Comparison to asteroid fields doesn't work at all.
Asteroids fields can actually be a big advantage to a battleship provided it has some secondaries or solaris as the bombers have to get really close to make sure they hit the bs and not an asteroid or just empty space (cause they don't see which way the bs points). At the same time bs missiles are much more dangerous in asteroids fields.
Yes if the bs tries to move around it gets bumped... not exactly something that kills it or costs money.
Igiss says: Martin, you give them a finger, they bite off your arm.
' Wrote:- cruise is meant to be near lightspeed : imagine a snub smashing into a little rock at near lightspeed - smashing results indeed
- a light fighter can hardly go from one system to another... cause it takes weeks sometimes
- jumpgates require a code to operate - should we lock them down for hostiles?
- jumpholes tend to damage ships that pass through - or the ships might never be seen again....
- death is usually fairly final...
- Cruise into a roid: If we'd increase the mass value of asteroids in the solararch by a few orders of magnitude, it'd increase the damage taken by ships hitting them, I think. It'd probably annoy a few miners though;)
- Gates operating by authorization: Has been discussed and rejected.
- Jumpholes damaging ships: I've yet to see any game lore they would even do this. The only pieces of lore I've thus far found are Ageira/Valhalla propaganda.
- Death is final. Yes. The "death" message should be changed into a "destroyed" message. Noone RPs dying anyway.
As for the corona. I'm still of the opinion that it should quite rapidly vaporise anyone silly enough to go in there. It's basically the inside of a fusion reactor and gravitational well.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:As for the corona. I'm still of the opinion that it should quite rapidly vaporise anyone silly enough to go in there. It's basically the inside of a fusion reactor and gravitational well.
I would still prefer if stayed and meant that you are getting too close to the sun instead of actually entering the corona. That's what it looks like anyway.
Dual deathzone? Lowish like current as a warning, then a higher one to signify you're done for? I can see that happen...
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:Scale will always be a problem with regards to this tactic. A battleship would be what, a kilometre long, maybe a few kilometres long? Our sun, small as it is, is still 1.392Ã10 to the power 6 km across. That's nearly 1.5 million kilometers.
The ships aren't scaled the same as the stars or other planetary bodies are. Battleships are probably closer to as large as they are scaled in game; the Rheinland battleship is 800 meters, the Liberty dreadnought is 500, etc.
As for the main topic at hand, why? As others have said, it's the capital's version of asteroids and really, why would we want to add realism? A realistic space environment and ship battles are actually very boring, which is why this is a game, an arcade one at that, one not made to be realistic.
I don't see a problem with it myself, you have to outnumber a BS anyway to beat it and I have never met a BS that I was hunting that survived using that tactic.
Come on hunting BSs is easy enough as it is without making sure we have to take away anything at all to help them survive.
If we do want to go for a more realistic feel for battleships then I propose the following.
Fire control computers and weapons fast enough to rip fighters and bombers apart.
Small nimble missile launchers to engage any bomber at long range.
Faster cruise and normal speed with a slower acceleration and cruise timer to account for their thrust to weight ratio.
Or we could just let the poor targets have at least one thing they can use to hide from us to make our job a little more challenging.