' Wrote:I would Rp more, If every time i try , i didnt get an LOLwhut? Really, Ive never pirated Liberty, but most of the time i get LOLwhut powertraders in kusari.
I get the opposite on my trader, I try to Rp and get pew pewed by the pirates before i can even get a sentence in.
An example of this was I was in a LIGHT FIGHTER, not a transport, and 3 rogue bombers stop me and ask for 2 million credits! So I start RPing with them and they say "this tax will cost you two million credits or your life." or something similar. Now the life part would be an okay threat, except that the character is a DRONE, it even has drone in the name... so obviously doesn't have a life! I even said something like "*This unit does not possess item: 'LIFE'* and then I got killed a few moments later whilst trying to type more.
Also, I'm not a fan of pirates who shoot and damage during interactions, I'm fine with dropping the shield, but if someone is shooting at me, I feel a little intimidated and struggle to type and I'm sure I wouldn't be the only one. Give traders some time to weigh up our options, and decide on how to play it with you, 20 seconds definately isn't enough.
' Wrote:Nice tunnel vision. What is wrong with firing on someone to ensure that they know your character is a jerk? I don't understand, again. You're stopped, and the pirate still wants to talk. What is the problem?
It is quite simple, you are robbing me and I intend to lose as little credits as possible to you. I also intend to make it to my destination. Damage may stop me from making it to my destination and will cost extra credits.
After you CD me I stop. Fire an SN after I stop, go look somewhere else for your credits. Piracy is skilled diplomacy not showing off how big your guns are. If you want to do that, go find a lawful cruiser, it can put you out of your misery.
I am a Zoner, I am skilled in diplomacy, my entire faction is. I know how to make it so that piracy can work for both of us, so do not be a jerk and try to establish your manliness, ask politely, it will get you further.
' Wrote:It is quite simple, you are robbing me and I intend to lose as little credits as possible to you. I also intend to make it to my destination. Damage may stop me from making it to my destination and will cost extra credits.
After you CD me I stop. Fire an SN after I stop, go look somewhere else for your credits. Piracy is skilled diplomacy not showing off how big your guns are. If you want to do that, go find a lawful cruiser, it can put you out of your misery.
I am a Zoner, I am skilled in diplomacy, my entire faction is. I know how to make it so that piracy can work for both of us, so do not be a jerk and try to establish your manliness, ask politely, it will get you further.
I've always frowned on this philosophy myself, it tends to rely very heavily upon aspects of gameplay that sit well outside of the RP environment. Such risking the death of yourself and your crew, time lost being rescued, or the possibility of capture, the loss of your vessel which will need to be replaced, the additional loss of cargo.
But rather we're simply confronted with a respawn button and a new ship is sitting there waiting. How nice.
Piracy outside of a boardroom or political hall requires as much diplomacy as the situation dictates. Within Disco we do not take you hostage, we put everything I laid out above and play it against your desire to part with a percentage of your eventual profit.
' Wrote:It is quite simple, you are robbing me and I intend to lose as little credits as possible to you. I also intend to make it to my destination. Damage may stop me from making it to my destination and will cost extra credits.
After you CD me I stop. Fire an SN after I stop, go look somewhere else for your credits. Piracy is skilled diplomacy not showing off how big your guns are. If you want to do that, go find a lawful cruiser, it can put you out of your misery.
I am a Zoner, I am skilled in diplomacy, my entire faction is. I know how to make it so that piracy can work for both of us, so do not be a jerk and try to establish your manliness, ask politely, it will get you further.
But, if I have the guns, then I may use them to establish my superiority in the situation. Bluntly put, I have guns, you don't. In RP, I want piracy to work for me, and not necessarily you. Piracy is diplomacy, yes, but a large part of diplomacy is showing your enemy that you have the ability to cause harm and should thus be listened to. I do that, to little loss to you, what is the problem?
You got the first part right, I am robbing you. You will lose your credits and the progress you've made to your destination if you don't listen, and you'll lose your money if you do listen. Does that really help you accomplish your goals of making money? Not really, no. Neither does paying the pirate, strangely. This doesn't help your goal in RP goal of staying alive, as well.
All this over a loss of shield which costs you no monetary harm. I don't get it. I still RP, you still RP. I'm just RPing being rough. I'm sorry I have my own idea about how my own RP should be done.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
' Wrote:I've always frowned on this philosophy myself, it tends to rely very heavily upon aspects of gameplay that sit well outside of the RP environment. Such risking the death of yourself and your crew, time lost being rescued, or the possibility of capture, the loss of your vessel which will need to be replaced, the additional loss of cargo.
But rather we're simply confronted with a respawn button and a new ship is sitting there waiting. How nice.
Piracy outside of a boardroom or political hall requires as much diplomacy as the situation dictates. Within Disco we do not take you hostage, we put everything I laid out above and play it against your desire to part with a percentage of your eventual profit.
I have to be sure the pirate will let me go. Relying on the rules to ensure that, is outside the RP environment as well. Hence, if he keeps firing as an aggressive pirate I may be inclined to believe he will kill me anyway afterwards.
' Wrote:But, if I have the guns, then I may use them to establish my superiority in the situation. Bluntly put, I have guns, you don't. In RP, I want piracy to work for me, and not necessarily you. Piracy is diplomacy, yes, but a large part of diplomacy is showing your enemy that you have the ability to cause harm and should thus be listened to. I do that, to little loss to you, what is the problem?
You got the first part right, I am robbing you. You will lose your credits and the progress you've made to your destination if you don't listen, and you'll lose your money if you do listen. Does that really help you accomplish your goals of making money? Not really, no. Neither does paying the pirate, strangely. This doesn't help your goal in RP goal of staying alive, as well.
All this over a loss of shield which costs you no monetary harm. I don't get it. I still RP, you still RP. I'm just RPing being rough. I'm sorry I have my own idea about how my own RP should be done.
Very well, I have credits to make right now. See how well your policy serves you when it comes to me.
(You fail to realise if you do not play nice with some traders they will cause you harm by sticking a bounty on you, hence, traders have power too.)
' Wrote:It is quite simple, you are robbing me and I intend to lose as little credits as possible to you. I also intend to make it to my destination. Damage may stop me from making it to my destination and will cost extra credits.
After you CD me I stop. Fire an SN after I stop, go look somewhere else for your credits. Piracy is skilled diplomacy not showing off how big your guns are. If you want to do that, go find a lawful cruiser, it can put you out of your misery.
I am a Zoner, I am skilled in diplomacy, my entire faction is. I know how to make it so that piracy can work for both of us, so do not be a jerk and try to establish your manliness, ask politely, it will get you further.
Yeah as Dusty said, this is a very oorp way of looking at it. As players, it's a balanced encounter - both players are playing the game and (hopefully) having a good time. In character, no it's not. The pirate is there to take money, cargo or your life off you. The idea that you can be somehow personally affronted and 'bow out' of the scenario is very lame. I mean, really, you expect pirates not to be jerks? All of them? People are supposed to be RPing characters, not just "wink wink nudge nudge it's not really me from skype lols."
And as for the last paragraph, if zoners are so skilled at diplomacy, why does everyone love pirating them the most?
I am a polite pirate. I don't shoot traders when I'm talking to them, and so on. But that is just how my pirate character is. I don't think it's the 'correct way' to pirate, it's just my way. Even the idea of there being a 'correct' way to do it doesn't sit well with me.
' Wrote:maybe it is fun to pound a couple dents into a trader because you are a bad nasty pirate and that is your roleplay.
Yeah, I can be more civil if the trader actually cuts engins when you ask but most of the time I am spamming CD's to pin them down. So..... "Gimme my money mongrol! pew pew pew pew pew pew "ok ok I will pay I will pay! ahhhhhhh! stop shooting! *lawful forces arrive* hahaha u iz dead now!" *trader explodes*
Do you actually write like this in-game. I hope you understand that the exemple you given was a good example of lolwutting.
Still I have to say that some time, traders just ignore your halt your ship message and they just cruise saying hahahaha or you suck right after (my pirate kit is missing a CD. I know, I know, its bad.) Personally I only say them halt to talk a bit, asking for a bit of cargo (I like that when they give me some passenger to sell on a pirate base.) I am not the: 2million or die. kind of guy, my goal is to have fun and make a bit of cash at the same time, not blowing up traders.
Its sure that Liberty is the worst place for anyone. Navy and especially LPI get flammed, traders get lolwutted, pirates get lolwutted too. Also there a lot of IMG, GMG, Bundschush, Hogosha and other kind of idiots that should be sent back in their systems by an admin.
Hmmm, why canadians are the only to have a sig image.
' Wrote:(You fail to realise if you do not play nice with some traders they will cause you harm by sticking a bounty on you, hence, traders have power too.)
So I get a bounty. Does that stop an arrogant character? No, he relishes the challenge. I still sleep at night, happy, after RPing my heart out flexing my muscles with my guns. You can think about credits. It's fine with me.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Most of you here are so full of yourselves and are convinced that the way YOU RP is the right way and the ONLY way it should be done, because YOU think so. Sorry to burst your bubble but as long as I'm within the rules set before me. I will RP how I wish. And that fact that you don't like it makes it better for me. While we're on the subject go ahead and pm me a list of all your fears. I'll get right on that.
I don't go out of my way to annoy, harass, or waste the time of those I encounter. I escort and protect my Allies as well as the junkers and zoners. If you don't fall into that category than your feelings are of no concern to me and neither are your self-righteous opinions.
My name translates to "flowing blade like flame" ... keep the fuel coming.
As to all the trader-pirate interactions, there's one factor I didn't see mentioned. That is, if a pirate tries to do his thing in the main area of house space, depending on the trader, telling the pirate to just leave makes a ton of sense. For instance, if a GC is pirating a Samura trader in New Tokyo with police patrols all around, even a minor chance of success in a fight makes sense. Why? Because if their ship takes too much damage, they eject and the police will pull them in, but if the pirate has to eject, they're going to prison for a very long time.
All I'm saying is there are many, many variables to consider and thus it's very hard to narrow down the possibilities to a single thread. The only thing consistent is you should make sure to give the other party enough time to respond to your RP.