I just realized that the range of the AI Cruiser Turrets have been kept the same 1550m, that was because it used to be 3.03's so it made sense. Right now the Basic Cruiser turret among many faction turrets have 1750 (or around that) range while the AI Cruiser Turret is left with a silly range. Since the AI's dont have any Cruiser heavies either, it's literally the only reliable tech they have without having to use foreign tech (CTE and shi*). Can we revert them back to 3.03's or at least increase their range like other Faction Cruiser turrets?
Best thing would be if you could add an AI Heavy Cruiser turret which could be just handling like a Cerb Turret but that's not realy the issue in this thread.