and the costs involved mean only House governments can afford Planetform's services. Pilot carrying this lawful ID is an employee of Planetform, Inc. who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence. - Can attack Gaians anywhere. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Bretonia, Tau-31, California, Hudson Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_shi_grp 500568 NAME Samura Industries ID 500569 INFOCARD Samura Industries Samura is one of the major Kusari corporations, and focuses on heavy industries and shipbuilding. Samura competes with Kishiro in many markets. Samura often cooperates with the Hogosha and secretly supports the Farmers Alliance. Pilot carrying this lawful ID is an employee of Samura Industries who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence. - Can attack Golden Chrysanthemums and Blood Dragons anywhere. - Can engage in piracy against Kishiro, GMG or Synthfoods outside of House systems. - Cannot ally with any unlawfuls except for Hogosha or Farmer's Alliance. - Cannot participate in unlawful actions except as described above. Zone of Influence: Kusari, Tottori, Rishiri, Nagano, Tau-29, Sigma-17 Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_kt_grp 500572 NAME Kishiro Technologies ID 500573 INFOCARD Kishiro Technologies Kishiro is one of the major Kusari corporations, and focuses on high-tech manufacturing such as Optronics. Kishiro competes with Samura in many markets. Kishiro has a strong partnership with the Gas Miners Guild. Pilot carrying this lawful ID is an employee of Kishiro Technologies who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence. - Can attack Farmers Alliance, Golden Chrysanthemums and Blood Dragons anywhere. - Can engage in piracy against Samura outside of House systems. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Kusari, Okinawa, Sigma-19, Tau-29 Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_me_grp 500576 NAME Deep Space Engineering ID 500577 INFOCARD Deep Space Engineering Deep Space Engineering is a Liberty industrial corporation which specialises in heavy industry and shipbuilding. They partner with Universal Shipping and Ageira Technologies. Deep Space Engineering is responsible for building and maintaining Trade Lanes and Jump Gates using Ageira's technologies. Pilot carrying this lawful ID is an employee of Deep Space Engineering who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence. - Can attack Lane Hackers anywhere. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Liberty Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_vr_grp 500582 NAME Ageira Technologies ID 500583 INFOCARD Ageira Technologies Ageira Technologies is a Liberty industrial corporation which specialises in Jump Gate and Trade Lane technologies, and other high tech industries. They partner with Universal Shipping and Deep Space Engineering. Pilot carrying this lawful ID is an employee of Ageira Technologies who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence. - Can demand Counterfeit Software, Jump Gate Parts and Trade Lane Parts from traders not belonging to Ageira, Universal Shipping or DSE, and attack if they do not comply. - Can attack Lane Hackers and Solar Engineering anywhere. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Liberty Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_ss_grp 500592 NAME Universal Shipping ID 500593 INFOCARD Universal Shipping Universal Shipping is a Liberty shipping company. It is partnered with Deep Space Engineering and Ageira Technologies. Pilot carrying this lawful ID is an employee of Universal Shipping, Inc. who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Liberty Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_ni_grp 500584 NAME Synth Foods ID 500585 INFOCARD Synth Foods Synth Foods Inc. is a Liberty food producing company which specialises in genetically engineered food processing. The Farmers Alliance and LWB are sworn enemies of Synth Foods. Pilot carrying this lawful ID is an employee of Synth Foods who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence, with the exception of Rheinland lawfuls. - Can attack LWB and Farmers Alliance anywhere. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Liberty, Stuttgart Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_hsp_grp 500594 NAME Cryer Pharmaceuticals ID 500595 INFOCARD Cryer Pharmaceuticals Cryer Pharmaceuticals is a biotechnology corporation headquartered in Liberty. They focus on drug research and other medical sciences. Their research into a Cardamine alternative, dubbed "Stabiline", have made them a target for the Outcasts, Golden Chrysanthemums, Liberty Rogues and Lane Hackers. Pilot carrying this lawful ID is an employee of Cryer Pharmaceuticals who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence. - Can demand Cardamine or Human Organs from any ships that are not affiliated with house police or military forces and attack if they refuse to comply. - Can lawfully transport Human Organs, Stabiline and Synthetic Marijuana - Can attack Outcasts, Lane Hackers, Liberty Rogues and Golden Chrysanthemums anywhere. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Liberty, Cambridge, Sigma-17 Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_rh_m_grp 500586 NAME Kruger Minerals ID 500587 INFOCARD Kruger Minerals Kruger Minerals is a Rheinland corporation which focuses on mining. It is developing relations with ALG Waste Disposal and competes with Daumann and the Independent Miners Guild. The Red Hessians often attack Kruger ships. Pilot carrying this lawful ID is an employee of Kruger Minerals who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence. - Can attack Red Hessians anywhere. - Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply. - Can engage in piracy against the GMG and IMG in the Omegas and Sigmas only. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Rheinland, Saar, Omega-3, Omega-7, Omega-9, Omega-11, Sigma-13 Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_khc_grp 500570 NAME Daumann Heavy Construction ID 500571 INFOCARD Daumann Heavy Construction Daumann Heavy Construction is the largest mining and manufacturing corporation in Rheinland. It has a partnership with Republican Shipping and competes with BMM, Kruger and the Independent Miners Guild. Daumann often uses mercenaries to attack competition and protect its interests. The Red Hessians often attack Daumann ships. Pilot carrying this lawful ID is an employee of Daumann Heavy Construction who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence. - Can attack Red Hessians anywhere. - Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply. - Can engage in piracy against the IMG and BMM in the Omegas only. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Rheinland, Saar, Omega-3, Omega-7, Omega-9, Omega-11 Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_rs_grp 500580 NAME Republican Shipping ID 500581 INFOCARD Republican Shipping Republican Shipping is a Rheinland shipping company. It partners with Daumann Heavy Construction, and is often attacked by Unioners. Pilot carrying this lawful ID is an employee of Republican Shipping who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence. - Can attack Unioners anywhere. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Rheinland Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_alg_grp 500596 NAME ALG Waste Disposal ID 500597 INFOCARD ALG Waste Disposal ALG Waste Disposal is a Rheinland company that specialises in the disposal and reprocessing of hazardous industrial waste. It has a partnership with the IMG and Gateway, and is developing relations with Kruger. Pilot carrying this lawful ID is an employee of ALG Waste Disposal who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence, with the exception of Liberty lawfuls. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Rheinland Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_ga_gms_grp 504088 NAME Gallic Metal Service ID 504089 INFOCARD Gallic Metal Service Gallic Metal Service is a Gallic company which focuses on mining and manufacturing. They are partnered with IDF Shipping. Pilot carrying this lawful ID is an employee of Gallic Metal Service who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Gallia within their Zone of Influence. - Can engage in piracy against BMM and IMG in the Taus only. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Gallia, Gallic Borderworlds, Taus Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_ga_efl_grp 504090 NAME EFL Oil and Machinery ID 504091 INFOCARD EFL Oil and Machinery EFL Oil and Machinery is a Gallic industrial corporation which focuses on fuel production, heavy industry and shipbuilding. It is partnered with IDF Shipping. Pilot carrying this lawful ID is an employee of EFL Oil and Machinery who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Gallia within their Zone of Influence. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Gallia, Gallic Borderworlds Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_ga_idf_grp 504092 NAME Ile-de-France Shipping ID 504093 INFOCARD Ile-de-France Shipping IDF Shipping is a Gallic shipping company. They are partnered with EFL and GMS. Pilot carrying this lawful ID is an employee of IDF Shipping who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Gallia within their Zone of Influence. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Gallia, Gallic Borderworlds Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_ga_sol_grp 505273 NAME Solar Engineering ID 505274 INFOCARD Solar Engineering Solar Engineering is a Gallic corporation focusing on high-tech industries. Solar is rumored to have ties with criminal factions such as the Brigands, but refuses to deal with the Unione Corse, the producers of Hypnotainment Bands. Solar generally does not operate outside of Gallic space. Pilot carrying this lawful ID is an employee of Solar Engineering who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by Gallia within their Zone of Influence. - Can demand Hypnotainment Bands from traders anywhere and attack if they do not comply. - Can attack Ageira and Unione Corse anywhere. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Zone of Influence: Gallia Allowed ships: Fighters, Freighters, Transports, Gunboats RE: Proposal: ID changes for 4.87 - AeternusDoleo - 05-14-2013 Didn't fit in one post. Continuing: Revision: 9 (2/6) ; dsy_license_gd_gm_grp 500636 NAME Gas Miners Guild ID 500637 INFOCARD Gas Miners Guild The Gas Miners Guild are a large corporation of Kusari origin in the Sigma systems which focus on H-Fuel production. They are considered the sovereign owners of the Sigmas and Okinawa. The Gas Miners Guild uses mainly small ships for combat. They are partnered with Kishiro and secretly support the Blood Dragons and Golden Chrysanthemums. Pilot carrying this lawful ID is an employee of Gas Miners Guild who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by the GMG within their Zone of Influence. - Can engage in piracy against Samura and Kruger in the Sigmas only. - Cannot ally with any unlawfuls except for Golden Chrysanthemums and Blood Dragons. - Cannot participate in unlawful actions except as described above. Zone of Influence: Sigmas, Honshu, Frankfurt, Tohoku, Omicron Alpha, Omicron Beta, Omicron Eta, Omicron Lambda Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_colonialremnant 504415 NAME Colonial Republic ID 504388 INFOCARD Colonial Republic The Colonial Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado. The Colonials are allied with the IMG. They are enemies of Gallia and the Outcasts. Pilot carrying this lawful ID is enlisted in the Colonial Republic who: - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply. - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by the Colonial Republic within their Zone of Influence. - Cannot use any transport with more than 4,300 cargo. - Cannot ally with any unlawfuls except for Council and Maquis - Cannot participate in unlawful actions except as described above. Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_gd_im_grp 500640 NAME Independent Miners Guild ID 500641 INFOCARD Independent Miners Guild The Independent Miners Guild is a mining corporation that is not affiliated with any house. It focuses on mining and shipbuilding outside of the House systems, and will sometimes trade with unlawful factions such as the Mollys and Hessians. The IMG is allied with the Colonial Republic and partnered with ALG and Gateway. Its enemies include the Outcasts and Corsairs. Pilot carrying this lawful ID is an Independent Miners Guild member who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. - Can attack unlawfuls, quasilawfuls and ships belonging to houses or organisations considered hostile by the IMG within their Zone of Influence. - Can demand Slaves and Cardamine from any ship within their Zone of Influence and destroy those who refuse to comply. - Can engage in piracy against Kruger, Daumann, GMS and BMM within the Taus and Omegas only. - Cannot dock Cruisers and Battleships on any base within any House, except on IMG bases. - Cannot use any transport with more than 4,300 cargo. - Cannot ally with any unlawfuls except with Red Hessians or Mollys, against unlawfuls only. - Cannot participate in unlawful actions except as described above. Zone of Influence: Taus, Omega-3, Omega-7, Dublin, Cambridge, Newcastle, Magellan, Coronado Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_gd_z_grp 500642 NAME Zoner ID 500643 INFOCARD Zoner Zoners are civilians who have rejected house rule. They are usually isolationists, and prefer to live outside of house borders, unburdened by house laws. They generally welcome both lawful and unlawful factions, trading freely between them. Zoners avoid conflict when possible, however this does not exempt Zoners from piracy by many unlawful factions. Pilot carrying this quasilawful ID is a Zoner who: - Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases. - Cannot dock Cruisers and Battleships on any base within any House, except on Zoner bases. - Cannot dock transports with more than 3,600 cargo within any House, except on GMG, IMG or Zoner bases. - Cannot ally with anyone. - Cannot participate in unlawful actions except as described above. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_co_ic_grp 500590 NAME Interspace Commerce ID 500591 INFOCARD Interspace Commerce Interspace Commerce is an independent corporation that originated in Liberty. It focuses mainly on insurance of cargo shipments, and is very wealthy. It also often provides loans to house governments for large projects such as the construction of a Jump Gate or Trade Lane. They are rumored to have dealings with the Red Hessians and Golden Chrysanthemums. Pilot carrying this lawful ID is an employee of Interspace Commerce who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation. - Can attack Lane Hackers anywhere. - Cannot ally with any unlawfuls except Red Hessians and Golden Chrysanthemums against other unlawfuls. - Cannot participate in unlawful actions except as described above. Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_co_os_grp 500598 NAME Orbital Spa and Cruise ID 500599 INFOCARD Orbital Spa and Cruise Orbital Spa and Cruise is an independent corporation focussing on passenger transport and luxury resorts for the rich and famous. They are known to have dealings with the Corsairs and Hogosha in the Sigma-19 system. Pilot carrying this lawful ID is an employee of Orbital Spa and Cruise who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of a base of the same affiliation. - Can attack Gaians anywhere. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_gd_bh_grp 500644 NAME Bounty Hunters Guild ID 500645 INFOCARD Bounty Hunters Guild The Bounty Hunters Guild is a well-established mercenary group who specialise in hunting criminals and terrorists. A large number of bounty hunters are ex-criminals. All unlawfuls treat the Bounty Hunters as enemies. Pilot carrying this lawful ID is a Bounty Hunter, who: - Can attack lawfuls, unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate, or in defense of Bounty Hunter and BHG Core bases. - Can fulfill lawful bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them. - Cannot use any transports with more than 4,300 cargo. - Cannot ally with any unlawfuls. - Cannot participate in unlawful actions except as described above. Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_interspaceneural 504385 NAME Independent Neuralnet Division ID 504386 INFOCARD Independent Neuralnet Division The Independent Neuralnet Division is a small shipping corporation which broke away from Interspace. They are rumored to have dealings with several unlawful groups. Pilot carrying this quasilawful ID is a member of the IND official player faction who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, if they are within 10km of a Trade Lane or Jump Gate. - Can attack Lane Hackers anywhere. Allowed ships: Fighters, Freighters, Transports, Gunboats This ID may only be used if you are a member of the official player faction. ; dsy_license_fc_j_grp 500610 NAME Junkers ID 500611 INFOCARD Junkers The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha. Pilot carrying this quasilawful ID is a member of the Junkers who: - Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base. - Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply. - Can attack Xenos and Hogosha anywhere. - Cannot use any transport with more than 4,300 cargo. Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_fc_m_grp 500614 NAME Mollys ID 500615 INFOCARD Mollys The Mollys are a Bretonian unlawful faction that formed out of revolting BMM miners. They focus on Piracy and smuggling Gold. They prefer to attack BMM and are most numerous in the Dublin system. They are enemies of the Corsairs. Pilot carrying this unlawful ID is a member of the Mollys who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Bretonia, systems directly bordering Bretonia. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_fc_g_grp 500620 NAME Gaians ID 500621 INFOCARD Gaians The Gaians are an eco-terrorist faction. They oppose terraforming and the exploitation of Planet Gaia in the Edinburgh system. They prefer to attack Planetform. Pilot carrying this unlawful ID is a member of the Gaians who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Can attack Planetform and Orbital Spa anywhere. - Can treat transports carrying Terraforming Gases or Gaian Wildlife as combat targets. - Cannot ally with any lawfuls. - Cannot attack Gallic Royal Navy. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Bretonia, systems directly bordering Bretonia. Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_privateer 504015 NAME Bretonian Privateer ID 504016 INFOCARD Bretonian Privateer ID The Privateers are a group of mercenaries and pirates who engage in piracy and raiding of houses or factions Bretonia considers hostile. They are secretly supplied and sanctioned by Bretonia, and may not commit unlawful acts inside Bretonia or against Bretonian corporations or Bretonian allies. Pilot carrying this unlawful ID is a Bretonian Privateer, who : - Can attack any ship in self-defense or to protect an allied ship. - Can attack any ships within their Zone of Influence, except transports. Ships belonging to Bretonian corporations or allies of Bretonia are exempted from this. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Bretonian corporations or allies of Bretonia are exempted from this. - Cannot ally with anyone except with Bretonian lawfuls, Golden Chrysanthemums, Outcasts, Council and Maquis. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus, Omegas, Gallic Borderworlds Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_fc_h_grp 500612 NAME Hogosha ID 500613 INFOCARD Hogosha The Hogosha are a quasilawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts. Pilot carrying this quasilawful ID is a member of the Hogosha who: - Can attack lawfuls, unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation. - Can demand cargo and credits from ships outside of Kusari house space, and attack them if they do not comply. Ships belonging to Samura are exempted from this. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by Kusari within their Zone of Influence. - Can attack Junkers and Gallic Junkers anywhere. - Cannot ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only. - Cannot use any transport with more than 4,300 cargo. Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_fc_fa_grp 500630 NAME Farmers Alliance ID 500631 INFOCARD Farmers Alliance The Farmers Alliance are an ultranationalist terrorist group who wish to rid Kusari of foreign influences, especially Synth Foods. They are secretly supported by Samura. Pilot carrying this unlawful ID is a member of the Farmers Alliance who: - Can attack any ships within their Zone of Influence, except transports. Ships belonging to Samura are exempted from this. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Samura are exempted from this. - Can attack Synth Foods anywhere. - Can treat any ship carrying Synth Paste or Synth Gel as combat targets. - Cannot ally with any lawfuls except for Samura. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Kusari, systems directly bordering Kusari Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_fc_bd_grp 500608 NAME Blood Dragons ID 500609 INFOCARD Blood Dragons The Blood Dragons are a revolutionary group who wish to overthrow the Kusari government and restore their imperial line. They also oppose Nomad influences in Kusari, and are allied with The Order and the Golden Chrysanthemums. Pilot carrying this unlawful ID is a member of the Blood Dragons who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Cannot ally with any lawfuls except for the GMG. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_fc_gc_grp 500626 NAME Golden Chrysanthemums ID 500627 INFOCARD Golden Chrysanthemums The Golden Chrysanthemums are a revolutionary group who want equal rights for women in Kusari society. They promote Cardamine use in Kusari. They are allied with the Outcasts and the Blood Dragons. Pilot carrying this unlawful ID is a member of the Golden Chrysanthemums who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Cannot ally with any lawfuls except for the GMG and Interspace. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_fc_lr_grp 500632 NAME Liberty Rogues ID 500633 INFOCARD Liberty Rogues The Liberty Rogues are a criminal group in Liberty which focus on smuggling and piracy. They are allied with the Outcasts, the Lane Hackers and the Unioners, and often work with the Junkers. Pilot carrying this unlawful ID is a member of the Liberty Rogues who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Cannot ally with any lawfuls. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Liberty, systems directly bordering Liberty, Shikoku, Kansas, Humboldt, Vespucci Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_fc_lh_grp 500622 NAME Lane Hackers ID 500623 INFOCARD Lane Hackers The Lane Hackers are a criminal group in Liberty who focus on piracy of high-value targets. They prefer to attack Ageira, Universal, Interspace and DSE ships, or shipments of high-tech equipment, especially Trade Lane and Jump Gate components. Pilot carrying this unlawful ID is a member of the Lane Hackers who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Can attack Ageira, Interspace, IND and DSE anywhere. - Can treat transports carrying Jump Gate Parts, Trade Lane Parts and Gate/Lane parts as combat targets. - Cannot ally with any lawfuls. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Shikoku Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_fc_x_grp 500616 NAME Xenos ID 500617 INFOCARD Xenos The Xenos are an ultranationalist terrorist group in Liberty who focus on the expulsion of foreigners. They prefer to hit foreign shippers instead of Liberty shippers, and prefer to destroy rather then steal. Pilot carrying this unlawful ID is a member of the Xenos who: - Can attack any ships not belonging to Liberty corporations within their Zone of Influence. Can treat transports as combat targets. - Can demand cargo from any ship within their Zone of Influence. - Cannot ally with any lawfuls. - Cannot use any transports with more than 3,600 cargo. Zone of Influence: Liberty, systems directly bordering Liberty, Kansas, Humboldt, Vespucci Allowed ships: Fighters, Freighters, Transports ; dsy_license_aw 501403 NAME Hellfire Legion ID 501404 INFOCARD Hellfire Legion ID The Hellfire Legion is a Liberty revolutionary faction which considers the Liberty government corrupt and in need of overthrowing. They prefer to attack the Liberty Navy and Liberty Police. Pilot carrying this unlawful ID is a member of the Hellfire Legion, who : - Can attack unlawfuls, quasilawfuls and enemies of the Hellfire Legion within their Zone of Influence. - Can demand Artifacts, Slaves, Cardamine, Liquid Cardamine, Nox, Hypnotainment bands, Nomad equipment, Nomad remains from any ship within their Zone of Influence, and attack them if they do not comply. - Can attack Liberty Navy, Liberty Police Inc. and LSF anywhere. - Cannot ally with Liberty lawfuls. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Liberty, systems directly bordering Liberty, Kansas, Humboldt, Vespucci, Inverness, Coronado Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships. May only be used by an accepted member of the Hellfire Legion player faction. ; dsy_license_fc_b_grp 500618 NAME Bundschuh ID 500619 INFOCARD Bundschuh The Bundschuh are a revolutionary faction in Rheinland who consider the Rheinland government corrupt and in need of overthrowing. They occasionally commit acts of piracy to support their cause. Pilot carrying this unlawful ID is a member of the Bundschuh who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Cannot ally with any lawfuls except with or against Rheinland Military or Rheinland Police. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Rheinland, systems directly bordering Rheinland Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_fc_lwb_grp 500628 NAME Landwirtrechtbewegung ID 500629 INFOCARD Landwirtrechtbewegung The LWB is a terrorist faction who wish to rid Planet Stuttgart of Synthfood influences. They frequently attack Synthfood ships and any ships carrying Synthfood products. Pilot carrying this unlawful ID is a member of the LWB who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Can attack Synthfoods anywhere. - Can treat any ship carrying Synth Paste or Synth Gel as combat targets. - Cannot ally with any lawfuls. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Rheinland, systems directly bordering Rheinland Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_fc_rh_grp 500606 NAME Red Hessians ID 500607 INFOCARD Red Hessians The Red Hessians are a large revolutionary group in Rheinland who consider the Rheinland government corrupt and in need of overthrowing. They often commit acts of piracy and attacks on Kruger and Daumann. They are also enemies of the Corsairs and are allied with the LWB and Bundschuh. Pilot carrying this unlawful ID is a member of the Red Hessians who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Can treat ships carrying Artifacts as combat targets. - Cannot ally with any lawfuls except with Interspace, or Rheinland lawfuls against Liberty lawfuls. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Rheinland, Omegas, Cambridge, Omicron Theta, Omicron Gamma Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_fc_u_grp 500624 NAME Unioners ID 500625 INFOCARD Unioners The Unioners are a criminal faction who frequently attack Republican ships. They focus mainly on piracy and smuggling. They cooperate with both Corsairs and Red Hessians. Pilot carrying this unlawful ID is a member of the Unioners who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Cannot ally with any lawfuls. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Rheinland, Bering, Hudson, Texas, Minnesota, Sigma-13 Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers ; dsy_license_ga_j_grp 505271 NAME Gallic Junkers ID 505272 INFOCARD Gallic Junkers The Gallic Junkers consist of scrap collectors, smugglers and other undesirables and people masking as such. They trade with both lawful and unlawful groups. Until recently, they were used by Gallia to gather intelligence on other houses, but they have somewhat fallen out of favor since the Gallic invasion into Sirius has begun. They sometimes still act as agents of the Crown, privateering for them behind enemy lines. Pilot carrying this quasilawful ID is a member of the Gallic Junkers who: - Can attack any ships within their Zone of Influence, except transports. Ships belonging to Gallic corporations or allies of Gallia are exempted from this. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Gallic corporations or allies of Gallia are exempted from this. - Cannot ally with anyone except with Gallic lawfuls. - Cannot use any transport with more than 3,600 cargo except for the l'Ane and Vache. Zone of Influence: Gallia, Gallic Borderworlds, Taus, Bretonia Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_fc_corse_grp 504096 NAME Unione Corse ID 504097 INFOCARD Unione Corse The Unione Corse is a highly organised quasilawful criminal syndicate within Gallia which focuses on smuggling and controlling the black market in Gallia, and Mercenary work for both lawful and unlawful groups. They generally do not attack targets inside Gallia. They are rumored to control the distribution of the Nox narcotic. Pilot carrying this quasilawful ID is a member of the Unione Corse who: - Can attack lawfuls, unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation. - Can demand cargo and credits from ships within their Zone of Influence but outside of Gallic house space, and attack them if they do not comply. - Can fulfill any bounty and escort contracts. - Can treat transports as combat targets when executing a bounty or escort contract against them. - Cannot use any transport with more than 4,300 cargo. Zone of Influence: Gallia, Gallic Borderworlds, Taus Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_fc_maquis_grp 504094 NAME Maquis ID 504095 INFOCARD Maquis The Maquis are a terrorist faction which broke away from the Council, who want to overthrow the Gallic monarchy. They often attack civilian targets. They are allied with the Council. Pilot carrying this unlawful ID is a member of the Maquis who: - Can attack any Gallic Lawful ships within their Zone of Influence. Can treat transports as combat targets. - Can demand cargo from any ship within their Zone of Influence. - Cannot ally with any lawfuls, except against Gallic lawfuls. - Cannot use any transport with more than 3,600 cargo except for the l'Ane and Vache. Zone of Influence: Gallia, Gallic Borderworlds, Taus Allowed ships: Fighters, Freighters, Transports ; dsy_license_fc_brigands_grp 504098 NAME Gallic Brigands ID ; dsy_license_fc_brigands_grp 504099 INFOCARD Gallic Brigands The Gallic Brigands are a loosely organised criminal faction in Gallia who focus on smuggling and piracy. They are allied to the Council. Pilot carrying this unlawful ID is a member of the Gallic Brigands who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Cannot ally with any lawfuls. - Cannot use any transports with more than 4,300 cargo. Zone of Influence: Gallia, Gallic Borderworlds, Taus, Kyushu Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_fc_c_grp 500602 NAME Corsairs ID 500603 INFOCARD Corsairs The Corsairs are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Alien Artifact smuggling. They are allied with the Hogosha, cooperate with the Gaians and the Unioners. Their enemies include the Red Hessians and Outcasts. Pilot carrying this unlawful ID is a member of the Corsairs who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Can treat ships carrying Blood Diamonds and Cardamine as combat targets. - Cannot ally with any lawfuls except with Kusari lawfuls against other unlawfuls only. Zone of Influence: Bretonia, Omegas, Sigmas, Omicrons, Honshu, Frankfurt, Munich, Stuttgart, Dresden Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_fc_ou_grp 500604 NAME Outcasts ID 500605 INFOCARD Outcasts The Outcasts are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Cardamine smuggling. They are allied with the Golden Chrysanthemums, Lane Hackers and Liberty Rogues. Their enemies include the IMG, Order and Corsairs. The Outcasts generally do not attack Nomads. Some Outcasts are known to revere the Nomads. Pilot carrying this unlawful ID is a member of the Outcasts who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Can treat ships carrying Artifacts or Stabiline as combat targets. - Cannot ally with any lawfuls except with Bretonian lawfuls against other unlawfuls or Gallic Royal Navy only. Zone of Influence: Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Gallic Borderworlds, Magellan, Cortez, Coronado Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_gd_bh_guardian 504080 NAME Bounty Hunters Guild Core ID 504081 INFOCARD Bounty Hunters Guild Core The BHG Core is a paramilitary faction which developed from and is funded by the Bounty Hunters Guild. The Core focuses around acquiring and developing new (Nomad) technologies to strengthen the Bounty Hunters Guild. Their enemies are the Nomads, Wild and The Order. Pilot carrying this lawful ID is a member of the BHG Core who: - Can attack lawfuls, unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of Bounty Hunter and BHG Core bases. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by the BHG Core within their Zone of Influence. - Can demand Alien Artifacts, Nomad equipment and Nomad remains from any ship within their Zone of Influence, and attack if ships refuse to comply. - Can fulfill lawful bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them. - Can attack Wild, Nomad and Order ships, and any ships equipped with Nomad equipment. - Cannot bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons. - Cannot use any transports with more than 4,300 cargo. - Cannot participate in unlawful actions except as described above. Zone of Influence: Omegas, Omicrons Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships ; dsy_license_fc_or_grp 500634 NAME The Order ID 500635 INFOCARD The Order The Order is an organisation which has its roots in Liberty. Founded to counter the threat posed by subversion of human bodies by the aliens known as "Nomads", the Order operates Siriuswide to counteract Nomad activity. They are considered a terrorist faction by all major Houses however, and are in conflict with the BHG Core. Their allies include the Bundschuh and the Blood Dragons. Pilot carrying this unlawful ID is enlisted in the Order who: - Can attack lawfuls, unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of bases of the same affiliation. - Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by the Order, except transports. - Can demand Alien Artifacts, Nomad equipment and Nomad remains from any ship, and attack if ships refuse to comply. - Can attack Wild, Nomad, Outcasts, BHG, BHG Core, LSF, MND, Kempeitai and BIS ships, and any ships equipped with Nomad equipment. - Cannot bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons. - Cannot participate in unlawful actions except as described above. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships. ; dsy_license_coalition 501407 NAME Coalition ID 501408 INFOCARD Coalition The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians. Pilot carrying this unlawful ID is a member of the Coalition who: - Can attack any ship in self-defense or to protect an allied ship. - Can attack any ship belonging to any house military or police. - Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply. - Cannot use any transports with more than 4,300 cargo. - Cannot participate in unlawful actions except as described above. Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_novapg 501581 NAME Reapers of Sirius ID 501582 INFOCARD Reaper of Sirius ID The Reapers of Sirius are a group of mostly Outcasts who have broken away from their heritage. A large portion of them are Cardamine addicts. The group is attempting to settle in the Cayman system, and better their standing with its lawful neighbours by guarding civilians. Pilot carrying this lawful ID is a Reaper of Sirius, who : - Can attack unlawfuls and quasilawfuls in self-defense or to protect a lawful ship. - Can engage any ships currently involved in combat within their Zone of Influence. - Cannot use transports with more than 3,600 cargo. - Cannot participate in unlawful actions except as described above. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Zone of Influence: Omegas, Omicrons This ID may only be used if you are a member of the official player faction. ; dsy_license_hf 504764 NAME Nomad Trial ID 504765 INFOCARD Nomad Trial ID The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies. Pilot carrying this unlawful ID is a Young Nomad, who : - Can attack only in self-defense or assisting Nomads and Wild in combat. - Cannot ally with anyone except Nomads and Wild. - Cannot demand credits or cargo. - Cannot dock anywhere except on Nomad and Wild bases. Allowed ships: Nomad Light Fighter (Nomad Morph) only. ; dsy_license_fc_n_grp 500638 NAME Nomad ID 500639 INFOCARD Nomads The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies. Pilot carrying this unlawful ID is a Nomad, who : - Can freely engage any ship in the Omicrons, Ellesmere and Alaska except for Nomad and Wilde ships. - Can treat transports as combat targets. - Cannot engage ships in Omicron Alpha and Omicron Gamma. - Cannot leave the Omicrons, Ellesmere and Alaska. - Cannot ally with anyone except Nomads and Wild. - Cannot demand credits or cargo. - Cannot dock anywhere except on Nomad and Wild bases. Allowed ships: Nomad Fighters, Nomad Gunboat ; dsy_license_nomadguard 501583 NAME K'Hara ID 501584 INFOCARD K'Hara The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies. Pilot carrying this unlawful ID is a member of the K'Hara player faction who: - Can freely engage any ship anywhere. - Can treat transports as combat targets. - Cannot demand credits or cargo. - Cannot dock anywhere except on Nomad and Wild bases. Allowed ships: Nomad Fighters, Nomad Gunboat, Nomad Cruiser, Nomad Battleship This ID may only be used if you are a member of the official player faction. ; dsy_license_fc_wild 501409 NAME The Wild ID 501410 INFOCARD The Wild The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies. Pilot carrying this unlawful ID is a member of a Wild player faction who: - Can freely engage any ship anywhere. - Can treat transports as combat targets. - Cannot demand credits. May demand cargo. - Cannot dock anywhere except on Nomad and Wild bases. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers This ID may only be used if you are a member of the official player faction. ; dsy_license_helghast 501405 NAME Artificial Intelligence ID 501406 INFOCARD Artifical Intelligence ID The AI ID signifies the character an Artificial Intelligence. Most AI's descend from Planet Gammu, where environmental conditions caused human settlement to fail, leaving only sentient machines behind, who then continued to evolve. AI's are fully selfaware and autonomous, and not under Human or Nomad control. Vessels carrying this quasilawful ID are controlled by an Artificial Intelligence, who : - Can attack any ship in self-defense or in defense of another AI ship. - Can attack any ship in systems that do not contain a jumpgate. - Cannot attack transports and freighters, except in selfdefense. - Cannot use any transports with more than 3,600 cargo. - Cannot participate in unlawful actions except as described above. Allowed ships: Fighters, Freighters, Transports, Gunboats, AI Cruiser ; dsy_license_civilian 501585 NAME Freelancer ID 501586 INFOCARD Freelancer Freelancers are people not affiliated with any faction in particular. They generally operate independent trade ships or small ships. They sometimes act as mercenaries, but mostly just explore Sirius, taking the odd job here or there to pay for fuel and supplies. Pilot carrying this quasilawful ID is a Freelancer, who: - Can attack any ship in self-defense or to protect an allied or neutral ship. - Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them. - Cannot use any transports with more than 3,600 cargo, except for the Pirate Train. - Cannot participate in unlawful actions except as described above. Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_miner 501664 NAME Miner ID 501665 INFOCARD Miner Independent Miners are freelancing miners. They are considered thieves by most mining corporations and are generally driven away from claimed resources. In many cases they affiliate themselves with another faction, such as the Zoners. Pilot carrying this quasilawful ID is an Independent Miner, who: - Can attack any ship in self-defense or to protect an allied or neutral ship. - Cannot use any transports with more than 3,600 cargo. - Cannot participate in unlawful actions except as described above. Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_pirate 500935 NAME Pirate ID 500936 INFOCARD Pirate Independent Pirates are people who want to make money by extorting it from others or through other unlawful means. An independent pirate acts only for his own benefit, and has no allegiance to anyone. Pilot carrying this unlawful ID is a Pirate who: - Can attack any ship in self-defense or to protect a ship of the same affiliation. - Can demand cargo and credits from any ship, and attack them if they do not comply. - Cannot use any transports with more than 3,600 cargo, except for the Pilgrim Liner. Allowed ships: Fighters, Freighters, Transports, Gunboats ; dsy_license_military 500933 NAME Recruit ID 500934 INFOCARD Recruit Pilot carrying this ID is a Recruit, who: - Can fire on other ships only in self defense. - Cannot trade or escort traders. The Recruit ID is intended to allow players to gain sufficient reputation to get another (faction) ID, by doing missions for that faction. This ID is a temporary one and should be treated as such. Allowed ships: Fighters, Freighters. ; dsy_license_pf_02_grp 505502 NAME Reaver Mercenary Company ID 505503 INFOCARD Reaver Mercenary Company Pilot carrying this ID is a Reaver Mercenary, who: - Can attack any ship in self-defense or to protect an allied or neutral lawful ship. - Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them. - Cannot use any transports with more than 3,600 cargo. - Cannot participate in unlawful actions except as described above. - May only engage targets while loaded. Allowed ships: Fighters, Freighters, Transports, Gunboats This ID may only be used if you are a member of the official player faction. ; dsy_license_pf_03_grp 505504 NAME Black Sails ID 505505 INFOCARD Corsairs Pilot carrying this ID is Corsair who is a member of the Black Sails who: - Can attack any ships within their Zone of Influence, except transports. - Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. - Can treat ships carrying Blood Diamonds and Cardamine as combat targets. - Cannot ally with any lawfuls except with Kusari lawfuls against other unlawfuls only. - May steal your Crumpets, Candy and Rum and leave you sad and blue. Zone of Influence: Bretonia, Omegas, Sigmas, Omicrons, Honshu, Frankfurt, Munich, Stuttgart, Dresden Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships This ID may only be used if you are a member of the official player faction. ; dsy_license_pf_04_grp 505506 NAME Temporary Autonomous Zoners 505507 INFOCARD Zoner Pilot carrying this ID is a Discordian Zoner who: - Can attack any ship in self-defense, to protect an allied or neutral transport, or in defense of Zoner bases. - Can demand contraband, levy fines and attack if they refuse to cooperate or violate the Pentabarf, within Baffin only. - Cannot dock Cruisers and Battleships on any base within any House, except on Zoner bases. - Cannot dock transports with more than 3,600 cargo within any House, except on GMG, IMG or Zoner bases. - May align your Pineal Amulets with the Sacred Chao. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships This ID may only be used if you are a member of the official player faction. ; dsy_license_pf_05_grp 505508 NAME Omicron Supply Industries 505509 INFOCARD Omicron Supply Industries ID Pilot carrying this ID is a Zoner who: - Can attack unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship or if they are within 10km of a Trade Lane or Jump Gate. - May mount firecrackers on Zoner Whales to try and scare pirates away. Allowed ships: Fighters, Freighters, Transports, Gunboats This ID may only be used if you are a member of the official player faction. ; dsy_license_pf_06_grp 505510 NAME Sirius Coalition Revolutionary Army ID 505511 INFOCARD S.C.R.A. Pilot carrying this ID is a member of the S.C.R.A. who: - Can attack any ship in self-defense, to protect an allied ship or if they are affiliated with a house or organisation considered hostile by the Coalition. - Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply. - Cannot use any transports with more than 4,300 cargo. - Cannot participate in unlawful actions except as described above. - May spraypaint enemy ships and bases red. May then be fined for vandalism. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships This ID may only be used if you are a member of the official player faction. RE: Proposal: ID changes for 4.87 - Zen_Mechanics - 05-14-2013 **Question** The Order > Zoner Alliance falls? ( or its not and it doesn't worth mentioning it ). Gj with the Nomad ID, but it does raise another question, wilde does not have a base in the omicrons so should it be better to remove the "Dock on wild bases" or allow them to enter tohoku? RE: Proposal: ID changes for 4.87 - Jeremy Hunter - 05-14-2013 Hey Aet. Like the proposal, just a few things. 1.) I didn't see a clause in the GRN ID that allowed us to attack anyone at war with us. Did I just misread something? I just wanna make sure it's clarified. 2..) Intel Factions losing cruisers. That doesn't really make sense? Or was the line just accidentally left out? Some Intel Factions (Like the =LSF=) Use one or two cruisers, and it would be a shame to lose such things that have been a part of the faction for a long time. 3.) The Order's caps still restricted to the Omicrons. Is there any reason for that to really continue? It's just useless at this point. 3b.) Also, adding cardimine and slaves to our contraband list? Hurting the Outcast Trade hurts the Outcasts, no? So like...please? 4.) Where's the SCRA ID :| RE: Proposal: ID changes for 4.87 - Evo - 05-14-2013 Quote:; dsy_license_fc_x_grp Speaking as leader of XA, we actually like freelancer shippers that are Libertonian moreso than the Liberty corporations with the exception of USI who we would gladly bear children with. EDIT: Also, we VERY COMMONLY ally with lawful groups as is. It's not called "allying" because of, well, the rule. Which, I might add, makes no sense for xenos. If XA shows up to an RM/LN brawl we shoot RM. We're only targeted before RM is all dead if there's a few indies there that just don't like xenos. Maybe a "May only ally with lawfuls to fend off foreign invaders" could be in order, specifications can be added so no loop-holes arise. EDIT EDIT: Also.. Why did you remove the "May treat foreign vessels as combat targets" line? You realize what Xenos are right? See: "Ultranationalist terrorist group" We don't ask for cargo from say, kishiro and if they give the cargo we're like OH WELL FANTASTIC KEEP ON YOUR WAY, CITIZEN! o7 RE: Proposal: ID changes for 4.87 - Jack_Henderson - 05-14-2013 It is a ROLEPLAY server. => get rid of all the "May treat as combat target" lines in ALL IDs. Not give even more people that line! Especially roleplay between hostile factions has to be "forced", to take place at all. Giving out this line just reduces the interaction to: "Hey... Die!" where you had to have a few lines or at least a response up to now. Tau example: > IMG can now simply kill OC transports shipping Cardi. Up to now, we tried to intercept, stop, roleplay, etc. Now the rules actually allow for: "Die!" rp. That's crap. Sorry for the clarity, but I HATE this line that allows for more pewpew and reduces rp interaction even further. And it is already low, especially between enemy factions. RE: Proposal: ID changes for 4.87 - Sad - 05-14-2013 Just a couple of things to notice. Kempeitai is an example, yet it applies to all the Intelligence factions such as LSF, BIS or Marinanichschwein. Code: The Kempeitai is the Kusari covert operations service, who specialise in spying and sabotage outside of Kusari space. Code: Houses and organizations considered hostile by Kusari. Basically, less restrictions. More allowances. Less opportunities to sanction people. That applies to all IDs. Dealing with players is more fun than dealing with rules limitations. Also, increase zones of operations, people don't love to be locked inbetween the walls. I don't care if the intelligence services lose allowances for cruisers, but the factions should be given an opportunity for SRP ships on the matter. RE: Proposal: ID changes for 4.87 - Pavel - 05-14-2013 Quote:500571 I suggest dropping Kruger from no-dock/piracy list, yes inRP Daumann and Krugers are competitors, what doesn't change fact factions may be interested in cooperation, especially against hessians or IMG, as even Disco history shows as I heard. Currently Kruger and Daumann IDs aren't rephacked to each other, and it allows flexible diplomacy in the gameplay. As to "may treat as combat targets", I'd rather see it gone, but if it's not, you forgot to add GMG to Outcast ID. I'll give more feedback on this later, when I carefully read entire list. EDIT: RIght, we would also like to have our own ID description written and submitted by us. RE: Proposal: ID changes for 4.87 - Mister_X - 05-14-2013 Just a sugestion, can you remove the nerf for recruit ID it is kinda silly, it is used just for ship repping anyway...But sometimes it is kinda difficult to do it with the nerf (for example in Gallia) RE: Proposal: ID changes for 4.87 - Catbert - 05-14-2013 Well, I've taken a look at the LSF and other intelligence faction IDs. Quite interesting ideas there, I must say. Got a few concerns though, or at least some points that could use clarifying.
LSF ID Wrote:- Can hunt Military pilots of houses Liberty is at war with within and outside their Zone of Influence.Do Police and Intelligence faction pilots of hostile Houses fall under this as well? Because I think it would make sense. Order ID Wrote:- Can hunt Wild, Nomad, Outcasts, BHG, Core, LSF, MND, Kempeitai and BIS.It would make sense if the intelligence factions could retaliate and hunt the Order everywhere, I guess. Any Intelligence Faction ID Wrote:Allowed ships: Fighters, Freighters, Transports, GunboatsIt seems that the cruisers were excluded from the list. I can see the intent here (the IDs have become a bit more flexible and clear; plus, it'd prevent House Intelligence cruisers roaming around hostile space and cargo-pirating hostile corporations). Of course, it'd be sad to lose access to the ships we've had for a while (like =LSF=Mount.Iliamna, which has existed for as long as I can remember). Of course, the ships could be de-tagged, re-IDed and RPed as House Navy ships assigned under Intelligence Faction's command (or SRPed, if the tag matters that much), but the proposal leaves me with mixed feelings (though I still like the ideas you've come up with). P.S.: And yes, Sad has a point here. The IDs should leave more room for improvisation. Yes, I do realise that some people would rather have the ID describe all possible scenarios instead. It's a two-way street. |