I don't know if it's easy or even possible to change what NPC's show up in the bars on different bases, but it would be nice to see Kusari fixers at Holman Outpost in Tau-31. Or a dockable Battleship somewhere close, but that's probably a lot bigger mod.
@Dab: decided to become a Duke, claiming Corsica:lol:
@Creampuff: true, but it takes a lot of detailed work, it's possible though
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
' Wrote:EDIT: Aeon, unfortyunatly, thought it IS a good idea, if you guys got the Coalition ID, all the other factions would want their own ID too. I think add any more ID then there are NPC factions is a Bad Idea. For Example, when do you see any player flying around ina Gian ID or a Hogosha or Daunuman. You don't. All the new Players will go for is Frfeelancer if they have a fighter char or Neutral for traders. I try and spice up my trading by not take Neutral or Freelancer and by take Gateway shipping instead. Unfortunatly, the ID really dont seamt o have an Effect on many players, and the Colation one would give them a whole new thing to distract them.
My 2 cents
hmm QV the thing is the Coalition is an integral part of the freelancer storyline in both the mod, and the original vanilla version, as im sure we are all aware. if you have ever seen the extended intro, it takes it a step further. the reason im asking, and im getting desperate, is because ppl like to flame my faction for using corsairs tag when we are coalition. but we dont have anything better to use.
when asking for new additions to the mod, we have to take into account what the communities on other servers need too. i doubt outside of this community, anyone has heard of the Helghast for example. but my guess is there are other people out there who would also like a coalition ID.
the phantoms didnt get a whole npc faction, which makes sense, neither does an npc faction need to go with the coalition ID.
since we are buying a new system which we designed ourselves, im hoping igiss will let us have the ID available on a base in the system. currently, there is a planet and a battleship base that are dockable within the editor parameters.
We got the Phantom ID primarily because Xeno ID didn't really fit us. That and we've been around for quite some time, so our word has a bit of weight behind it. Seniority is in fact alive and well.
This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
Wow, I remember Back when I first joined, Everyone was urghing me to Sell my Lux liner and get a L Train, but I stuck with it and it was cool Cause I RPed as a Spa and Cruie guy it was fun...... Too bad more people don't use the other ID's.
@Aeon. I know, eveyone would want a Coalition ID, but what about the NPC factions that exist NOW, in the freelancer World, You don't see many player's RPing as them and there should be more.
' Wrote:@Aeon. I know, eveyone would want a Coalition ID, but what about the NPC factions that exist NOW, in the freelancer World, You don't see many player's RPing as them and there should be more.
Verginix Out
thats not the problem QV. i doubt very many people would use it. see here
I think QV is right since very few people act as their tag or ID dictates, because really the way most act they shoulds all be miltaries or terrorists. Also few people pay attention to the intricacies of the faction system. I think someone already brought up the point that pirates in one house are probably not enemies with the militaries in the other house, and indiscriminate killing should not abound.
RAHF.Lt.Karol.Olsav
fmr Lord Solar Admiral of the Helghast, fmr.RAHF-Olsav-[Cpt], fmr. {Helghast}(LSA-vhf)~Olsav, fmr.{Helghast}(LSA)~Olsav, aboard HCS. Kesselring
Actually if you take a look at the faction infocards in your rep list you can find out which groups are hated by everyone.
As far as I can remember the outcasts and corsairs infocards say that they're hated by 'house militaries and police' which to me means all of them.
The xenos are hated by all factions except for the zoners and the IMG, though the more things you kill as a xeno the greener you get with all the other pirate groups.
The hackers infocard states 'house militaries and police' too. Though they don't have any ships closer to rheinland then california. They mainly operate in the britonian and kusari borderworlds as well as in colorado and california.
Basically read the infocards (after all, thats why they exist) and use common sense.
Something really needs to be done about Freistadt Base in Omega 7. When undocking, it spawns you "inside" the base, and pushes you out, causing most transport ships get stuck. Re-docking and un-docking again won't work. Neither will F1-ing. The ship ought to spawn above or below the base, and then push out. That way, the problem is avoided.
On this note, could I get an Admin to move [IND]Yahvo from Freistadt to Briesen Mining Facility? He's in a Transport. Can't move.