Quote:"Can attack x" or "Can engage x within their zone of influence" or "Can engage x anywhere"
So, after asking some people, IDs that have this line on their ID are allowed to do this against all ships except transports.
Is it me, or does that sound a bit dumb? For example, a Rogue/Council/Xeno ID'd transport can fly right past the factions that would often hunt them, unless someone makes a demand to them. Surely a demand should be unnecessary, and the hostile ships would just shoot the players with the aforementioned IDs as per normal inRP.
Generally though, I wonder if this is intentional or not, or if it is devs mistake? If it was intentional, perhaps it'd be a good idea to get it changed for a few IDs because it's silly that their mortal enemies can escape getting shot at because of what ship they fly.
I agree that this makes little sense. It is a bit like having diplomatic immunity simply based on what ship they fly. Not only this but the rule can suddenly change depending on what actions that transport pilot takes (this comes back to the thread where a transport is not a transport if it starts pirating). This situation can be abused as a transport can fly behind enemy lines as a transport, start pirating, and then fly back over those same lines as a transport as the first group of players has no idea what the transport was doing in another system.
It need clarifying. Hostile should mean hostile. A simple "Engaging enemy faction transport" should be enough.
And "may treat faction XYZ as combat target" was removed because of many good reasons. Something about abuses, lolwuts, griefing, that line lacking in at least 20 IDs in the entire mod..
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It's not a problem at all. You're a GRN pilot in Magellan intercepting Libertonian transports? Demand they drop all cargo and return from where they came. Most will simply let themselves get blown up, those left still end up making the trek back and losing profit.
Makes enough sense in roleplay too. Claim that you don't outright blow them up as that would be bad PR.
As said above, you can't just outright engage transports - that is, unless you are a terrorist (i.e. Xeno, Maquis or admin-granted ID), your faction really hates certain cargoes, or there is a bounty put on those ships and you are a valid bounty hunter.
Others are mostly either pirates who are more interested in demanding money or cargo from them for their own profit or lawfuls who have a reputation for not just blowing up non-combatants without giving them a chance to surrender (their cargo).