I don't like it but do think it a valid tactic so I'd vote to allow it as it currently stands.
If there could be two levels of pain in relation to proximity, it would make the captains job a little harder/skilled, a fine line between 'serious sunburn' to 'catastrophic decompression is imminent'.
Look we have terrain for a reason. Nebulas are supposed to confuse sensors to let people slip away... that needs to be fixed so it actually works.
Planets/asteroids should hide ships behind them, game mechanic that will not be possible to fix I fear.
A myriad of other space terrains that if they were in the game, would put an emphasis on strategy rather than on the tactical outcome of X number of ships beats Y number.
So far, all a cap ship has is the sun corona to help it escape, battleships don't even have countermeasures (as unreliable as they are) to help it slip a bomber trap.
You really don't have to like the fact that a cap gave you the slip, it's annoying, sure. But then isn't that part of the challenge?
Bases have guns, so base camping is smart for the outgunned party.
Suns cook bombers.
Missiles help those who aren't as skilled with guns, or lag bunnies, stay relevant in the fight.
I mean, while you're at it, why don't you just have two ships sit at range and hurl pixels at each other. It'd be just about as boring your way. And I can assure you, no one wants to sit through that.
Seems like a valid tactic to me. Capships have the hull strength to resist radiation damage for longer durations than fighters can. If fighters dont want to burn up in the corona, they can just wait around outside the battleship's weapon range, let him take some damage while you recoup.
' Wrote:Seems like a valid tactic to me. Capships have the hull strength to resist radiation damage for longer durations than fighters can. If fighters dont want to burn up in the corona, they can just wait around outside the battleship's weapon range, let him take some damage while you recoup.
But the problem is they take too much time to get destroyed
Look we have terrain for a reason. Nebulas are supposed to confuse sensors to let people slip away... that needs to be fixed so it actually works.
Planets/asteroids should hide ships behind them, game mechanic that will not be possible to fix I fear.
A myriad of other space terrains that if they were in the game, would put an emphasis on strategy rather than on the tactical outcome of X number of ships beats Y number.
So far, all a cap ship has is the sun corona to help it escape, battleships don't even have countermeasures (as unreliable as they are) to help it slip a bomber trap.
You really don't have to like the fact that a cap gave you the slip, it's annoying, sure. But then isn't that part of the challenge?
Bases have guns, so base camping is smart for the outgunned party.
Suns cook bombers.
Missiles help those who aren't as skilled with guns, or lag bunnies, stay relevant in the fight.
I mean, while you're at it, why don't you just have two ships sit at range and hurl pixels at each other. It'd be just about as boring your way. And I can assure you, no one wants to sit through that.
Deal with the terrain, Deal with the Gank
What he said.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
This is like saying we should remove asteroid collision and allow weapons fire to go through asteroids because they make it harder for a capship to fight in an asteroid field, giving fighters and bombers a terrain based advantage.