Wow almost sounds like Nomads are big bad menace that you legit are afraid of.
On top of Super powerful stuff I suggest swapping players into Wilde(tone them down a tad) and making Nomads Really threatening. I want to see a day where you see a nomad and you think "Oh god! Nooo!"
I absolutely love this Garret, #GarretForStoryDev2020
You are underestimating the fact that Core is about as abhorrent to Order as Nomads themselves. While Nomads are threat to all mankind, Core also represents everything that is wrong in humanity itself to The Order. A typical Order veteran should hate Core as much as your typical Leeds partisant seeing Gallics raze his homeworld in front of his eyes. Core did raized Toledo to the ground, together with Nomads.
(02-11-2020, 11:41 PM)Omicron Wrote: None of that makes sense.
Corsairs and GC would never ally. Neither would Order and Core.
The big problem with Gallia is that 99% of all factions on disco were at one point or another forced to shoot mustache-twirling villains because they were at their core, indefensible morally, ideologically and practically. There was no reason to ever ally with the Royalists unless you were a Royalist yourself. This would only set the same precedence with entirety of server fighting another very limited playerbase. Nomads also never were powerful enough to take on Houses directly. Their primary strategem is subversion, not revealing their cards at the same time for all of the Sirians to bundle up and make them extinct in a single swoop of galactic super-hammer. Humans DO ountnumber Nomads and their only saving grace is that humanity is not unified.
Well, if nothing else comes from this, I’ll get a free faction diplomacy course. Regardless, I find it difficult to believe that if Core and Order we’re engaged in battle and Nomads arrived, the Order wouldn’t stop and fight the Nomads. That’s what you do, right? Is my understanding wrong here?
Order often would shoot Nomads first out of principle. Core shoots targets based on circumstance, and if it means they'll win they'll go for humans first (and that they'd rather capture than kill Nomads).
Not only should pirate IDs be un-nerfed, all IDs should. To list a few things that should be done:
- Xenos should be permitted to ask for credits.
- Rogues and Lane hackers should get larger ZOIs, along with many other factions.
- Freelancers should be allowed to fly cruisers, and the factions that dont have cruisers should be a able to use that civilian cruiser.
- Zoners should be allowed to dock on at least some bases in house space (rephacks and splitting the Zoner ID into Omicron, Omega, Tau, and borderworld zoners can prevent them from docking and becoming supertraders between houses)
- Mobile colonies should be permitted to enter house space, and be stripped of their battleship abilites&classification
- Mining bonuses should be adjusted so mining factions are more equal among themselves, because there is no gain from forcing players to make 5 different mining ships of different factions. Small mining ships should receive decent combat capabilites.
Gameplay has been made considerably less fun by the mentality of nerfing one ID so it becomes "less OP" compared to another ID, and now all IDs are equally bad and nothing was gained from it because we have more IDs than players anyway.
As to Nomads: The biggest boost to activity around nomads would not be to give select people/factions OP gear, but to let all non wild nomads engage without lines of ***RP***. Discovery's nomad role play is uninteresting and a turn off both for people who are forced to do it and those who are forced to read it. Letting nomads engage without verbal RP in certain systems would also give non english speakers and people who dont like to RP something to do within the rules. Finally, permacloaks should be removed. People lost the will to find nomads because 90% of the time they are permacloaked anyway.
We don't really need to give nomads a JH to New Berlin, if they used jump drives.
I agree that we need a villian, and should always have a strong villian here in one form or another. Once they are dealt with after a while it can move on. I'd like to see organization to a war, I know I stress that a lot.
That is what we need, regular wars or smaller conflicts. It gives players something to do. I admit it still happens here with the recent base sieges, but there's always a sour after taste to POB sieges. If we had a system, they would just happen on their own more.
Regardless of story direction, they should have some more fights over NPC bases, even if they have to create a base just to be the focal point of a war, so if lost its not a big deal, but if saved it brings an advantage to the side that can hold the hill.
I'd love to see us have the equivalent of the Gallic war but a new Nomad War (Nomad War II anyone?), and have it scattered all over Sirius, and colony systems like NY, NT, NB (as NL saw so much action last year). One change to the indi nomad ID to allow for a server wide ZOI, and some temp, hidden(?) destructable nomad bases for players to hunt down and take out would make for a good challenging scenario that players could get to work on.
But I'll always have to say that the best bet for the server is for devs and GM's to work out a system first that everyone needs to use to fight wars over npc bases, planets and territory. Once that's done, the spine of the story writes itself, and in a consistent way. So maybe Order and Core would set things aside but I'd rather see a system be applied and let the factions decide on what they want to do.
(02-12-2020, 12:06 AM)Omicron Wrote: You are underestimating the fact that Core is about as abhorrent to Order as Nomads themselves. While Nomads are threat to all mankind, Core also represents everything that is wrong in humanity itself to The Order. A typical Order veteran should hate Core as much as your typical Leeds partisant seeing Gallics raze his homeworld in front of his eyes. Core did raized Toledo to the ground, together with Nomads.
If that’s the case, then it appears that your faction has deviated quite a bit from vanilla. Because, unless there is some oorp reason, there is no way an Order player would not make the Nomads their number one target.
We aren't playing vanilia anymore, Garret. You also forget the fact Order had no qualms destroying anything and everything in their path, from Rheinlanders (who weren't all infected) to LSF which stayed loyal to Liberty during the campaign to achieve their goals. The vanilia Order didn't lost something like 75% of their population to a planet-wide holocaust. Vanilia Order never had to fight Core to begin with. I would agree with you only if those two events never happened in discovery. Fundamentally, the very foundation and home region of The Order got changed to an irreversible point where Order has to adapt to new circumstances.