(12-05-2013, 07:01 PM)Zelot Wrote: [stuff about the "story team"]
Cute, Zelot, except there is no story lead, last I checked, meaning that I have no idea who's doing what with regards to the storyline "up there". Furthermore, I really think that it should be factions forging their own story-related roleplay first and foremost, with some sort of external administration or higher authority only intervening when things get silly. I don't believe it should be the other way around, where factions have to roll along on pre-laid tracks like a bunch of trains in a train set.
There should be some sort of mediation, though; that I agree on. Something like, for instance, a Rheinland-based group with a faction status that previously waxed lyrical about how they were very much Rheinland-based - suddenly sprouting two or three entirely new, pulled-out-of-thin-air divisions Sirius-wide and throwing up a couple of flimsy, rushed paragraphs to justify these sweeping changes.
Thankfully, though, there aren't any factions with that kind of attitude in Disco.
(12-05-2013, 07:01 PM)Zelot Wrote: Unfortunately for all the faction leaders who think they have complete control of the lore and development of their factions, they don't. That is handled by the dev team. The storyline, which to a large extent drives the rp of the server, is developed by the dev team. One of the jobs of the Admin team is to protect the storyline rp. Should the faction leaders have input? of course. Should their will be the gospel of the faction rp? No. What happens when the LN and GRN player factions make peace? Should that bind the server in that rp, disregarding the overall storyline of the server? I tend to think not. Official factions are responsible for maintaining the storyline driven rp, not taking it off in weird, unintended directions. There is a balanced to be maintained, Official factions should have flexibility for sure, and they should be able to drive the server rp, but it must be balanced against the storyline, and the Admins are the ones who decide if that balance is being maintained.
Two minor problems with that.
Firstly, the admin team for long periods of time barely has enough people to carry out their basic functions like sanctions, SRP processing, faction creation requests and the usual gamekeeping stuff. It's unlikely they'll be able to keep up with this heavy addition and as a result everybody loses out.
Secondly, the admin team is hardly infallible, and it can also introduce weakly thought roleplay devices that seem out of place later...like, say, the Kusari Exiles. I'm sure you remember them.
(12-05-2013, 07:13 PM)Rodent Wrote: Secondly, the admin team is hardly infallible, and it can also introduce weakly thought roleplay devices that seem out of place later...like, say, the Kusari Exiles. I'm sure you remember them.
(12-05-2013, 07:01 PM)Zelot Wrote: Unfortunately for all the faction leaders who think they have complete control of the lore and development of their factions, they don't. That is handled by the dev team. The storyline, which to a large extent drives the rp of the server, is developed by the dev team. One of the jobs of the Admin team is to protect the storyline rp. Should the faction leaders have input? of course. Should their will be the gospel of the faction rp? No. What happens when the LN and GRN player factions make peace? Should that bind the server in that rp, disregarding the overall storyline of the server? I tend to think not. Official factions are responsible for maintaining the storyline driven rp, not taking it off in weird, unintended directions. There is a balanced to be maintained, Official factions should have flexibility for sure, and they should be able to drive the server rp, but it must be balanced against the storyline, and the Admins are the ones who decide if that balance is being maintained.
Because that accounts to all of the factions out there, every single one of it, sure.
And even if there's a problem with unlogical balance towards the storyline then deal with it on the occasion it happens, not right away upfront declare all faction leaders ability to create RP and content as moronic. Bc nothing else the latest step of closing the faction-status threads is. Then Admins/Mods/Devs/your grandmother shall go and write our precious storyline so there is no balancing needed anymore. Whilst you're at it, please also write our comm-posts. Do our MD-posts. Fly our chars. As obviously, we're not needed as the Dev-team, again, can do better as those more involved into their respective factions.
(12-05-2013, 12:42 AM)Aphil Wrote: For what possible reason did they think this was a good idea?
[11/21/2013 10:26:33 AM] mwerte: funny how they're so busy
[11/21/2013 10:26:40 AM] mwerte: but want more control
[12/2/2013 1:27:17 AM] mwerte: and this is another case of the admins punishing everybody, because they don't like the actions of a few, but don't have the balls to man up and smack those individuals that ruin it down.
Well now that I realize why this was done I can at least see a little bit of logic in this. Shame on the Wilde for not controlling themselves.
However, that simply doesn't change the fact that this reaction is nothing short of excessive. If someone steps over the line, punish them and put them back in their place but don't punish the rest of us and make what's meant to be a simple and trivial process suddenly a bureaucratic nightmare that needs approval from the mods/admins and so on.
(12-06-2013, 12:02 AM)Aphil Wrote: Well now that I realize why this was done I can at least see a little bit of logic in this. Shame on the Wilde for not controlling themselves.
The changes to the Wild faction status have went trough the correct process.
Then that makes this situation even more ridiculous. If they changed everything with permission and it didn't cause an issue with the Admins, why is everyone else suddenly having to suffer?