(09-22-2018, 07:40 AM)Antonio Wrote: If that isn't the pot calling the kettle black, nothing is. Stop being a hypocrite Dunc.
I was initially annoyed at the Hellfire Nemp as there wasn't any prior warning of it, so there wasn't a severely reduced opportunity to potentially log in and stop it from occuring with a CD'er or anything like that, and UN had no way of finding out roundabout when it was . However we rolled with it as I realised it was a great roleplay opportunity.
The difference here is that UN pretty much pre-warned them that this was happening several times, including giving diplomatic opportunities to prevent it from happening. There was also roleplay around the NEMP weapon construction that was implied before hand, like the purchase of a vast number of nuclear devices from the Junker Congress.
The course of the war has always been that the Separatists were going to win quickly, within the first three months, or the Unioners were going to reinforce once a set number of logistics and roleplay projects based around the Pacifica attack were finished, creating a much more brutal, no longer one-sided conflict in the region. They wern't easy projects to expedite or cut-corners on, and showcase a clear buildup of Unioner reinforcements against the Separatists.
So the Unioners are now fighting confidently. There's a lot of roleplay basis behind that, and I would have consented to the Separatists actually occupying Pacifica if they had won the earlygame events with the cruiser at the beginning of the war.
Also I did try to do the NEMP shot when three SSRT battlecruisers were online and one separatist friendly freelancer. They appeared to log just as I'd assembled three bombers and two VHFs as escorts for the NEMP ship, at which point I had all the people online and supposed that the Lane Hacker would have informed them as it was going on. There's Seperatists in UN discord chat for communication purposes, who were online at the time, and could see it happening with over 24 hours of notice.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
(09-22-2018, 08:22 AM)Spectre Wrote: Just seems like a waste of scidata.
As Omicron lost recently proved, people will do completely OORP things for Sci data due to the nature of it as a stored commodity. An old AI faction leader recently made a leaving thread because thought the PVE event was the admins encouraging everyone to generally violate their ID alliance rules for a while. That was an erroneous assumption, and I hope he comes back - but Sci Data should not be disco's endgame.
I'm genuinely completely disinterested in it, and never encourage my members to farm it unless they so desire. There isn't anything in Sci data that can't be accumulated in an SRP request anyway, and it takes more ingame hours to formulate an SRP request.
If you want to use a nuke on an un-nukable station to assert inRp dominance, go for it. It's better than continuous creative comm channel insults and shows that you're willing to invest credits as well as time into the act.
I'd like to say that I'm really enjoying the quality of feedback questions here lately. Please, fire up some more.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
We will be clearing space underneath the primary post for additional lore materials. Reputation will be moved and updated at a later point.
Proximus Ardet Ucagleon, and remember to report all Volksrevolution sympathisers to your nearest Oberst. Ucagleon protects.
For a time when all men are free.
"Though the past is scarred and the future untold"
" Be the boot heavy, the vacuum cold."
"I of the Liga, do not fold" "For suits or saints or beggar's gold. Information-Recruitment-Message Dump-Feedback
(08-24-2018, 09:40 AM)Laz Wrote: I can safely say I am never going to read this in it's current form. You seem to have forgotten to implement proper line breaks. I have a widescreen monitor and these walls of text are just an eye sore - god knows how someone with a smaller resolution is viewing this. If you want other people to read I would suggest splitting these chunks into smaller sections of three-five paragraphs long; depending on the size.
(09-21-2016, 08:50 PM)The Unioners Wrote: The Unioners finance themselves, outside of the aggressive piracy and theft they're notorious for, by dominating Liberty-Rheinland Diamond smuggling - they run said Diamonds from Kreuzberg to Dawson, occasionally even further. The Xenos have been trying to encroach on Unioner routes for years and years, without any success to speak of. The Unioners have come into frequent shadow conflict with the Red Hessians over Diamond supremacy throughout the years - their relations, whilst historically strong due to Unioner assistance to the Hessians in their founding years, has always been a precarious one at best due to the extreme political differences between them, and occasional Unioner incursions into Dresden to pilfer Diamonds off the books has been met by savage Hessian attack. Most of the time, however, the Hessians tolerate the Unioners for the trade, shipbuilding prowess and logistical competence they provide, whilst the Unioners avoid antagonising the Hessians overtly out of fear of attracting Hessian firepower and antagonising their cosmic neighbours, the LWB.
Though the Unioners remain dominant in the eastern Independent Worlds smuggling trade, they do so with caution; preferring not to antagonise the local Liberty Rogues or to draw attention to their divergences from the Coalition narrative of the Rheinland Popular Revolution. Unioner provisions are primarily pilfered off of trade convoys (as always, preferably those of Republican) throughout their zone of influence, although Kreuzberg in New Berlin is a reliable supplier of H-Fuel and Side Arms. The Unioners also put their hereditary ship-building skills to work for them, producing Basic Alloys and maintaining ships of factions Sirius wide. Much of the Unioners imported income comes from the fabrication of ships for foreign agencies (even if they are despised). It is generally accepted that if you can give the Unioners a ship design, something that they desire, and the materials to build it with, they will build you anything.
To this:
(09-21-2016, 08:50 PM)The Unioners Wrote: The Unioners finance themselves, outside of the aggressive piracy and theft they're notorious for, by dominating Liberty-Rheinland Diamond smuggling - they run said Diamonds from Kreuzberg to Dawson, occasionally even further. The Xenos have been trying to encroach on Unioner routes for years and years, without any success to speak of.
The Unioners have come into frequent shadow conflict with the Red Hessians over Diamond supremacy throughout the years - their relations, whilst historically strong due to Unioner assistance to the Hessians in their founding years, has always been a precarious one at best due to the extreme political differences between them, and occasional Unioner incursions into Dresden to pilfer Diamonds off the books has been met by savage Hessian attack.
Most of the time, however, the Hessians tolerate the Unioners for the trade, shipbuilding prowess and logistical competence they provide, whilst the Unioners avoid antagonising the Hessians overtly out of fear of attracting Hessian firepower and antagonising their cosmic neighbours, the LWB.
Though the Unioners remain dominant in the eastern Independent Worlds smuggling trade, they do so with caution; preferring not to antagonise the local Liberty Rogues or to draw attention to their divergences from the Coalition narrative of the Rheinland Popular Revolution. Unioner provisions are primarily pilfered off of trade convoys (as always, preferably those of Republican) throughout their zone of influence, although Kreuzberg in New Berlin is a reliable supplier of H-Fuel and Side Arms.
The Unioners also put their hereditary ship-building skills to work for them, producing Basic Alloys and maintaining ships of factions Sirius wide. Much of the Unioners imported income comes from the fabrication of ships for foreign agencies (even if they are despised). It is generally accepted that if you can give the Unioners a ship design, something that they desire, and the materials to build it with, they will build you anything.
I do not know what resolution you are running, but I assume from this it must be 4000 wide.
This is still just as applicable. Please add some line breaks to most your sections. I'm running a 1920 width monitor and some of these are 10-12 lines long. I feel sorry for anyone running at a 1280, or god forbid less.
(01-09-2019, 01:35 AM)Laz Wrote: I do not know what resolution you are running, but I assume from this it must be 4000 wide.
This is still just as applicable. Please add some line breaks to most your sections. I'm running a 1920 width monitor and some of these are 10-12 lines long. I feel sorry for anyone running at a 1280, or god forbid less.
Your feedback is noted and extremely useful. The problem is that we've hit a content wall - we physically cannot add those line breaks right now as it would add characters to the BB coding.
We're going to delete the following replies (or have them all moved to feedback for visibility) and spread everything out over several posts, whilst implementing better formatting. That should help.
"Though the past is scarred and the future untold"
" Be the boot heavy, the vacuum cold."
"I of the Liga, do not fold" "For suits or saints or beggar's gold. Information-Recruitment-Message Dump-Feedback
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Why do you keep saying Corsairs are your allies when you got fr5ed by them + Sean as a Custodi HC representative told you that Corsairs do not consider Unioners as friendly or allied and actually see them towards the hostile side because of the betrayal and whatnot? You don’t get to just ignore roleplay consequences because you don’t like them.
It’s common sense that in order to be friends both sides have to agree to it. If one side tells the other to go away, they aren’t friends.
(01-09-2019, 03:06 AM)Antonio Wrote: Why do you keep saying Corsairs are your allies when you got fr5ed by them + Sean as a Custodi HC representative told you that Corsairs do not consider Unioners as friendly or allied and actually see them towards the hostile side because of the betrayal and whatnot? You don’t get to just ignore roleplay consequences because you don’t like them.
It’s common sense that in order to be friends both sides have to agree to it. If one side tells the other to go away, they aren’t friends.
I guess because diplomacy hasn't been changed yet. (Battlegroup Harmony is also listed as a friendly entity.) We will get to it as soon as possible, thanks for pointing. Also if it was somewhere else, except Diplomacy sheet, could you provide me with links? Thanks.
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It’s also a matter of dunc’s opinion, not just the info page. Sorry for looking forceful but that’s because dunc was very ignorant about the whole topic a few weeks ago and it seems nothing has changed - https://cdn.discordapp.com/attachments/4...image0.png
The whole conversation is available on the main disco discord server, it’s not for the forums.