Of important note:
The rework made POB guns unable to damage hull. An POB rocking defmods with no players to defend it will die at the exact same speed as a POB with no defmods. While the guide states "massive amounts of shield and energy damage", someone at first glance assumes these to be similar to the defense modules of old that damaged shield and hull.
Stating the defense modules to not damage hull would make it a lot cleaner.
The anti-fighter and anti-GB modules are of the damage type w_stationpulse01 and so their damage is multiplied by 1000. I have already accounted for this in the below table.
The recipe for the Scrap Smelter in the guide is wrong. It requires 5000 robotics instead of the 5000 optronics listed here. It also only requires 5000 hull panels.
Feel free to refund my 111 credits per unit optronics to BAF|HMS-Holmfirth.
thanks one problem solved but another one continues. if you go to /shop, this is ]what shows ... so ... what i'm ding wrong? i can't make base accept items!!
and another question ... that is about the same question above ... i use the command, for example, /access add faction whitelist fc_x_grp ... it is for xenos, and it appears that the faction nickname is invalid. i can add names. no problem, but factions i use the nickname that shows on /base myfac and even on the darkstat, but all are invalid! anything wrong on what i'm doing or something else?
Try /access add faction whitelist Xenos
Aingar recently made that easier. If I ever find the time/energy I'll push an updated guide to the wiki. But I'd appreciate if someone else did.