Background
The cooperation between Liberty and Crayter intensifies. Battlecruiser Yellowstone is stationed over Planet Yuma. A Coronado jump gate is being financed by Liberty to establish a stable connection to Coronado. And now one of Liberty's secondary fleets has decided to try make a name for itself by working on combining Crayterian and Libertonian technology for their flagship. A large envoy is sent from Liberty to Coronado to discuss the proceedings and see the feasibility of the technology exchange and further cooperation.
This activity does not go unnoticed however by the Liberty Insurgency, who decide to strike the Liberty Navy forces in Coronado before the Jump Gate connection makes Liberty and Crayter joined at the hip. The Outcast Battlecruiser Bastia's garrison keeps a watchful eye over Coronado, and all this activity does not escape the attention of their spies.
The inevitable happens, and the Insurgency assault the isolated Navy units, Crayter sends assistance and the Outcasts, opportunistic as ever join the fray and call their friends the Rogues. The Maltese relationship with the Insurgency has been rocky to say the least, but when it comes to the the Liberty Navy and especially the Crayterians their priorities are clear.
Event logistics and rules
No restocking, no cloaks or jump drives or running too far from the battle. Due to shrinking of Coronado fighting above plane might be prudent but we leave that on participants. Slots can be expanded if both sides have vessels ready in any corresponding class - if you can play different classes, please say so.
In case of their victory when all lawful units were defeated the Insurgency and Outcasts can decide to turn on each other, or not.
Please let both sides gather before event as they might be using same jump holes to get to gather points. In-Roleplay Insurgency and Outcasts stand apart, but Barrier gate can be a good RV point for the unlawful side on the day of the event in actual game.
The Envoys/Trade ships/etc. slots
-Can attend purely for RP, can be any Liberty or Crayter corporation or navy Freighter, Liner, transport - be creative, have fun, comment on the action. Do not join the main combat group in-game so numbers are easy to make out however.
Outcome
Talks took place, cooperation continues, battle was enough of a distraction for delegation of both sides to get to safety, Outcasts Insurgents and Rogues continue to be a threat in the system as they were not repelled by the Liberty and Crayter combat vessels.
Liberty Navy / Crayter / LSF
Insurgency / Outcasts / Rogues
Diplomats/Convoy - RP ONLY TRADE SHIPS/FREIGHTERS/LINERS
N/A
@James Horatio Creed 46th|ARMOUR-Camouflage (Navy 46th Envoy) - RP only vessel
N/A
@Lord Helmchen OS&C|TE~Red~Velvet~Club - RP only vessel
N/A
@"BASEflow" 46th|ARMOUR-IgnitionDiplomats/Convoy - RP only vessel
PURE RP SLOTS ADDED: Any liberty Corporation, Navy, LSF etc. and any Crayterian can join with roleplay only freighters/transports/liners. Discuss Technology exchange/Jump gate/cooperation and comment (or be scared by) the action they will not take part of. They will be defended ferociosuly by the Liberty/Crayter combat units in roleplay.