(01-23-2018, 04:05 PM)SnakThree Wrote: Jumpdrives are your salvation in such case.
RIP Me, then. I can't afford one.
Well, I don't currently have a Gallic or Rheinlandic character atm, anyways. I just thought it would be cool to see a Hypergate so that anyone could get from Gallia to Rheinland and vice versa without having to have the excess creds/desire to invest in jump drives.
(01-23-2018, 04:05 PM)SnakThree Wrote: Jumpdrives are your salvation in such case.
RIP Me, then. I can't afford one.
Well, I don't currently have a Gallic or Rheinlandic character atm, anyways. I just thought it would be cool to see a Hypergate so that anyone could get from Gallia to Rheinland and vice versa without having to have the excess creds/desire to invest in jump drives.
Honestly that would really be a pain in the you know what for the Econ devs
I was inactive for a while so I'm chipping a bit late I know. I just wanted to remark that removing the LWB is one of the dumbest things I've seen in a while. Just because something doesn't have a big impact or may appear redundant does not mean there is any benefit to cutting content. Cutting content is only good if something has a noticeable negative effect, which is not the case with a minor vanilla faction.
A mod is supposed to add content, not remove it. Niche factions may provide fun to a small group of players and do no harm to others and have little relevance for the spread of activity etc., exactly because they are so minor anyway. It's like things are being cut for the sake of being cut and I think such logic should seriously be reconsidered.
(03-14-2018, 06:19 PM)TheJarl Wrote: I was inactive for a while so I'm chipping a bit late I know. I just wanted to remark that removing the LWB is one of the dumbest things I've seen in a while. Just because something doesn't have a big impact or may appear redundant does not mean there is any benefit to cutting content. Cutting content is only good if something has a noticeable negative effect, which is not the case with a minor vanilla faction.
A mod is supposed to add content, not remove it. Niche factions may provide fun to a small group of players and do no harm to others and have little relevance for the spread of activity etc., exactly because they are so minor anyway. It's like things are being cut for the sake of being cut and I think such logic should seriously be reconsidered.
The faction was annexed as a result of the Volksrevolution literally going to war with itself. RP development. It's what the Rheinland underworld was doing.
There's nothing to stop the LWB reforming if people want to play it that way.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
I personally disagree with the above above statement. I think even more should be cut, of course with RP reasoning. I think whole systems and factions should be cut, so the game scales down to the level the playerbase is at. We have Gallia because years ago we had 200 players. People will not like things getting cut. But, if they are keen on specific factions that get cut, they can simply take the core concept of that faction and create something themselves.
(03-14-2018, 06:22 PM)Death.RunningVerminator Wrote: I personally disagree with the above above statement. I think even more should be cut, of course with RP reasoning. I think whole systems and factions should be cut, so the game scales down to the level the playerbase is at. We have Gallia because years ago we had 200 players. People will not like things getting cut. But, if they are keen on specific factions that get cut, they can simply take the core concept of that faction and create something themselves.
Removing content is the best way to destroy the mod. Discovery offers freedom, chances, possibilities and niches. People should never be forced to fill gaps, forced to interactions other people would like to see or join bigger groups because whatever reason. None of you is entitled to force players to anything, because the player decides what they do. Take features and content away and the only thing you will receive is less stuff to advertise, to discover and to play with.
If anything, you should have thought about your statement the moment you wrote "people will not like things getting cut" - because if people don't like things, they are more likely to leave.
Looking at numbers instead of what players actually want is the worst mentality to be encountered in this community.
(03-14-2018, 06:19 PM)TheJarl Wrote: I was inactive for a while so I'm chipping a bit late I know. I just wanted to remark that removing the LWB is one of the dumbest things I've seen in a while. Just because something doesn't have a big impact or may appear redundant does not mean there is any benefit to cutting content. Cutting content is only good if something has a noticeable negative effect, which is not the case with a minor vanilla faction.
A mod is supposed to add content, not remove it. Niche factions may provide fun to a small group of players and do no harm to others and have little relevance for the spread of activity etc., exactly because they are so minor anyway. It's like things are being cut for the sake of being cut and I think such logic should seriously be reconsidered.
The faction was annexed as a result of the Volksrevolution literally going to war with itself. RP development. It's what the Rheinland underworld was doing.
There's nothing to stop the LWB reforming if people want to play it that way.
Just because some shabby justification was thought up doesn't mean it becomes legit. LWB was basically ignored for all storylines and then suddenly it went down. And if so how could it be a trial according to the OP? An trial storyline sounds odd?
Aside from the justification being really weak, it's not relevant. It's a justification not the reason. After all the policy is that player RP is not relevant to the storyline and if it's not player RP you don't come up with this without planning to remove the faction, right?