Wallace Metal Facility is a BMM base in Bretonia. That is nice and all, but remember what one of the largest problems were concerning IMG and BMM?
They share a house, so whenever either NPCs showed up, you would become hostile to everything.
So it was fixed. NPCs made neutral to each other and player docking was controlled by IDs, preventing people from docking on the wrong station with the wrong ID.
But now I noticed a problem. The POBs are now able to be set to have an affiliation, mine is BMM. It would automatically be hostile to, say, Mollies.
However, now I have at least 3 IMGs running around from Dublin, selling their ore on an BMM base.
Do not take this wrong, I love the smell of 90k of gold ore in the morning, but I think this will cause some RP issues at some point.
Can we get a command that makes the base hostile to a certain ID?
' Wrote:Is there not a rephack that SHOULD prevent such dockings?
Or is -0.65 rep-no-dock not applied for POBs?
Apparently not. I count 3 IMGs on my BAF indie, docking with that base. So unless I individually set their names as hostile, which cannot be done anyway, they are more or less overstepping ID rules. Not that I care...
Bases need an IFF and ID.
They need a "be hostile to" and a "be nice to" list.
The base feature is pretty new and constantly being developed. So... I think that the problems are known and I just wait for Cannon to come up with another miracle.:)
' Wrote:When a base affillation is set, players will be hostile or friendly to the base based on their NPC reputations rather than their tag/ship name. The base will override the NPC reputations if the base administrator has explicitly defined a tag as being friendly (or hostile).