Not sure if this is a bug or just server terribly lagging but there appear to be infinite jumping loops when jumping from cali to cortez....you basically get stuck in mid jump and you get to see that nice bright jumpgate tunnel effect over and over again until it kicks you out
Found something a bit odd, I tested this and can confirm
I've noticed how some people have been attacked by cloaked ships, there is also a bug I found with this. When one starts cloaking and then they take any kind of JH, JG or JD into another system while still cloaking, they will appear cloaked to everyone else but to themselves they will still be visible. To test a few other things as well, while I was still cloaking (tested on a nomad first), I was able to still attack a target while still cloaking (Normal yes) but to the other person, all they were able to see was weapons fire hitting them and sometimes they didn't see fire at all but it still registered as hitting.
To farther test this, I tried on a battleship, knowing they take longer to cloak and then took a JH. I was not only invisible to the target on the other side of the JH, but for a full minute (cloaking charge), I was able to fire upon the target (normal) but because I began charge on the other side of the JH and the enemy was on the other side, I was already invisible to them, meaning I had a full 1 minute of free rain to destroy anything while I was charging my cloak.
I tried on a fighter then while cruising to a JH with an enemy in purist, I started to cloak and was not finished then I jumped. However when the person chasing me jumped, I was cloaked to them already but to myself I was still visible, I was not only able to stop, I turned and opened fire to see what was going, I not only dropped the guys shield, I got him to half hull before he could react, PMing each other back and forth till I ran out of fuel and decloaked in which then he could see me once more.
This seems to be a major bug with cloaks you might want to fix, as I'm hearing reports of people invisible but still able to attack (who are not Ally, Dev's or Admins). So just a fair heads up
(03-30-2015, 08:28 PM)Shizune Wrote: Found something a bit odd, I tested this and can confirm
I've noticed how some people have been attacked by cloaked ships, there is also a bug I found with this. When one starts cloaking and then they take any kind of JH, JG or JD into another system while still cloaking, they will appear cloaked to everyone else but to themselves they will still be visible. To test a few other things as well, while I was still cloaking (tested on a nomad first), I was able to still attack a target while still cloaking (Normal yes) but to the other person, all they were able to see was weapons fire hitting them and sometimes they didn't see fire at all but it still registered as hitting.
To farther test this, I tried on a battleship, knowing they take longer to cloak and then took a JH. I was not only invisible to the target on the other side of the JH, but for a full minute (cloaking charge), I was able to fire upon the target (normal) but because I began charge on the other side of the JH and the enemy was on the other side, I was already invisible to them, meaning I had a full 1 minute of free rain to destroy anything while I was charging my cloak.
I tried on a fighter then while cruising to a JH with an enemy in purist, I started to cloak and was not finished then I jumped. However when the person chasing me jumped, I was cloaked to them already but to myself I was still visible, I was not only able to stop, I turned and opened fire to see what was going, I not only dropped the guys shield, I got him to half hull before he could react, PMing each other back and forth till I ran out of fuel and decloaked in which then he could see me once more.
This seems to be a major bug with cloaks you might want to fix, as I'm hearing reports of people invisible but still able to attack (who are not Ally, Dev's or Admins). So just a fair heads up
Yeah I know about that bug, I have an idea on how to fix it I just don't have enough time to work on everything. Get ready for more tears anyway.
P.S. Also it would be wroth checking the images in the rest of the posts, it seems the monitor range exceeds as far as the omegas, magellan, cortez, kepler and even hudson.
P.S. Also it would be wroth checking the images in the rest of the posts, it seems the monitor range exceeds as far as the omegas, magellan, cortez, kepler and even hudson.
And later I saw someone in Sigma-13. So, as I said, all Border and Independent Worlds.
P.S. Also it would be wroth checking the images in the rest of the posts, it seems the monitor range exceeds as far as the omegas, magellan, cortez, kepler and even hudson.
This bug has been reported a few times and it isn't a recent one either. What GRP can 'see' is all of Gallia, TLs and Gates that are external to Houses. This includes all the Nomad Gates as well.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Sooooo... guys! I know it is only a minor bug or even an inconvenience, buut... I noticed that since two releases already there seems to be an incorrectly assigned sound to one of the corsair guns.
It is the class 7 salamanca photon cannon. It uses the sound file for a neutron cannon and I would like to propose to assign a photon cannons sound to it instead. Preferably the same sound that is used for the corsair light fighter photon gun (class 6), I forgot the name.
The Spatial which is sold on planet harris claims to have a PTE engine as stock, however the inforcard is wrong as the engine is still the CTE. buying the PTE engine for 4.5 million (With the same infocard) gives the bretonian engine effect.
The Planetform commodity and equipment vendor NPCS on Methyth-Tydfill mining station in Poole (br16_03_base) have BMM character models.