Right, try exporting to .3ds, and then import into Ms3d
If I knew how, I would gladly take that advice.
Metasequoia doesn't allow you to save files as .3ds, and the export option is...odd. I'm not even sure how to get that to work, as it gives me an error about a commonpartsparts.ini file and DOGACGA.
Exact error message:
Cannot find 'commonpartsparts.ini'.
Set the 'DOGACGA' folder from the configuration.
In metaseq, save it as a .x file. Afterwards, open milkshape up, and goto tools->DirectX Mesh Tool
Afterwards, click the folder button, and open that file with it. Once done, it will show in that small window. To actually put it into milkshape, click the button that looks like a floppy disk, or more commonly, a save button. The model will then be in milkshape, and that window closed.
Note: DONT click the other buttons. they multiply the poly count. I did the 7x one about 3 times before figuring out howto do the above, and it was a terrible idea.
How do you extract textures from the vanilla ships?
I don't mean the .mat file, I mean the texture images themselves so I can texture in Metasequoia.
Is this even possible? If not, how is texturing done?
Also, it is legal to use vanilla textures, right?
I'm pretty sure they're already in use on many custom ships, but I just want to make sure that those modelers didn't get any special permissions from certain people in order to use the textures.
i just looked through new londons system file and did not find it. do you know what it is called in the ini file or where in the file it is? i checked the tradelanes and the tradelane zones and came up empty.