made up 3 new weapon firing sound effects, and a weapon impact sound effect. These dont have the charge up period, so they could be used for a nomad light mortar instead, a lot of people dont seem to like the idea of an irra forward gun so we might end up just putting one of the heavy weapon hardpoints in the 'mouth' of the ship.
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' Wrote:Also, 500-750 more range on the turrets isnt really going to do much. I helped an outcast sarissa fight a GRN Valor battleship in omicron alpha a few minutes ago, and even with 1980m range on my nomad cruiser turrets I didnt get a targetting reticle until I was around 1300 meters from the battleship, putting me well within a range where I could not dodge his fire. In the end, I ended up staying at 2-2.5k unable to return fire and simply dodging while the sarissa did most of the work.
This is because it's a long ship, and the reticule doesn't appear until your guns are in range of the Valor's centre, right? Well, just work out which direction it's facing, then subtarget a turret in its nose. That way you can target the very front of the ship, giving you a slight range bonus. Plus, if you're lucky, you might be able to shoot it off (beneficial if it's a heavy / important turret).
I know I'm not exactly the most active person on the forums, but I also tried my hand at making a forward gun type sound effect for the nomad forward gunght mortar.
I went for a kind of different sort of approach than Tenacity has been doing. It's slightly lighter and more ethereal, which I always thought catered well to nomads.
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I dunno... That strikes me as someone ringing a metallic wind-chime or something, as opposed to expelling lethal amounts of plasma or antimatter. I think I'd go with Tenacity's version, personally.