Make everything too easy plus then none of them hold a specific strategic value.
Say AW invades Texas (without the jump hole idea) then there is only 1 jump gate trhey attack from and that we can attak out of. Now with the jump gates for everything we could be attacked by 4 or more systems at once, in which case we need all of liberty to just defend one system.
Also in my systems I'm making i will put Jump Gate construction sites where a jump gate will go to a new system. Like when i finish my Kusari system I will make a construction site for thew second one. Virginia in Liberty will not go to the new system I make after it. Sometime i am going to make a system that comes from alaska to a special system (one which you will need very good piloting to llive in) so i can have a training system and a good place to lose people following me :D.
Hey Igiss can we (the modders) make 1 new base in all the factions home systems to be used by that faction for their equipment and ships? We will have to use a different system then New York for LS im afraid becuase it has reached its cap on bases and planets. Like make a base in Omicron Alpha that has the 3 borderworld VHFs and some of the Outcast and Corsair equipment. We will leave all the equipment from Unkown systems there becuase that would ruin the use for those systems. Have the faction bases only carry fighters and not cap-ships too, because you should have to go get them from their original bases/ships.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )