(05-01-2017, 11:07 AM)diamond1 Wrote: Implemention of torpedo's or missiles that do not work within a 4.5k radius is interesting
well thats a big lie, its all about torpedo silo degree
so your target must be in 180 degree e.g;
if you pitch up little and then if you launch the missile, it will not track
I had to change Hammer Triple Torp Tube completely because of bugs. Now its guided but super super slow tracking speed
There are some issues with Vertical Missiles, they can track gunboats-cruisers and battlecruisers like fighter missiles and If i can't fix them we have to say good bye to vertical launchers
I added 3 new missile to the list
Gunboat Annihilator Dual Torpedo is same as Cruiser Hammer Triple Torpedo but its launching 2 instead of 3 also deals less damage compared to Hammer Triple Torpedo. Cruiser Desolator Missile is baby version of Nightmare Torpedo, designed for cruisers. Battleship Hurricane Torpedo is basic torpedo launcher. It is designed to kill battleships
Also there will be 2 new support missile (Anti-Ballistic Missile Launchers) Cruiser Skyguard Anti-Ballistic Missile
Battleship Hummingbird Anti-Ballistic Missile
Anti Ballistic missiles designed to intercept incoming missiles and also you can use them to defend your allies from incoming missiles.
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