(07-06-2014, 01:56 AM)dirmaster0 Wrote: I'm saying it isn't allowed in terms of the ID, as it gives you the option to engage the other player who's of a House organization that your House is at war with,, but does not note that you can demand credits or cargo during the RP, just allows attacking from my understanding of it.
Not trying to say privateering is a bad thing, but my experiences being "pirated" by corp factions have not been any good engagements RP-wise :p If the player's main focus is pirating, that is why I suggested the Pirate ID since it allows for demanding cargo and credits within the ID rules.
You might be confusing two different things here:
"Can attack ships belonging to houses or organizations considered hostile by [own house] within their Zone of Influence"
and
"Can engage in piracy against corporations affiliated with houses at war with [own house] anywhere"
It is absolutely possible to pirate (and as a consequence, demand cargo or credits) corporations belonging to hostile houses.
Sucks that you had bad experiences with players doing such, but it's not against the rules.
The pirate ID is totally unrelated. It's for independent genuine pirates, but corps can opportunistically pirate by the rules of their ID.
Not that I would go pirating alone with the corporate ID. The idea is to make some change in piracy. Some point other than "I have 18 children and I need to feed them" is the common corsair quote. Most of the pirates come from corporation and have a legitimate, financial reason to pirate, Hackers come from Ageira, Mollies from BMM, Gaians from Planetform, not to mention that all of the Rheinland unlawfuls. Every single one, Hessian, Unioner, LWB... maybe only the Bundschuh don't have any agenda against a Rheinland corporation.
So since RM cant go as far as New York, why shouldn't some radical corporate employees or some mercenaries being paid by some corporation not being able to organize a piracy raid against the hostile house, to damage its economy. It is being done everywhere, except that in freelancer, unlike in the real world, the House is being controlled by the Military instead of the Corporations.
Which sends me to the conclusion that most of the Sirian Houses are communistic or a socialistic sort. But this is a theme for another time.
Gateway doesn't necessarily march to the Bretonian fife, Vredes. Especially since the corporation we want to attack/pirate most is another Bretonian firm (government-controlled, at that).