' Wrote:I forgot, Bombers are supposed to have to stay within a cap ship's uber powerful guns all the time. Once they hit 3k they should be considered fleeing because thats 500m outside the Caps weapons range. But wait, does that mean if a cap gets more than 700m away from a fighter the cap is fleeing? Or shield running? /End Sarcasm
That should not be sarcastic, that should be A RULE. I am sick of seeing GBs thrust 5k away from a BS and saying "Oh look at me, I thrusted away, but I didn't engage cruise, so I can stay!" That BS SHOULD be allowed the cruise IF, AND ONLY IF, it has no bomber support. I don't agree with the bit about the cap fleeing if its 700m away though. I think that was sarcastic. The rest, that should be a rule.
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits
' Wrote:That should not be sarcastic, that should be A RULE. I am sick of seeing GBs thrust 5k away from a BS and saying "Oh look at me, I thrusted away, but I didn't engage cruise, so I can stay!" That BS SHOULD be allowed the cruise IF, AND ONLY IF, it has no bomber support. I don't agree with the bit about the cap fleeing if its 700m away though. I think that was sarcastic. The rest, that should be a rule.
Exactly, but the admins follow the factions, and the factions hate indies in cap ships, so the rules will reflect that bias instead of reflecting what's right for the larger community.
What about coming with some proposal instead of just saying what you think it's wrong. 4 year old child can say "this is wrong".
Just bear in mind that the cruising and re-engaging rule will never be fully removed as long as capships have shields.
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As I have said many times there should be some distance at which the enemy is considered fleeing even without engaging cruise and that distance should be written in the rules.
I'd set it to 5-6k. Mostly because in cruiser vs bs fights 3.5k will be the "surviving distance" for a cruiser.. now it needs some space to turn around.
Fighters will still be able to thrust from effective (=hitting) weapon range yes, tough job for lone capship pilots yes... get an escort then.
___ @Topic:
There are some points that maybe, i my eyes, need to be improved or be spoken about again for a rules change...
that would just include that at 5k distance the player, who went that far out of the fight, IS OUT OF THE FIGHT, if he thrustered or not.
I mean, cause 5000meters are a distance where I can say, the target has left battle and is fleeing.
But then the people turn around and came back cause they 'just thrustered away' ....CRAP.
Also I have seen, that, when it comes to a special sort of enemys, like the Phantoms or the Keepers, players seem to forget all the rules and do what they want to get the kill.
I saw Bretonian Gunboats how they activated cruise to chase a nomad fighter which thrustered away, hittet the E-Kill and then attacked again (while the fighter wasnt as far as 5k away, and so both was still in a fight, the Gunboat hitted cruise and was so, theoretically, out of the fight... but hey, tell that the Gunboat Captain)
Same goes for the Phantoms.
___
@Akumabito:
You really should step more than one step back and think about yourself and your stay here, why you are here, and what you want to improve, if there is something next to your permanent complains.
Admins are a really great team. I never had any problems with one of them, they are nice, help you if you ask politly and with detailed informations about your issue. Most times they help in a few hours up to some days, belonging to their current amount of work to do for the server to ensure we can play here.
So be nice.
Factions arent that bad if you will listen what they say. And even Capships can be purchased when you can show them you can roleplay such a big such right.
If you cannot, you are not worth that ship.
___
@Besides the topic
Next is, that there are some minor issues to players roleplay, even if they are grouped in a faction.
Seeing a lone capital ship, best is an Indie, and they grab their bombers just to rape it down, even when the capship is doing nothing aggressive and isnt even near to pirate space.
(best example: me is sitting at my Kusari Battleship, Guarding Aomori Station and both ways in the Sigmas, some Dragons switch on, just to come to me, directly and without any other interests.
In this case the Dragons have been good roleplayers, so we could have a nice little talk before and after the fight, but most pirate players just drop in and cry something stupid like 'Big KNF ship you die' and then attack.
Same goes to pirates just popping into a enemys system to shoot around like those "Hunter capwhores" all are complaining about. I got more then one, in this chase Corsairs (please Corsairs dont be offended, but your Indies are one of the worst around sometimes right next to the Hunters) which just engage in their Gunboat my little bomber with NO words.
Nothing, just see the Outcast and then shoot, NO TALK.
And that is bad, even more, that is far away from rp.
___
@Last
The situation in the Sigma Systems have became far better then it was weeks/months before.
Most pirates there are good to real good (not to say beloved) roleplayers (just to name 'Caelum', the .:Junkers:. around Yanagi (NOT THE HARVESTERS - those mechanic scrap-metal units which have became ordinary pirates) and the [GC] and VF) guys i saw and meet there.
And of course the people from this new upcoming GasMinersGulid, the ones i meet are solid talkers.
Kudos to you all for bringing the hardcoded roleplayback into the Sigmas and around.
' Wrote:What about coming with some proposal instead of just saying what you think it's wrong. 4 year old child can say "this is wrong".
Well, first you have to admit that there is some use of cruise for fleeing and for chasing, and step back and ask if this is supposed to be an anti shield running rule.
If it is it needs to be scrapped and an anti-shield running rule put in instead.
' Wrote:This is really funny... if you are so ooRP to fly a BS alone without any escort..
Why is it oorp for a BS to act without escort? There are plenty of times in history that BS's have patrolled alone, probably more often if expressed as a ratio than smaller ships have patrolled without escort.
What is oorp is that cap ships are denied effective anti small craft weapons, their guns and missles need dramatic improvement.
If a BS is to be in rp, it should have 3 or 4 anti cap turrets with slow but big damage, similar to a SN, 6-8 medium turrets similar to current turrets, and 8-10 anti small craft turrets similar to fighter guns and missiles, and the missiles should get a speed boost so they match fighter missile speeds when launched in afterburner.
' Wrote:@Akumabito:
You really should step more than one step back and think about yourself and your stay here, why you are here, and what you want to improve, if there is something next to your permanent complains.
Admins are a really great team. I never had any problems with one of them, they are nice, help you if you ask politly and with detailed informations about your issue. Most times they help in a few hours up to some days, belonging to their current amount of work to do for the server to ensure we can play here.
So be nice.
Factions arent that bad if you will listen what they say. And even Capships can be purchased when you can show them you can roleplay such a big such right.
If you cannot, you are not worth that ship.
Well, I have real experience with the admins, and my opinion of them is quite different than yours based on that experience.
As far as factions, the point you seem to be making is the point I have made, it's when you don't let them bully you that there is an issue, and it's quite apart from rp. What you ignore is the concept that if you didn't joint a faction they should have no reason to try to force you under their thumb.
' Wrote:Why is it oorp for a BS to act without escort? There are plenty of times in history that BS's have patrolled alone, probably more often if expressed as a ratio than smaller ships have patrolled without escort.
That would be the pre-airplane era where they went out alone. Since the invention of the airplane, the last time a battleship went out alone was the Yamato. Net result - "You sank my battleship".
There's a reason why David Weber calls it the Wall of Battle in his Honor Harrington series. You could still get a lone waller and have it picked apart by fleas.
' Wrote:Well, I have real experience with the admins, and my opinion of them is quite different than yours based on that experience.
Of course, the experience you've had with the admins is also based on your REASON for having the experience with them. If you try to bend or twist the rules to fit what you want and the people in charge don't agree with you, then you're probably going to have a bad experience - from your point.
However, from the perspective of the REMAINDER of those of us who visit the forums, it still sounds like the caterwauling of a spoiled brat. And that's MY opinion...
As for the whole thing, it's still simple. Shield running means you engage your cruise engines to get away from a furball. Shield camping - which is legal under the rules - means that you engage your thrusters and get out of the main combat, but stay within sensor range so your shields regenerate.
' Wrote:So you just said all that is wrong again without any own proposal... some news.
Actually I proposed an anti shield running rule instead of the current anti cruise rule, maybe you should go back and read my reply again?
' Wrote:(and lone BS historically always ended on the bottom of the sea)
Lone battleships did as well or better than lone anything else did, but by the end of WWII it was carriers that were important and and not battleships. In space however a battleship isn't limited vs. smaller craft the way a ship in water is limited against an airplane in the air. In space there would be no need for escorts because the larger platform can mount better defenses and better weapons without suffering from floating in water while the little ships fly in the air.
If this were an in rp server weapons wise the SN wouldn't exist and strict power/size/damage relationships would be observed.
' Wrote:That would be the pre-airplane era where they went out alone. Since the invention of the airplane, the last time a battleship went out alone was the Yamato. Net result - "You sank my battleship".
The Yamoto wasn't alone, it was in a 10 ship battlegroup. Please try to get your facts straight, OK?
' Wrote:Of course, the experience you've had with the admins is also based on your REASON for having the experience with them.
Exactly right, and that's the reason I know what they are like. Until you've had an unfair sanction and the public reasons given are false, and on PM you are given a reason the opposite of what they said publicly then you have no room to talk.
' Wrote:Shield running means you engage your cruise engines to get away from a furball. Shield camping - which is legal under the rules - means that you engage your thrusters and get out of the main combat, but stay within sensor range
There is no real difference, if you leave combat to let your shields regenerate then resume combat, it's either right or it's wrong. Saying it's OK for fighters to do against cap ships but not OK for cap ships to do against fighters is silly, it's a reflection of the factions wanting cap ships only for themselves.
' Wrote:@Akumabito:
You really should step more than one step back and think about yourself and your stay here, why you are here, and what you want to improve, if there is something next to your permanent complains.
Admins are a really great team. I never had any problems with one of them, they are nice, help you if you ask politly and with detailed informations about your issue. Most times they help in a few hours up to some days, belonging to their current amount of work to do for the server to ensure we can play here.
So be nice.
Factions arent that bad if you will listen what they say. And even Capships can be purchased when you can show them you can roleplay such a big such right.
If you cannot, you are not worth that ship.
___
@Besides the topic
Next is, that there are some minor issues to players roleplay, even if they are grouped in a faction.
Seeing a lone capital ship, best is an Indie, and they grab their bombers just to rape it down, even when the capship is doing nothing aggressive and isnt even near to pirate space.
(best example: me is sitting at my Kusari Battleship, Guarding Aomori Station and both ways in the Sigmas, some Dragons switch on, just to come to me, directly and without any other interests.
In this case the Dragons have been good roleplayers, so we could have a nice little talk before and after the fight, but most pirate players just drop in and cry something stupid like 'Big KNF ship you die' and then attack.
Same goes to pirates just popping into a enemys system to shoot around like those "Hunter capwhores" all are complaining about. I got more then one, in this chase Corsairs (please Corsairs dont be offended, but your Indies are one of the worst around sometimes right next to the Hunters) which just engage in their Gunboat my little bomber with NO words.
Nothing, just see the Outcast and then shoot, NO TALK.
And that is bad, even more, that is far away from rp.
Response summarised: Independents are so bad. However, recommendation of the removal of independents not given.
Capital ships can be purchased without the authority of factions, all you need to do is follow the server rules.