For transports I use names or callsigns pre-supertransportner, and in super or liner I use ship name.
For combat vessels I use names or callsigns pre-gunboat unless the ship has a specific role, deserving of a ship name. Once up to GB and caps I switch to ship name.
Smaller ships, for me, generally mean a larger area of movement. Large transports tend to stick to certain routes or supply certain bases regularly and caps tend to stick to their home or battlefront systems, with gunboats having a slightly larger area of movement for patrols and fights in nearby systems just outside of their regular routes/systems.
The reason I note that is because ships that tend to frequent the same area regularly can have an easier time using a ship name instead of player name because people hitting those spots will run into them on a more regular basis, so it's easier to bring things into more of a ship-to-ship RP perspective instead of a person-to-person one.
IMO.
Thomas.Holden - independent junker scrapping across sirius Zed.Taylor - former bretonian privateer hunting royalist remnants Tradeknight.7 - industrial trade crew of 4 brothers
I had an idea about the player fanctions, i played discovery briefly maybe a year ago.
At the time i think the player had to be in a player official faction to have a capital ship.
One had to register here on the forum, get aproval from a player faction and then register a cap, and if im not
Mistaken that alone wouldnt grant a cap ship, i may also be making this up, but i think not because it was what made me try the relaxed server first.