oh yea, and the fact this new staff will "enforce community rules" on you for speaking out your mind OUTSIDE THE GAME, just doesnt seem right to me, Reminds me of the old staff that tried to brush off the trash under carpets then got the few of us Heavy Decisioned over Skype chats. Not right.
This isn't a dic(k)tatorship, and powerfreaks should not be anywhere near powers, if they intend to use them in unnecessary cases.
Ps; im not flaming im just pointing out what is wrong and what might keep me from playing again for a while. Game should be game, what's outside of it should not be able to be enforced by any means. We gotta speak our minds somehow and somewhere and we can't always do it here on the forum or in game where chances of getting banned for a bad word are extreme.
There is nothing that "keeps" me from playing personally. If there was anything that disincentives me from playing it's the lack of players, which is the worst reason to not play and I hate it for being mine too. I always had the stance of being the playercount everyone talks about. If 20 people simultaneously watch the playerlist, waiting for others to log, it'll result in no-one logging. So the best thing one can do is to just log in and start doing something. But like real life it's very hard to collectively motivate a bunch of people to do the same thing with the hope that it'll turn out well.
But the game is not at fault at all. Freelancer will always be awesome.
What keeps me from playing was the excessive hate which was weird, and took me a long time to figure its reason. Sadly was pure racism because of where I belong and what I believe... but I learned how to ignore that ignorance and then things became easier and nicer - other than that, I think the factors for attracting players to the game should be studied and applied in a uniformed and professional way
(08-02-2021, 01:24 PM)Shelco Wrote: There is nothing that "keeps" me from playing personally. If there was anything that disincentives me from playing it's the lack of players, which is the worst reason to not play and I hate it for being mine too. I always had the stance of being the playercount everyone talks about. If 20 people simultaneously watch the playerlist, waiting for others to log, it'll result in no-one logging. So the best thing one can do is to just log in and start doing something. But like real life it's very hard to collectively motivate a bunch of people to do the same thing with the hope that it'll turn out well.
But the game is not at fault at all. Freelancer will always be awesome.
I do not login anymore because I do not know where I can fly so that I will almost always find another player to interact with.
I just wish the mod went back to simpler times of a superior trade/mine route that has a bottleneck - Traders are guaranteed which brings pirates which brings lawfuls etc.
Sigma-13. Dublin. California. Three examples over the past decade that that routes which brought guaranteed interaction.
(08-01-2021, 10:56 PM)Wesker Wrote: What is keeping you from playing the game?
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I have seen lots of people leave over grudges, I have completely stepped away from anything involving Rheinland again.
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A while ago, I figured maybe the region needed me to step back. I was being vilified over a lot of stuff in the region, but now that I've stepped back I've still seen nothing change in the area at all. Interest there is pretty much kaputt.
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The drama is past us, if everyone really left over Justin, then why aren't people coming back?
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So what is it? Why aren't people coming back?
Allow me to try and partially answer the question for two people I know well who aren't playing right now and who generally don't post in these kinds of threads. I think there are at least 3 more who left for similar reasons, but I don't know them well enough to be speaking for them really. If I remember correctly, people were gloating and cheering that they made those other 3 leave.
The first two have told me as they left / become inactive, "I'm never going to try to do anything in rheinland ever again" and "I'm not building a pob again after what happened to the one I built in rheinland". Both were talking about what I understand to be the latest of your many "kill all pob" sprees that you were talking about with "the region needed me to step back".
But of course, pob werent the only source of their frustration, a lot was also the general attitude parts of the community have towards anyone not part of their in-group, not only in rheinland, but everywhere. And of course you're not the only one doing it either. I can think of two serial-siegers who did the exact same thing between now and then (like you, they proudly gloated about it too), in which 3 of my pobs were also attacked, and the one that I invested the most RP and effort in was destroyed. But I did decide "I'm going to avoid rheinland as well as I can because of wesker" long before the sieges and I recommended one of the mentioned people to not build there, but he did it anyway because he thought he'd make a lot of money mining.
The problem is really not one or three serial siegers though, it's everyone who sieges and just memes "delete all pobs" in every thread that tries to mitigate the drama around pobs, and more broadly the mindset/attitude that lies behind it. For the pob problems, at the end of the day, the fault is with those who shape/keep game mechanics and rules in ways that this keeps happening.
Anyway... my own reasons for not playing in the last 2-3 months are only in a very small part because of the above, and elaborating on them with appropriate detail would take a lot longer. Maybe later.
But I will say that expecting everyone who left for reason X to return the moment reason X is (allegedly) gone is kind of... "optimistic", and trying to pretend that this shows reason X wasnt the real reason really looks like wishful thinking in this context. Not only concerning pobs and sieges, but concerning every single reason someone might not enjoy the mod (rules, lore, learning curve, ganks, sieges, community, staff, boredom).
Disco's decline didnt start last year, in 4.86, with heavy decision, dev vs admin wars, coups, or any time between that. It started during the "peak activity" of 4.85, when certain attitudes and policies became the norm, which disco still hasnt managed to shake off.
The game is great, especially after the cruiser rework. What keeps me away from playing are the players themselves, actually. The reason I stopped playing Nomads and decided to cease any nomad-related activities on my part is because of the playerbase associated with them. As someone once said, not even Libgov and Lib Unlawful players treat each other with such disrespect and nonsensicality as Nomad and Wild players.
As of late, players started to brush off common sense and use the smallest roleplay reasons to start some kind of civil war, be it a K'Hara x Vagrant conflict or even Core x Libgov, just because it does well for activity. It won't surprise me if in the next week or two I'll see Blood Dragons shooting GC. All of it makes as much sense as cutting off your own leg just because you hit a toe.
Barely anybody roleplays casually, it's always either an SRP they chase or a /1 /2 before a fight. And even if they do, their characters appear to know everything and seen everything. And while there are a few exceptions, I usually encounter Mary Sues and Gary Stus, roleplaying with which becomes boring after 10 minutes, because there is no space for character development.
(10-13-2023, 12:51 AM)Haste Wrote: This is a feature as most Discovery players would not receive a response from women.
I do actively still log but from my experience I have a few potential - and a few likely reasons that others may relate to. A few of which I have seen dating back for at least a decade and I don't think is ever going to change, not at least at the player or group level; certainly where mentality is concerned. I'm of the mentality that I will always love playing in Disco, that will likely never change and Freelancer in general holds a special place from my younger years. Now, this being said, I am me and few will likely share the blinding optimism that I hold, nor the ability of brushing things off. People hold grudges, people get annoying, silly stuff happens in Disco.
On to PVP (this ought to get some backlash): There are many great PVP'ers of Discovery, I mean, the game is damn old but that's part of the charm. There is, without a shadow of a doubt, a skill disparity between a select few and the rest of the community. That's to be expected and that is okay - not a bother at all. Factions come and go, people come and go. I've read threads in the forums where, <insert PVP faction here>, will log and basically wipe a group out of the game for what is now, an hour. Okay, you're up against better players, it's kind of expected that you weren't ever going to win. Fine - GF. When that happens, over and over and over again, sure - might be fun for the PVP faction, every single time, but how fun do they really think it is for the opposing group? Or rag-tag selection of indies that have to try and fight you? It's not. It really isn't. You log a specific character, only to have a group of <insert said faction> spot you on the player list and them come find you. It does happen, more so than even I have counted since returning. My point is, PVP, while fun, isn't the focus. Sure, it's an RP server and there are, of course, legitimate reasons to engage players, shoot each other up and all that, but if you're forever on the losing side, then you're very rapidly going to lose interest in logging - at least for that specific character or faction. I have voiced this to people and basically had the old, "Just practice in Conn for a few hours a day, 7 days a week and for a few months - then you'll be as good". Well, I'm sure everyone has that kind of time between jobs, family, real life or all of the above. Being good, great or excellent at a game is fine - but for those having to fight against you, it's like smashing your head against a stone wall. Maybe join the opposing faction? Share the skill set out, even the fight up a bit? I know there are other ways of making fights fair, but generally that's not accepted or even considered, because by the time you're trying to arrange just that - it's /1 /2 "pew pew mu'f'kers".
I really do believe PVP is killing off the numbers and when we get a big patch like this cruiser re-work, which personally, I think was bloody outstanding! (Nicely done and thanks) which will push the numbers up a bit and it has. I think community attitude also has a huge play in the numbers to, but you can't change peoples nature and they likely won't either.
There are a great many other things I could and would like to mention, but this just touching on my PVP thoughts, has gone on long enough.