I think the limits for nanos and bats are not affected by the ammo limit changes. You can still loot them also (seomthing you can't say for ammo). I think turning it on for the regens at least would be useful.
(02-16-2014, 03:48 AM)Kosa Wrote: I think the limits for nanos and bats are not affected by the ammo limit changes. You can still loot them also (seomthing you can't say for ammo). I think turning it on for the regens at least would be useful.
(02-16-2014, 03:48 AM)Kosa Wrote: I think the limits for nanos and bats are not affected by the ammo limit changes. You can still loot them also (seomthing you can't say for ammo). I think turning it on for the regens at least would be useful.
sorry for reviving an old thread but if Regen autobuy is still on how do you activate it? Ive tried /autobuy all on /autobuy nanobots on /autobuy sheild batteries on /autobuy regens on and all of them say command disabled...
This amo and tractor beam bug things seems rather stupid and useless.
There's no need to make amo limits variable. None what so ever. Cannonball wont be "abused" if it has 70 amo, because it was rendered totally useless by the amount of energy to fire it anyway. 125 CMs? Who ever runs out of those, ever, seriously? With 70 at least it was still something that made it a game mechanic that required planning and some thinking. Now we get 125 and don't have to think anymore. Woo hoo!
Ok, nice effort with the variable amo thing, appreciate the effort, but it didn't work, before was better, so lets get back to that.
User was banned for: It's okay, Karlotta. Take a chillaxative and call me in the morning.
Time left: (Permanent)
(03-06-2014, 07:41 AM)Luke. Wrote: Best just to wait for update 6 which I think is going to incorporate all of the things we're complaining about, back in.