Make it reasonable so you dont hurt your roleplay much.
All corsairs would simply blow up bretonian traders, or demand a full cargo drop, thus asking half or third while alternative is death seems fair.
On the other hand, there are pirates that are after credits, continous, so they have to make sure guy returns. Asking 1mil, taking fifth of the cargo and simmilar things is what you will do.
No rule is needed for this, you will cripple someones rp while making the rule like that
Nope, once per cargo he's carrying. So when he comes with 5k cargo, you pirate him for cargo, he returns for new cargo you can pirate him again.
If you pirate for cash, once per cargo he has.
So if he sells neon there, you pirate him, and he comes back to you with other cargo, you can pirate him again
Not to beat a dead horse, but I think 'per cargo' could be misinterpreted, or lied about by the trader.
After much thought, I like the 'out of sensor range' (pirate's sensor range)thing alot.
Any trader foolish enough to get pirated and not hot-foot it out of there, thus allowing the pirate to catch him again, well, deserves to be taught an expensive lesson.
Also, in the interest of proof, annoying as it may be, the pirate can take a timestamped SS of the empty scanner as proof that he followed the rule.
This kind of proof cannot be rendered, in my opinion, on a per cargo basis.
Real-life correlary...
Oil tanker captain gets pirated off the coast of Sudan, a ransom is paid by his employer, and they are set free. he then hangs about, talking to other ship captains or takes extra time to traverse a channel (trade lane?) and gets repirated. He shoulda boogied like John Travolta!
Per cargo would be like... "no no, this is the SAME oil i had last week! you cant pirate me again!"
---yeah...RIGHT.
half of the purpose of this discussion SHOULD be about making the admins job easier, not harder.
EDIT: after a re-read I saw how this could sound like me flaming Ivan. IT'S NOT. Im just always smarmy, and respect the 'ell out of Ivan/Mentira
Quote:Rule: Customs & Piracy
x.1 - Players may attack their target if the initial 'halt' command is ignored, but may not destroy the target before an RP demand is made.
x.2 - Non compliance with x.1 can be assumed after the demand is repeated at least three times and the target has had a reasonable chance to respond.
x.3 - If the player chooses to exercise their right to fire in x.1 the target may retaliate without engaging in RP.
x.4 - Players can only be stopped by the same individual once every three minutes.
x.5 - If the target escapes without engaging in RP, the pirate/customs agent is exempt from x.4
x.6 - Piracy is intended for Roleplay and not for Profit and so 'Rule 0.0' very much applies here.
In x.4 I chose three minutes as this is slightly longer than it takes to cross most systems using trade lanes and slighty less than it takes to cruise across most of the common smuggling systems. It's also a slightly better mechanic than scanner range, which can't really be checked for the purposes of sanction reports whereas timestamps are very easy indeed.
I deliberately excluded the rule about honouring ransoms. This is and should remain entirely at the discretion of the pirate to do so, and entirely at the discretion of the trader to trust they if they will or not. Ruling on that would in my opinion take *all* the fun out of being pirated.