AS AGREED BY THE MOST HONORABLE, THE COUNCIL OF ELDERS, THIS CHARTER RAISES THE RESPONSIBILITIES AND RIGHTS OF ALL CORSAIRS WITH THE GOAL OF PROMOTING THE PROSPERITY OF THE EMPIRE AND ITS PEOPLE.
I. DEFINITIONS
A. Of Governance & Administration
1. "Council of Elders" or "Corsair Council": Congregation of Elders, the highest Imperial authority.
2. "High Elder": Lord of all Lords, a Corsair which holds unquestionable power and authority. A title earned through distinguished victory, conquest and service towards the Empire. Holds a permanent seat.
2.1. "Elder": An Elder in a temporary seat. Has the same authority as an High Elder.
3. "Imperial State": The Imperial Corsair government: Ministers, magistrates, advisors, and other members that comprise the government.
4. "Governor": A Corsair that owns land or a station.
5. "Clan": A group of Corsairs led by an Elder.
B. Of Other Definitions
1. "Foreigner": A neutral or allied individual or organization.
1.1. "Protected Foreigner": A foreigner under the escort of a Corsair, or formally protected by a Clan and its members.
2. "Enemy / Enemies": Hostile individuals or organizations, a threat to the Empire and its goals.
B. The Council of Elders is the supreme authority, overruling all decisions below it.
C. The Elders of the Empire are representatives of officially recognized clans as politically and militarily influential. Elders, in their seats in the Corsair Council, have equal power among their decisions.
D. The Elders benefit from autonomy, and can propose and enforce their own laws within their own area of influence and territory, as long as such measures do not overpower or contradict this Charter.
Elders in Exercise on Non-Permanent Seats
Elder A
of clan X
Elder B
of clan Y
III. OF THE CORSAIR'S RESPONSIBILITIES AND RIGHTS
A. Corsairs are sworn by eternal duty to protect the Empire and its people directly or indirectly by defending it against aggression, by supplying it with resources, by destroying its enemies and conquering in its name.
B. A Corsair must never abandon their duty or commit treason against the Empire and its people. Examples of treason include, but are not limited to:
1. Knowingly allying with or assisting, directly or indirectly, the enemies of the Empire by any means. Negotiations with enemies are allowed if approved by an Elder.
2. Corrupting, plotting, sabotaging or conspiring against the Elders, the Imperial State or its people.
3. Initiating or participating in hostilities against law-abiding Corsairs or protected Foreigners, suppressing their rights by any means.
3.1. A Corsair may only engage another Corsair if they: Are in direct violation of Corsair law; Have their execution set by the Council of Elders.
C. The rights of a Corsair include, but are not limited to:
1. May uphold Corsair Law in Imperial territory and wherever Corsair interests apply.
2. May roam freely across space, unhindered by another Corsair.
3. May use any means necessary to honor their eternal duty to the Empire, as long as such means do not contradict any point from the Law Charter of the Corsair Empire.
4. Is always entitled to the bounty of their victories, and has claim to their gains.
D. The rights of a Corsair can be revoked if found guilty of treason, or by the order of an Elder.
IV. OF THE TREATMENT OF FOREIGNERS
A. All foreigners, those being allied or neutral factions and their members, can:
1. Roam Corsair territory, with forbidden access to restricted areas. Capital vessels must be escorted at all times, and their entry into Corsair territory given an early warning.
2. Dock in Corsair bases, given access by its Governor.
3. Assist the Empire and its people by any means they deem fit, without prejudice to the Empire or being against its laws.
4. Beneficially negotiate with the Empire, with the foreigner's benefit being second thought.
B. All foreigners as described in paragraph A can not:
1. Gain citizenship.
2. Gain entry into restricted territory without an Elder's permission.
3. Be given access to Corsair assets, be those technology, blueprints, ships and equipment, unless explicit written permission by an Elder is given.
4. Own territory in Sovereign States, participate or influence in Corsair Politics, or manipulate the Empire's stability by utilizing economic or diplomatic factors.
C. Foreigners, at any moment, may have their privileges removed by a Corsair within the limits of the Law as described in section VI.
D. Foreigners must abide to this Law Charter to its full extent while in Corsair territory or when Corsair interests apply, with penalization being enforced by all law-abiding Corsairs.
V. OF TRADE, COMMERCE AND CONQUEST
A. A law-abiding Corsair has the right to trade, given that the fruits of such trade are not detrimental to the Empire or the Individual.
B. Trading human cargo is not permitted. Ferrying personnel is authorized for the benefit of the Corsair economy, industry and military.
C. A Corsair has the right to conquer resources for themselves and/or the Empire in detriment of a foreigner or alien, with the restriction that such conquest does not bring the Empire or the conqueror negative consequences that surpasses the benefits of the conquest.
D. The trade of Artifacts, Xeno Relics included, is strictly and directly regulated by the Council of Elders.
1. Corsairs are obliged to promote the trade of Artifacts in good faith, enforce its regulations, and not sabotage another Corsair's lawful trade operation.
2. Artifacts must not fall onto the hands of the enemies of the Empire, or criminals. A negotiation by an Elder, given that it brings overarching benefit towards the Empire, is licit.
3. Infringement of the clauses and items of this section terminates the lawfulness of the trade operation, with the rights to mine and trade any sort of Artifacts being terminated temporarily or permanently, depending on the damage caused.
VI. OF PUNISHMENTS
A. Corsairs and foreigners are subject to fair punishment for the crimes against another Corsair or the Empire. Such punishments are:
1. Monetary Fine
2. Destruction of Property
3. Confiscation of Property
4. Limitation of Movement
5. Capital Punishment
B. Any Corsair that operates within the limits of this Charter can enforce any punishments they deem reasonable towards another Corsair or a protected Foreigner, as allowed by law. A Corsair is always fully responsible for their actions and judgement. Incorrect, unfair, unlawful or collaterally damaging judgement is, by itself, illegal and a serious crime. Incorrect enforcement is to be reviewed by the Council of Elders. Corsairs that are found in breach of fairness are to be subject to their own unfair treatment or face greater punishment.
C. Traitors, as defined in section III, clause B, if caught in the act, are to suffer consequences immediately, without trial. Clause B of this section still applies, regarding unfairness. Enforcers are obliged to gather sufficient amounts of evidence.
1. Core territory >> replace "Core" as it can be confused with "Core faction": i.e. Corsair Territory
1. An order has been issued by a Council Elder >> the target is in direct violation of said order?
What happens if an Elder issues an order and the other 2 veto it?
2. The target is in violation of Corsair law AND is a threat to other pilots. >> Define Corsair law.
(11-24-2023, 08:38 PM)R.P.Curator Wrote: 1. An order has been issued by a Council Elder >> the target is in direct violation of said order?
2. The target is in violation of Corsair law AND is a threat to other pilots. >> Define Corsair law.
(11-24-2023, 08:38 PM)R.P.Curator Wrote: 1. Core territory >> replace "Core" as it can be confused with "Core faction": i.e. Corsair Territory
1. An order has been issued by a Council Elder >> the target is in direct violation of said order?
What happens if an Elder issues an order and the other 2 veto it?
2. The target is in violation of Corsair law AND is a threat to other pilots. >> Define Corsair law.
Disclaimer: I am a returning veteran. I do not know how many Elders there are in the council or how they are elected. I am submitting my feedback for the improvement of the Corsairs laws, a balanced view for veterans and new players. The complexity of the community vs a simplified version of the rules will generate a huge amount of issues and work for the admins - who are understaffed at the moment. If we update and include examples in the rules, new players will have an easier starting time and learning curve.
1. Arrange the Governance and Administration by importance:
1.1 Council of Elders
1.2 Elder
1.3 Imperial State
1.4 Governor
Council of Elders is composed of Elders, who can out rule the Imperial State law when inRP necessary - must have valid RP and 3 Elder votes to do so (2-1 does not overrule the Imperial Law; update and improve the RP to get a 3/0 Edict). The Governor enforces the Imperial States laws and / or Council of Elders Edicts.
2. Define or include intended examples:
- 2.5 - "merit",
- 2.4 "beyond expectations",
- 2.3 entire point,
- 2.2 and 2.1 seem similar. A clear definition and ascending requirement is needed between 2.2 and 2.1.
B. The council of Elder should grant a title (2 votes required) or at least to promote from 2.3 to 2.2 to 2.1
C. For this definition of the point to be valid, Nobre, Escudero, Conde, Lorde de Guerra, Conquistador, Governador and Elders must have special tagged ships in game indicating their status in the Corsair hierarchy (at least 1 for inRP purposes - if you're the boss, people need to know)
II Empire Administration
B: If the leadership of the Empire is Exercised by the CoE exclusively, why is there a need / reason to have an Imperial State / Governador? Update by either defining the attributes and tasks of said entities or remove them. If removal, how many votes for / vetoes are required for different scenarios - Zoner conflict, Xeno Relic Embargo, etc.
D. By definition, Elders have more power than Governadors. What you imply in the current D is that they are on equal terms or one can overrule the other (which contradicts Elder supremacy). Also please define "Supreme Charter"
III. A: add enforcing and upholding the Imperial State laws and Elder Edicts/ Decrees.
B:
1. Negotiations with enemies are "allowed if approved by Imperial State law or by an Elder". Make this more clear please, I've had to read it twice to make sense of it, and I work with Legal in my profession (at the time of this feedback I was tired)
3. "lawfully Protected Foreigners" - inform said foreign entities that they should submit a formal request to be "Lawfully Protected" to the Imperial State (see previous feedback) or Elder council and wait approval (after paying a monthly fee or each trader of foreign entity pays a fee each time when passing through Corsair empire in return for escort / protection). Also, "Protected Foreigners" - be it OF or Indies must declare their ships and the ships need to be clearly displayed for all Corsairs to see and escort / protect. Any ships not included are subjected to ID rules.
3.1 Update: if they: are in direct violation of Corsair Law or an Imperial State or Elder Decree / Edict.
4. This point needs refinement or to be excluded. This can cause serious issues - in game!
C:
1. Include ZOI, and remove "unhindered by another Corsair" because: what if I am declared traitor by the Elder council? If you "hinder me", you break rule C-1. Or refine definition to include this scenario - but its too much text imo.
2. .... "as long as such means do not contradict any point from the Law Charter of the Corsair Empire."
3. Remove "licit" and add "from Bounty Boards available to Corsair Pilots".
4. HUH? How does this make sense inRP? Please elaborate.
5. Move this point to position 1. and then update the rest of the positions. Upholding Corsair Law is 1.
D. "or by the order of an Elder" update this to: "or by an Edict/Decree from the Council of Elders."
IV,
1. Please define inRP "Restricted Areas". This will cause issues, imo, better remove or clearly define.
2. Governador is NPC or inRP title? I.E.: If I am Governador of FP11, I can allow Zoners to dock? inRP OFC.
4. There is no foreign entity that will negotiate without at least being 50-50. "Trade, negotiate and aid the Empire by any diplomatic and otherwise means". > If you have a better wording, please. The current wording is.... mehish - imo.
B. All foreigners as described in paragraph A "are denied":
1. Citizenship, unless approved by special decree (SRP) by the Council of Elders / Imperial State
2. "Entry into restricted territory without the Council of Elders permission." (Single Elder permission is to be granted on said Elder / Elder Faction assets - PoB)
3. ......... "written permission by the Council of Elders is given."
4. "Diplomatic factors" kind of breaks the 4th wall here.
V. OF TRADE, COMMERCE AND CONQUEST
B. "Ferrying personnel is authorized for the benefit of the Corsair economy, industry and military.">> Include which ships (Liners). We are not Outcasts or savages.
C. "alien" >> Nomads? Wild? You can't pirate those. Replace with "foreigners or hostile ships / factions" or something else.
D. Update 1: "trade of Artifacts in any form and/or Xeno Relics"
Update 1.1 and 1.2 with Council of Elder Decree / Edict inRP to enforce this >> this means inRP on forum.
2. Replace "A negotiation by an Elder, given that it brings overarching benefit towards the Empire, is licit." with: A trade agreement for any kind of Artifacts or Xeno Relics by the Council of Elders or the Imperial State is to be uphold and enforced by all the Corsairs as long as it is beneficial to the Corsair Empire.
3. "in this section terminates the lawfulness of the trade operation, with the rights to mine and trade any sort of Artifacts or Xeno Relics being terminated temporarily or permanently, depending on the damage caused and the culprits being decreed Traitors of the Empire.
VI. OF PUNISHMENTS
1. Elaborate "Fines"
2. Set min / max confiscation of property without violating Server Rules (with exceptions)
3. ?!
4. If you want to "exile" corsairs, I wanna see how this plays out
5. ?!
6. No objections / details required.
B. Remove "they deem" and "another Corsair or". For a Corsair to enforce punishments on another Corsair certain described rules must be broken first and point III-D must be validated first.
C. Include "Council of Elders". Replace "noble" with "Nobre". For "Elders to punish other Elders" a new law is needed, with clear and concise wording.
E. Add "via on board camera recording." This will provide admins with evidence of the encounter, in case of report. You can link "How to record screen link from Toms Hardware" in the wording.
P.S. Holy S**t, this is a wall of text. Realized when I posted it Cheers!