Okay, so i've had a look around whats been updated, what people are complaining about and i'm going to try fix what people like and don't like, and things that actually are a hassle to be around. This whole engine thing has been screaming in my ear from multiple people for about 5 hours since 7:30 when i got up and went to college this morning so I'm going to try and mend this ASAP
(10-20-2016, 06:33 AM)Vendetta Wrote: They won't be for everyone, so why weren't they put in an optional soundpack?
(10-20-2016, 07:38 AM)Operator Wrote: It's all a matter of taste. Sadly, .ini editing restriction also affects sound/music modding a lot, but you have to deal with it.
This is a big factor on why soundpacks that focus on separating sounds from things like capitalships and fighters don’t coherently exist, the main reason why I started doing sound deving for Disco in the first place was to find a sort of "Loophole" around the INI editing for my own editing and for whatever the dev team needed, problem is that you can't exactly edit them unless you're the from the github team, its a bit of a mess but its understandable. Files the "Engine_Equip" aren't exactly liked by the server when people edit them because they contain every other attribute of the engine like speed and such.
So all I can say about this is that I'm happy that there are now separate sound files for the Capital Ship Engines, allowing others to change it if they want to without effecting fighter engines.
(10-20-2016, 06:54 AM)Alley Wrote: As pointed out, sound changes have always been a matter of taste. I think it's better to have downloadable packs so users can customise the non-cheatable parts of the game to their liking.
Please, if anyone wants to create sound files that fit their taste, i encourage it. Sometimes i make files that might not get through and i do end up putting it in my custom client or ones that get through i might not particularly favour such as the first separate Battleship Cerb that was put in. Great news is, if you don’t like the new Capital ship sounds, you’re actually now free to change the sound files to your liking. Thing is, to actually create seperate .INI paths that allow for more versitility of sounds to be edited, they needed to pass Quality control from the senior devs, they liked both the sounds and the scripting (With some hassle due to how i formatted the text document in).
(10-20-2016, 05:21 AM)Auzari Wrote: but the pitch change on the engines don't even happen when you accelerate or deaccelerate
-Some cruiseup sounds aren't nicely timed.
-My SRP engine file was modified.
I’ve apologized about this and it was my fault that I put your engine on the list of nicknames that needed their Sound paths replaced, but for the cruise engine sounds, since it passed @Durandal quality control without being flagged and he also Copy&Pasted the script lines to your Edio engine Object, and the actual sound files for the cruiser/battleship charging was replaced. That’s something I’ll need to go back and edit and make a specific sound file for you (unless you want to make your own SFX but there will need to be a new file path, just like my engine.)
The charging sounds for Cruiser class engines need to be fixed on their timing since it reaches peak at around 92%, but the battleship ones hit their peak at 100%, and for some strange reason, the pitch shift on the those engines worked when they were being used as fighters (Until @Teerin suddenly told me they were being used for capital ships and had to scrabble around trying to create new charging sounds so they fit the time span of the charging cycle) But i'm trying to dig around why they aren't pitching up or down like the rumble.
But in my views, is there a need for a revert? No, i think there needs to actually be more sounds, hopefully expanding to house specific capital ship sounds just like fighters.
Is there any place we can get files to revert the changes, then? A walkthrough on how to do these changes would be lovely, too.
I'm personally really not fond of the cerberus sounds (along with other recently changed impact sounds) and I'd really like to revert them to what they were before.
(10-20-2016, 01:02 PM)Geoffacake Wrote: But in my views, is there a need for a revert? No, i think there needs to actually be more sounds, hopefully expanding to house specific capital ship sounds just like fighters.
This would have honestly been a lot better as an optional flavor scheme of sounds, like swag-pack is for visuals. Something you could have developed without forcing down people's throats. The process of reverting is now just that much more tedious.
This comes down to personal opinion, but if something needs several adjustments especially on this scale, then maybe it isn't the smartest thing to make it a complete replacement for all the old files?
I appreciate your enthusiasm and respect your opinion regarding your lack of desire for a revert, but it shouldn't be you solely making that call, if the community doesn't like a change that's purely cosmetic in nature, it's only fair a revert be done to bring things back to normalcy.
(10-20-2016, 01:02 PM)Geoffacake Wrote: But in my views, is there a need for a revert? No, i think there needs to actually be more sounds, hopefully expanding to house specific capital ship sounds just like fighters.
Im sorry pal, but they need to be reverted...
Make a sound pack people can download or something... but this is not cool, 95 percent of the time im on my Battleships and i feel like im at an airport.
Take the criticism and move forward.
Edit 1: Maybe a poll should be implemented so stuff like this does not happen.
An optional one would have been better. Revert back, modify the one you wanted to add and then have it as an update of the current one (still optional) so you can see peoples opinions without forcing everyone to have it.
Do I get it right that people want a reversion of sounds even despite Geoff just said sounds have been made moddable with the latest change, and thus reversion can be done for anyone by anyone via modding in new custom sounds? I mean it's somewhere understandable as it's more comfortable if devs do it for you than you solving your own problem yourself, but no matter the coating laziness is still laziness.
Don't you like the new sounds? Change them. Apparently you can now.
It should've been optional from the get-go, Thyr. Some people don't really have the expertise or access to the original files they'd want back. This change was forced on them and they don't like it, so saying they can change it themselves is essentially giving them the finger. These sounds were designed to someone's specific liking, not even shown to people in the community to get feedback, and implemented anyway.
The sounds don't fit for those people and why it wasn't an optional sound pack in the first place is beyond me.
Do I get it right that people want a reversion of sounds even despite Geoff just said sounds have been made moddable with the latest change, and thus reversion can be done for anyone by anyone via modding in new custom sounds? I mean it's somewhere understandable as it's more comfortable if devs do it for you than you solving your own problem yourself, but no matter the coating laziness is still laziness.
Don't you like the new sounds? Change them. Apparently you can now.
I don't think it laziness at all to want something that was broken to be fixed. Most people don't feel comfortable editing their game files and risking making a mistake that gets them caught up in the anti cheat.
Do I get it right that people want a reversion of sounds even despite Geoff just said sounds have been made moddable with the latest change, and thus reversion can be done for anyone by anyone via modding in new custom sounds? I mean it's somewhere understandable as it's more comfortable if devs do it for you than you solving your own problem yourself, but no matter the coating laziness is still laziness.
Don't you like the new sounds? Change them. Apparently you can now.
I don't think it laziness at all to want something that was broken to be fixed. Most people don't feel comfortable editing their game files and risking making a mistake that gets them caught up in the anti cheat.
I agree, I don't know where to find certain sound to move it from ship A to ship B and so on. Why should we players start changing our sounds just because something new and not necessary was added? Revert the sounds back for all players and only those who want the new sounds can add them themselves.