(12-28-2013, 10:45 PM)kikatsu Wrote: I guess the issue I see here is that asking a trader to stop counts as a demand, if they do stop, you can't ask them for money because the first demand is met?
"Halt" on its own is not a demand
Quote:Sorry but this wording sucks, what if I want to demand 1 mill and 50 nanobots?
Seriously, show me screens of you asking for 50 nanos and 1 mil credits with a timestamp prior to right now. Why don't you demand 50 nanos, a million credits, a couple bats and rousing rendition of Phantom of the Opera while your at it? One demand. You don't need to persecute the traders with excessive requests.
Quote:Halt, Stop, Cut your engines, all that is not a demand. Just because the rule only says "Halt" does not mean you cannot get creative with telling them to stop. What is with all these rule clarification threads recently? Common Sense is seriously not common here on Disco apparently.
We tried the common sense approach. We discovered that it's not that common.
Quote:But would you sanction someone for killing them?
Depends on how abusive the trader was. I'd probably allow this scenario:
Pirate: You may go now.
Trader: Pirates like you are ruining this game.
Pirate: Oh really, that will be an extra 2 million for that comment.
Trader: Go to hell.
Pirate: You first.
I run my pirates as self funded, with the recent 4,87 changes each jump via hostile jumpgate costs me several nanobots, also fighting the lawfuls,npcs everyone red and his dog and such cost additional mines cruise distributors etc, it is more then logical if I am about to rob or kill someone,to steal his ammo as well.
Also if they haul goods that my character would like to consume in RP like alcohol I demand several units together with the main credit fine. I also like to exchange cargo for cargo and combine it with credit fine as well if I am on transport. On my Outcasts I force-sell them units of cardamine instead of taxing them. I also rob freighters and such small fishes with 100 000 and their ammo.
I do and have done such combined demands since 4.84 actually and never ever had any problem with it.Even the traders that are up for some proper encounter seems to like it. Also this is not my gaming pc and I have no screens here.
There were never such restrictions in force- demand once single thing, the restriction was to demand once only.
This changes hurt the piracy roleplay and create many many stupid situations like for example kills the bargaining options with the trader and nerfs piracy again and make the already bad relations between players playing the pirate and trader even worse creating one more stupid thing to rule lawyer about instead of being creative.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(12-29-2013, 12:02 AM)Govedo13 Wrote: I run my pirates as self funded, with the recent 4,87 changes each jump via hostile jumpgate costs me several nanobots, also fighting the lawfuls,npcs everyone red and his dog and such cost additional mines cruise distributors etc, it is more then logical if I am about to rob or kill someone,to steal his ammo as well.
Also if they haul goods that my character would like to consume in RP like alcohol I demand several units together with the main credit fine. I also like to exchange cargo for cargo and combine it with credit fine as well if I am on transport. On my Outcasts I force-sell them units of cardamine instead of taxing them.
I do and have done such combined demands since 4.84 actually and never ever had any problem with it.Even the traders that are up for some proper encounter seems to like it. Also this is not my gaming pc and I have no screens here.
There were never such restrictions in force- demand once single thing, the restriction was to demand once only.
This changes hurt the piracy roleplay and create many many stupid situations like for example kills the bargaining options with the trader and nerfs piracy again and make the already bad relations between players playing the pirate and trader even worse creating one more stupid thing to rule lawyer about instead of being creative.
Demand is not meant to mean just one specific thing. The rule clarification is designed to prevent a pirate from making a demand, having it met and then making additional demands afterward.
Nice so we play ball as before.Now you just need to add what you just wrote somehow to the rule 3.3 as clarification in order to remove doubt and frustration for the traders side and everyone would be happy.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
argue all you want but now lets get a admin ruling of when a encounter is ended
Like i get payied and after that the hauler fly away and staret to call the pirate names is that the a new encuter
is that so hard to rule on ??
I am not a native English Speaker, so i make grammar errors.
But it annoys me when people make silly comments about that... especially brits who for the most part can't speak their own language let alone anyone elses!