' Wrote:Firstly: I have not left Disco due to a gank, nor do I condone anyone leaving due to excessive trolling of other players.
Secondly: No one is landing on the Star Don. Distance is relative, and the relative distances in Disco are very skewed.
Simply put, leave the sun corona's alone.
People need to accept the fact that just because they have an advanage in numbers/equipment, it doesn't mean they are going to win. There has to be some skill involved, and the skill aspect comes from using everything and every ounce of cunning at your disposal when you are outnumbered by odds of 6 - to - 1.
Hell if you're on the street being set upon by six random guys with baseball bats, you're not just going to roll over and let them beat you to death now are you? You're going to fight, run, and use everything around you to get away.
And that, Don, is the point.
So you're saying you'd rather jump into fireplace where you would burn heavily instead of trying to actually... Fight even if you had SMG and they'd have baseball bats...?
I would shout for help, run to public place, to nearest police station.
Also, seeing those bats from distance of half kilometre would certainly give you plenty of time to think about abandoning the area.
There are suns that you can nearly land on in a Cap and there are suns that really hurt. Solution: make all suns hurt equally so that people actually have to pay the repairs for using this tactic.
What If the sun did energy damage? drained the entire power plant similar to cruise drain?
Crewman: "Capitan, we are entering the sun's corona!"
Capitan: "Draw power from the weapons to boost our shields!, Don't worry Lads, Well make it through!"
That way Battleships can still use the sun's corona to escape enemy snubs, but also prevents the battleship from sitting there spamming missles.
Makes sense to me.
Heavily armoured battleship built to withstand the most powerful weapons in Sirius.
Small agile fighter built for speed and lethal agility, not capable of withstanding many blows from other fighter weaponry, let alone capital guns.
Both go through a damage zone.
Capital comes out, fighter goes pop.
Just need to be rebalanced. The damage should be low enough to actually fly through in time. The damage should be high enough to make loitering around in a corona a very lethal mistake.
This will make CDing a cap within a corona an effective strategy whilst retaining a Cap's ability to flee.
A more extreme solution is keep hull damage as it is....but somehow make guns fall off very quickly. If you want to escape you'll do so without any guns.
Also, I find it kinda funny that a fair few of the people against rebalancing often complain about capspam on skype. They want 1 guy in a cap to be as strong as at least 3 guys in snubs...ok, fair enough. But in all fairness, it doesn't leave you in the best position to complain about people preferring to use caps. For instance, when certain neutral stations are attacked.
This is coming from somebody who has access to a bunch of caps, but doesn't use them.
' Wrote:That's really matter of distance. Scaling in Freelancer is very unrealistic. Some ships can get closer than others.
Entering the corona is as close to a star as you can get - considering the damn thing doesn't -have- a solid surface like a planet would. A battleship in comparison to a sun would be, scale wise, not much bigger then a fighter in reality. So the effect would be similar too. Crapload of damage to prevent folks from loitering in those areas is the most sensible way to deal with this. Coronas were never intended to be battleship hidey places.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Well sadly a lot of the people here don't check all sides of the coin, if caps have disadvantage in Asteroid fields I see no reason not to have advantage near the Sun. I also agree that 4-5k from the sun centrer everything should die instant, but let say that the cap keeps his distance at 7-10k and take dmg as well- the fighters will take more dmg or leave him. If you are smart enough you will bring bomber with Novas to shoot him from distance or cruiser or will surround the sun so the cap cannot run and burn slowly surrounded in his own souse?
Nobody forces you to fight the cap ship in the sun on the same way that nobody forces the cap to fight snubs in asteroid field. According to the rules nobody looses if the cap retreat/snubs retreat.
Instant killing of any ship from the sun will bring only boredom. We however dont have much options to use the system terrain for our advantages and disadvantages- why to remove one of this options? People will whine always no matter what the dev team makes. My point is that you should not fix what is not broken.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Yea sure, that tactic is valid. But for instance, sun's temperature is somewhere about millions and millions and more C\F\K\whaever you like. No matter how your ship is armored - If you'r too close - you and you shield and you pants and the hairs on your head (if there are any) will melt\burn in seconds.
' Wrote:Entering the corona is as close to a star as you can get - considering the damn thing doesn't -have- a solid surface like a planet would. A battleship in comparison to a sun would be, scale wise, not much bigger then a fighter in reality. So the effect would be similar too. Crapload of damage to prevent folks from loitering in those areas is the most sensible way to deal with this. Coronas were never intended to be battleship hidey places.
I agree battleships shouldn't be able to hide there but they should be able to get closer than smaller ships in order to loose pursuers.
' Wrote:I agree battleships shouldn't be able to hide there but they should be able to get closer than smaller ships in order to loose pursuers.
And Aet suggestion does that.
Since capitals have more armor, they would last a little bit longer in the sun.
Just don't expect to get home unscathed with guns attached to your capital.