Corsairs can have Junker tech at 75% by technerf but not a single Corsair fighter can actually mount Junker guns at all, red cell. Logic?
Also not a single Corsair fighter can mount Hogosha or FA weapons by the same shipnerf chart while having the guns cell at 90% on technerf.
This basically leaves for Corsair ID\Corsair ship only native, gaian and civvy weaponry.
wat? (especially wat when we begin to remember how FA and Hogosha were actual Corsair allies and Gaians were dropping Corsairs as allies, now they don't even have Corsairs listed as allies while Corsairs keep Gaians listed as allies, wtf wtf)
P.S. Yes, just logged one of my Titans that had Drake Ds on it - 10% nerf. Used to be 90% in before.
P.P.S. Also Corsairs can't have nor Order tech nor weapons but Corsair fighters can mount Order weapons. What for? Order ID can't have Corsair stuff either.
(01-28-2014, 07:10 AM)Curios Wrote: About the technerf\shipnerf.
I've just noticed some strange things:
Corsairs can have Junker tech at 75% by technerf but not a single Corsair fighter can actually mount Junker guns at all, red cell. Logic?
Also not a single Corsair fighter can mount Hogosha or FA weapons by the same shipnerf chart while having the guns cell at 90% on technerf.
This basically leaves for Corsair ID\Corsair ship only native, gaian and civvy weaponry.
wat?
P.S. Yes, just logged one of my Titans that had Drake Ds on it - 10% nerf. Used to be 90% in before.
P.P.S. Also Corsairs can't have nor Order tech nor weapons but Corsair fighters can mount Order weapons. What for? Order ID can't have Corsair stuff either.
All those nerfcharts are a messhole.
As far as I'm aware, the idea is to encourage more puretech-focussed builds when using the gear of allied factions. I.E. If you're a Corsair with a Junker ship, then use Junker guns as well.
(01-28-2014, 07:10 AM)Curios Wrote: About the technerf\shipnerf.
I've just noticed some strange things:
Corsairs can have Junker tech at 75% by technerf but not a single Corsair fighter can actually mount Junker guns at all, red cell. Logic?
Also not a single Corsair fighter can mount Hogosha or FA weapons by the same shipnerf chart while having the guns cell at 90% on technerf.
This basically leaves for Corsair ID\Corsair ship only native, gaian and civvy weaponry.
wat?
P.S. Yes, just logged one of my Titans that had Drake Ds on it - 10% nerf. Used to be 90% in before.
P.P.S. Also Corsairs can't have nor Order tech nor weapons but Corsair fighters can mount Order weapons. What for? Order ID can't have Corsair stuff either.
All those nerfcharts are a messhole.
As far as I'm aware, the idea is to encourage more puretech-focussed builds when using the gear of allied factions. I.E. If you're a Corsair with a Junker ship, then use Junker guns as well.
Aha, but why someone need a cell with double nerf to around 50% efficiency? It's more about getting a civilian ship like RT for using with allies guns. So it's not what you're actually stating.
Also scanner nerf seems to be not working. Undocked a cruiser that must be 90% with BS scanner and there is no nerf to be seen.
Aaaand on the side note - how about to rebalance the Armicustas? I can't see any reasons to use it instead of Pirate Transport... well, I honestly didn't saw anyone using it at all. Dead content?
In general better protection of the area of a habited planet is okay, but its not really nice when every 2 seconds you are followed by 100% accurate missiles that instantkill snubs...
Not sure if this is the right place but I give it a try.
Just setting up a Maquis char and noticed that I can only use figthers, freigthers and some transports if I may believe the ID.
I also noticed that the missions the Maquis can do are so difficult because most of them is against very big ships. In my opinion totaly unusefull, even to try these kind of missions.
Now my request is can you make simpler missions?
Per example fighter versus figther.
Just to point something out here: The Hel is supposed to be a light cruiser, but its turn-rate is comparable to that of a LABC.... Errr..
Am I the only one seeing an issue here?
Maybe give it a better turn rate?
Also: I'm not a fan of how its only 2 heavy slots are both on the bottom of the ship... 2 Heavy turrets like that right next to eachother is kinda useless and provides no extra coverage a single turret in the middle couldnt.
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(06-26-2014, 08:59 AM)Scourgeclaw Wrote: Just to point something out here: The Hel is supposed to be a light cruiser, but its turn-rate is comparable to that of a LABC.... Errr..
Am I the only one seeing an issue here?
Maybe give it a better turn rate?
Also: I'm not a fan of how its only 2 heavy slots are both on the bottom of the ship... 2 Heavy turrets like that right next to eachother is kinda useless and provides no extra coverage a single turret in the middle couldnt.
This. It's especially strange because LSC as I recall got an agility buff in the last update.