Id objects are orbiting at different objects I dont see why they would end up inside of another. I mean orbits dont even have to be eliptical or anything just some planets orbiting veeeeeery slow at fixed speeds, maybe make the station orbit in the same orbit of the planet in a kinda "fixed" position (geosynchronized *Brain Meltdown* or whatever it is) so stations follow the planets.
' Wrote:Wow, nice job!
I can see this causing trouble if Manhattan floated around New York... :-\
Any chance I can has code?:P
I'd like to fly around a bit with this on... :cool:
It's not a case of apply the code and everything rotates sadly, apologies.
' Wrote:Docking with things as they orbit can sometimes look funny. More regarding things with animations like Jumpgates, tradelanes and docking rings.
In any case, good work. Did you figure it all out yourself or use the tutorial over on the Starport? I was thinking about poking around in it but without tradelanes, the only thing it could be used for might be moons as has been said. That may look a bit odd still though :s
Figured it out myself, I didn't know a tutorial existed. I just created a .cmp with far out hardpoints and added the planets on a loadout.
' Wrote:Yeah... this will cause SERIOUS problems and I don't approve. Objects orbit at different speeds, the tradelanes would be thrown out of whack, jump holes would end up inside planets...
This is a very, very, very, very, very, very, very, very bad idea. :unsure:
I know it's a lot to ask in this community, but could people possibly READ THE DAMNED THREAD BEFORE POSTING?!
' Wrote:Id objects are orbiting at different objects I dont see why they would end up inside of another. I mean orbits dont even have to be eliptical or anything just some planets orbiting veeeeeery slow at fixed speeds, maybe make the station orbit in the same orbit of the planet in a kinda "fixed" position (geosynchronized *Brain Meltdown* or whatever it is) so stations follow the planets.
Stations would not follow the planets unless they had the same rotation, and at the moment it is impossible to make Stations orbit, unless you want them to be undockable.
Pirates would no longer really be able to intercept traders.
Player interaction as a whole would be lowered.
Crowding around planets and jumpholes would be an issue.
To the above idea regarding no tradelanes and orbiting planets/fixed jhs.
Eh? You saying that pirates cant intercept traders without trade lanes?
How do they manage it outside the Houses then? You telling me they dont?
It is an excellent concept, just needs some thought and compromise as to how its implemented.
If bases cannot move and be dockable, then they should be considered as being in geosynchronous orbit - thus they appear stationary relative to the planet.
This system could be implemented firstly for orbiting moons, satellites and other non-dockable entities. It would give a great level of immersion - especially for gas giants with multiple moons! It would also make planetary defence quite interesting - I envisage non-dockable battleships and defence satellites orbiting a planet (rather than BS patrols that always manage to crash!).
Have you tried this with stars?
If it works with stars - you could have binary star systems orbiting a shared locus.
None of this should interfere with tradelanes or jump holes at this stage due to the docking issue - but they would look extremely cool!
1) From what Seth was saying earlier - it appears that one cant implement this system for dockable objects.
So you wouldnt have planets orbiting the sun, so they would remain in place along with the tradelanes.
But you could definately have stuff orbiting each planet. This would be nice window dressing for all systems that exist right now (maybe with some extra gameplay features).
2) If, however, it was fixed such that dockable entities COULD rotate - then it would require a complete rethink about how solar systems and space travel work in Freelancer.
And us such would probably go into the too hard basket...
If I understand correctly - each tradelane ring isnt defined in Freelancer - only the start and end points.
What if the start and end objects were used in the rotation script? Would Freelancer spit the dummy? Or would it render all the tradelane rings and move them about with each frame?
Be interesting to experiment with (also with stars as I mentioned earlier;)).