I'm playing Discovery 4.82 OpenSP at the moment(wonderful mod, by the way, surely the best) and I downloaded FLDatastorm 3.91 just to see how well it works. Apart from having a touchy interface and somewhat inaccurate locations, it's not a bad program. It's great for anyone who wants to read the last page of the book first - but there's no fun in that. And as a reference tool it is useful.
Having played previous versions of Discovery, I've kept a logbook of commodities, ships, equipment, etc. I was browsing through Datastorm's equipment list, comparing it to my own to see how complete mine was, and I noticed an oddity. Datastorm shows a list of commodities that do not appear in Discovery. I've seen these particular commodities in other mods(Crossfire comes to mind, I think) and I was wondering if they are a part of Discovery? I checked the market commodities.ini and they don't appear there. Are they server-side only? Or is this an error in FLDatastorm?
A sample Datastorm entry:
rm_secret_military_codes(0)
Also, a comment about the mod - there is a marked lack in police/military inspections. I'm trading at the moment and I have only been inspected in Guard systems or near prison stations. Never in House systems though. Is this an OpenSP issue?
Cheers.
"There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense."
- Han Solo
I belive I saw some of the older players arrying these Secret Millitary Codes in their hold once. I think they were used for an RP event but I am not sure.
I figured it wasn't a well-liked program. Rather defeated the purpose of "Discovery." I was just curious as to why these entries show in FLDatastorm when it is used on the Discovery mod. There's around 60 of 'em. If it's a bug, cool. If not, then what gives?
Cheers.
"There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense."
- Han Solo