Going to drop my usual advice that you really need to spend a fair amount of time within factions until you realise how best to run it, and then focus on existing factions instead of bringing in new ones which don't really bring all that much new to the server. Neither appear to be the case here. Lots of people make better enthusiastic members than inexperienced leaders.
Being overspecific with guns and ships doesn't really add anything except hassle for your members, just open it to what is freely available on the markets and then RP for extra stuff from factions. Then again, with the membership this sort of faction has, both/all three members will like the setup chosen...
Atticus Rockford as a part of lore seems pretty sketchy to me as well. Sol has been destroyed by a Suncrusher and probably the nova flare was seen in Sirius for them to know about it, but I'd not think anything else is known by the houses. As far as I know, he was intended to come and start The Order but the story was changed to keep the Nomads a surprise; if he did arrive then did people just disbelieve him and then get slaughtered anyway?
As for the concept itself, I did think of the Judges too. Although this seems to have changed (or my understanding of it has) to uniting under some sort of administration, rather than sector-wide peace as they are going for. It's also got a touch of (current) RoS with "unite warring houses" and the Coalition-hating.
The main point is that you've got an unachievable goal that can't really be carried out by anything interesting, so you've degenerated into the fifteenth or so faction that has ended up shooting Gallia. They really don't need more enemies at the moment. Why not make it interesting and side with them? Unite the Houses as an Alliance under Charles' rule, the dark side option as it were...
As for Daniel's suggestion of Colonial caps, we're not instantly best friends with everyone who is fighting Gallia nor do we have many to give out. Lore-wise, we're also probably one of the least interested groups in anything to do with the Alliance given we left more than 50 years before it was formed (hence not caring too much about the Coalition).
So overall, pretty generic Sol-based faction that likely won't be very interesting for more than the two of you, and any work to have a chance of improving that would be much better spent somewhere else.
Fine, everybody just do whatever you want, just buy whatever gun you want, whatever ship you like. To be honest Summer I've made bad experience in giving people access to everyhing, cause once they choose stuff they want more and more, than when the time has come to get in a serious shipline they start arguing with you, disrespect your position as a leader. But ok, buy whatever you like. As a matter of fact, I've pointed out what we do, but people argued about not beeing enough and forced us to include Gallia in this, our main goal isn't gallia. Unachievable goals are always good to be on the process, imagine if that would be achievable, what would we do once it's achieved? Screwed we'd be, nothing to RP anymore, like that Unioner-LWB faction. They had one goal (don't remember what exactly) once it was achieved, they went dead, that faction died cause there was nothing left to do.
Inexperienced leader? Hah, no I actually think its beeing pushed by the people around and always trying to rush. While clearly explained that stuff hasn't been decided, people just act like we're 100% ready with everything.
I like the idea about Gallia to be honest, would be different, however I kinda see something pointless in this. The Community will just start again debating about how insufficient our enemy ground is. Fighting the SCRA and Nomads only would be insufficient, we've heared that many times. Having sirius unlawfuls as enemies = people think we try to be some kind of server police. Tell me what should we do? It's simple, we've shown our idea and we'll be solid in it, thanks for the replies. The Main Ships has been given, if someone has a problem with it, he can RP that ship he likes and if that RP is well written and done, we might consider to give him access to that ship he likes. The idea of Gallia can be reconsidered, but I guess I didn't get it like you do, we wont be operating on the name of gallia, but we might consider Gallia as non agressive and try to restore relations between the houses and convience them to not seek revenge on the Alliance anymore, thats what I could imagine. But to unite the houses under Gallia, nah, not realy.
I don't understand why theres any objection to this alliance idea, if the coalition has a branch here, so should the alliance have - anyway, I believe your main ally should be liberty, given that the "alliance" was created by the U.S - I would start diplomatic talks with all houses, but especaily to liberty, About the shiplines, colonials are a good place to scoop around, but given the success of the faction - you may even get your own equip. ( Tomahawk missiles yeah thats what im looking for )
We got same Idea about Alliance some Months ago and i like this.
Our Idea was:
For Beginning the Zoner_ID for the Military Shipline and neutrality with the Houses. (maybe BH_ID would be also nice work)
IFF: Farmer Alliance because they use Alliance in front of the Name
Tag: Alliance| or Allianz|
Enemy: Coalition & Nomads
But the biggest Problem what you see are Serverrules,.... and the Incoming QQ
I meant simply to extend it to a broader range of civilian ships and perhaps BW tech as well, same with civilian weapons rather than just two types of codenames. "It looks cool and similar to the Waran" isn't really an RP reason to stick with the RT and Waran, but if you were just buying them then why not the other ones available? Faction tech you could later acquire by contacting those who own it.
As I said, there isn't a lot to do with your goal (same with the Judges, who 'RPed' internally, gathered and trained in big groups, talked to people about law) as neither the SCRA or the Nomads are particularly active to be massively dangerous enemies - plus there are many factions that shoot both anyway. Turning towards fighting Gallia is seen as some sort of stock option without pissing off the other houses, but there are already a large amount of active groups and more inactive ones who do this.
I know you weren't considering the working directly for Gallia option, I just suggested it as something that isn't already going on in many places already. Non-aggression is going to leave you with very few enemies for in-game action, so you're kind of left with talking to GRN on the forums a couple of times before they say "No, we are kind of set on the idea after 750 years of planning".
Tel, I suppose that depends on what position of power the US has in a couple of centuries time in the FL universe. They could conceivably have lost their top dog status, becoming something on par with a sort of EU superstate, while both will have gathered together under the Alliance banner to face the increasingly-powerful Coalition of nations with their Pact - all would be fairly similar in strength.
As for the Alliance having a "branch" in Sirius, we refer to them as Bretonia, Liberty, Kusari, and Rheinland these days.
(10-09-2013, 10:09 AM)Sikki.Nyxx Wrote: But the biggest Problem what you see are Serverrules,.... and the Incoming QQ
Obviously we are considering only possible combinations within the server rules.
(10-09-2013, 07:13 AM)Tel-Aviv Wrote: I don't understand why theres any objection to this alliance idea, if the coalition has a branch here, so should the alliance have - anyway, I believe your main ally should be liberty, given that the "alliance" was created by the U.S - I would start diplomatic talks with all houses, but especaily to liberty, About the shiplines, colonials are a good place to scoop around, but given the success of the faction - you may even get your own equip. ( Tomahawk missiles yeah thats what im looking for )
The Houses are the Alliance (or whatever remains of it), sir