Maybe it's just that the playerbase of the ID that allows pirating and engaging in more than 50% of Sirius with capital ships and nice snub designs has more people and firepower than the playerbase that plays a faction that can't get away from the reputation of being an import - simply because people play the faction because of the strong resemblence.
To add, though: While the changes may be a step in the right direction, there are some noticeable gaps. Most notably is going to be the way grinding a base down with battleships remains a significantly more effective method of doing damage to a base and getting rid of it if a group desires it to be removed.
If there were methods that could encourage the use of lighter ships a bit more, and potentially discourage (even just a little) the use of just battleships such as capping damage by class in a given day. That could possibly be a better route to drawing sieges out across multiple days.
I think the only real problem behind this event is the fact that it is competetive instead of cooperative. You can't change a community by asking them not to play cliquelancer. That simply doesn't fly in a community where everyone knows everyone and takes every single action as an assault on what they stand for. It is the big crux of faction mentality and simply manifestating the extend of how far groups will go to achieve a certain goal.
Nice battles? Those were probably given at some point during the event, but for the most part, it was people having weights on their RMBs and sitting in Discord Voice with another to talk about various things, for hours. Is it bad? Not necessarily. Grouping up is always some sort of inclusive event. The problem is the manifestation of two big blocks of groups despising each other.
I think these open-end events can fly, but not against each other and instead cooperative. For example, the destruction of Helios could have been simulated differently:
Will Carrier Helios survive long enough before support arrives? Outcasts have three days to bring down the Helios. If they manage to do it in time, the Helios gets destroyed. If not, the Helios receives back-up and survives. Next event: Counter-attack on the Basilica! Repeat.
The groups remain the same, really, but the competition is different. It is not a direct competition of who can amass what, and who plays on which side at what time. If these kinds of events are placed on different dates and not on the same one, it has a certain fairness over the people who didn't get to log this week to partake in either side. Who knows, maybe there are some people who just want to see the world on fire and first log their Ranseurs and in the next event a Crayter Dreadnought?
(11-04-2018, 05:07 PM)Xalrok Wrote: Should neither base be destroyed, the one is most damaged will be considered destroyed for the purpose of the event.
Credit for the writeup and event concept goes to @Durandal.
(11-04-2018, 11:11 PM)Durandal Wrote: I do have a problem with allies coming in for the sake of being allies and throwing literally everything against the Outcasts since they have no friends with warships in the area.
(11-05-2018, 10:47 AM)Alley Wrote:
(11-05-2018, 10:31 AM)Thyrzul Wrote: Or you could chose either of the already eligible ones...
This. There is no need for this to become an everyone and their mom event.
(11-05-2018, 09:51 PM)Durandal Wrote: No. That's bringing in a party that can only support the CR side, which will not happen.
(11-06-2018, 04:45 AM)Durandal Wrote: The issue of "The OC playerbase is larger/more skilled/better organized" is kind of falling upon deaf ears with me, because those Outcast players are part of a larger whole. We're all here playing Discovery, and if the Discovery community has decided the Outcasts will be the victors, then that will be the result of the event. It's like... cliques are being seen, and recognized as cliques, but not as people who are choosing the direction Discovery goes in.
What I'm trying to say is, if Discovery wants one side to win, that side will win, and its a pretty insular attitude to make this about either side's playerbase.
...
There's been a long long trend of these sort of events being attempted, and then the staff abruptly shutting them down due to mass outcry from whichever side isn't capable of attracting the winning group. If you're not capable of doing that, its definitely time to look inwards. I myself, and many others, have been flying for both sides. The Outcasts? They don't have a problem with that. Crayter? Well, I hear a guy was kicked for switching to a hostile bomber, for trying to play Discovery Freelancer 24/7, instead of trying to play Crayter Republic 24/7.
Play Freelancer, not Cliquelancer.
Allow me to summarize.
You've taken two factions.
One of them a vanilla endgame faction, which contains multiple official and unofficial player factions and also a much larger indy population, which pretty much every pvp ace in discovery has a character in.
The other a small non-vanilla niche faction which is known to be non-elitist and noob friendly, and therefore shunned especially by l33t pvp aces because pvp is a choice of "outnumber or lose" for anyone who plays with and not only against noobs, and the l33t aces who spent years honing their skills hate that because they feel they're entitled to win.
Then you told both factions that they, all of their players and characters, will gain a game asset if they destroy the game asset of the other group, and lose it if they don't. You ruled out the option of both sides gaining, keeping, or losing. It's either lose your asset or destroy the other faction's asset. And of course you didn't ask for the involved factions opinion beforehand.
Then you watch them beat the crap out of the weaker faction, telling the weaker side "look how much the community hates you", pretending the imbalance is due to them being bad people whom everyone hates, as if there were no blatant differences between the nature of the factions or a certain degree of hypocrisy and sadism involved in the "l33t" part of the community. And you call that "the community" while you're simultaneously making sure that other parts of the community don't intervene to help the side which everyone knows is weaker.
Kudos. Such panache creates confidence in you for having the right priorities, and commands real respect and admiration.
On a serious note, I don't care if Outcasts get a base in Baffin. It's even a good thing if it creates more activity. Even us losing a carrier and access to t29 and t31 would be a step backwards, but still manageable.
What really, really, really, REALLY sucks is HOW you did it.
The imbalance, the lack of asking for opinions, the hypocrisy, the smear of CR in this thread, the hours of wasted time right clicking, the drawing away of players and their activity from potentially fun activities into hours or days of right-clicking. If you weren't doing this with the sole purpose of expressing your hatred for a faction and/or its players and sending them a giant F U using your dev position as a tool, you did a really bad job at what ever you thought you were doing.
(11-06-2018, 04:17 PM)Sombra Hookier Wrote: Will Carrier Helios survive long enough before support arrives? Outcasts have three days to bring down the Helios. If they manage to do it in time, the Helios gets destroyed. If not, the Helios receives back-up and survives. Next event: Counter-attack on the Basilica! Repeat.
At this point it should be perfectly clear for everyone (I already said it 1 hour after the event started) that every hour spent right clicking on Basilica is a waste of time, because OC will always be able to tear down Helios faster if they wanted, with the numbers they have.
In all honesty, and after talking to people about this on Discord already, as someone who spent a few hours shooting the Dreadnought and the Outcasts, there are a few things I'd like to say:
-The event itself was a nice idea and brought attention to a System that was usually pretty empty
-Both the Republic and the Outcasts ganked and were ganked at times, which isn't really a bad thing, but could be avoided by making those fights more of a "Sign up" event rather than an "everyone can come and shoot" kind of a thing
- The fights themselves were very fun and most of the times they were not as one-sided, it only got a bit problematic when there were suddenly 10 Outcast Bombers swarming Capitals, but that's because we didn't bring enough snubs to any of our sieges or fights.
-Shooting a Core 5 with 50x the Health and a Shield that reduces the damage even further is pretty draining, exhausting and not fun to do at all even if you are in a group and talk to other people. The gameplay outside of the fights was not interactive at all, and probably among the worst experiences I've made so far
- The Helios lost its health at times where we could not defend it, and that honestly just makes it even more boring and gives even less interaction. It's anyone's own choice of time to siege, but assuming that there were multiple Outcast Capital ships that logged when we could not defend due to the Timezones, I have to wonder what the point of an event like this is. Because even if it was promoted activity to the server, I seriously wonder how healthy it was for either side.
From what I understand the CR side of this event does not care about sieging the base anymore, and would rather continue to have amazing, fun and interacting fights with the Outcasts instead of having to shoot a base for hours and hours all while nothing happens, when the Outcasts managed to take down our Carrier to less than 35% HP at times where we couldn't do anything to prevent it.
Last words are for fools who have not yet said enough.