(09-23-2014, 06:39 AM)Snak3 Wrote: I am sure.......case.
Note this is not Admin Green so we are not entering into a staff:player debate.
This is as a player, why are you persisting with the playground level spite match?
Do you know the ships involved?
Do you know the circumstances of the encounter?
Do you know if the ships were in their ZOI?
Why did the player ask if help was needed, but not wait for a reply?
etc. etc.
What has experience got to do with it apart from, in my experience on Disco, how far people try and push the rules. I
Disco is top heavy with rules because it has a history of people that do not play within the spirit of the game, but to the rules. Rules can and never will be perfect and the harder you try, due to people trying to get away with stuff, the more cumbersome they become, click the list on the right for a demonstration.
Why not be constructive, suggest a suitable time for ship termination.
As long as you take into account all the variables, armour, ships type, guns used I am sure admins will adopt a precise number. You cannot really believe this is possible so why the constant qq's.
Because no one in the past has been sanctioned. for shooting down someone after 40 seconds thus it raises the question, how long do you need to wait so you'd not get backstabbed by rules.
Oh, good on you to label this discussion as QQ. Shows your maturity well.
(09-23-2014, 08:00 AM)Snak3 Wrote: Because no one in the past has been sanctioned. for shooting down someone after 40 seconds thus it raises the question, how long do you need to wait so you'd not get backstabbed by rules.
Oh, good on you to label this discussion as QQ. Shows your maturity well.
I wondered when the belittling would appear. Sorry the qq offends you but what do you expect, you ignore what you fancy and stick to a very dogmatic childish approach, that is not a discussion.
If you wish people to treat you with maturity act with maturity. Words like "revenge" and "backstabbing" are emotive words you have chosen deliberately to paint a certain picture, why?
The simple answer is that there is no defined time because they cannot be, there are too many variables. Even if a time appeared it would only lead to more rule pushing with people sitting with a stopwatch.
If you wish to help the community try and suggest an answer. See last post "As long as you take into account all the variables, armour, ships type, guns used I am sure admins will adopt a precise number."
I have been clear to point out that I was replying as a player.I am also unlikely to reply any more because a lot of people will not be able to distinguish player/admin and I do not wish to enter that murk or the murk of dissecting sanctions without the full picture.
I have said my piece as a player. If you have a comment, be constructive and offer solutions, constantly asking why, why, why is ultimately not a useful approach.
At least 10 seconds before first verbal roleplay and attacking seems reasonable time to ready up by either responding verbally or embracing the additional shots comming your way. Armor upgrades, ship classes and circumstances are irrelevant.
When was the last time you saw rules applied based on whether ship was Light Fighter or Capital Ship?
When was the last time you saw rules applied based on whether ship was armorless or with CAU8?
And insta killing has nothing to do with duration from the moment of sufficient roleplay provided to actual engagement. It's an attack either way. It's the fault of the victim that he allowed himself to be instakilled either way.
(09-23-2014, 04:10 PM)Snak3 Wrote: I see you like to argue. Alright. Let's go.
When was the last time you saw rules applied based on whether ship was Light Fighter or Capital Ship?
When was the last time you saw rules applied based on whether ship was armorless or with CAU8?
I'm sure I could find a good few within minutes if I would care that much. Even Tunicle pointed out in his posts that things like ship class, weaponry and equipment are decisive factors at reviewing reported events, and that is pretty much why there can't be an exact line drawn. (In this regard, the closest thing to a definite answer to the original subject of this thread I could see is a table with all the time values in seconds defined per each attribute admins have to consider in a situation.) And considering that Tunicle is not only a player (despite commenting only as a player so far), but is also an admin, and as such he has much more insight into admin things than we mortals do, I think you too should listen to him too.
I see you like to argue too, but if I were you, I would have asked my opinion/thoughts/concepts on why would those factors mentioned above matter, instead of those which you actually asked.
(09-23-2014, 08:00 AM)Snak3 Wrote: Because no one in the past has been sanctioned. for shooting down someone after 40 seconds thus it raises the question, how long do you need to wait so you'd not get backstabbed by rules.
Oh, good on you to label this discussion as QQ. Shows your maturity well.
Um just going to bring you back to this point Snak3 to repeat what you were told earlier. The problem here was that he offered help and then jumped in *without getting a response*. It doesn't matter if it had been 4000 seconds. You cannot as a freelancer engage without a "yes I'll pay you x amount for helping." It would be too early otherwise.
Also, as Tunicle said
Quote:Do you know the ships involved?
Do you know the circumstances of the encounter?
Do you know if the ships were in their ZOI?
Why did the player ask if help was needed, but not wait for a reply?
etc. etc.
Don't try to use an example in an argument if you only know 1/10th of the story as is written in the sanction report. You have no clue what the circumstances were surrounding the encounter and therefore any conclusions you try to draw and use as proof of something in an example is completely irrelevant.