played the Discovery 4.85 in the last weeks a lot and want to ask about the ship stats.
I known in Discovery 4.84 all Bombers can carry class10 guns aswell.
In 4.85 the most bombers can only use the class6 Bomber guns . :crazy:
Is there a possibility to edit the mod files to use the class10 again ?
I need a little bit support to mod the game files for my singleplayer game :rtfm:
' Wrote:mmh - i hope there a possibility.
Maybe the modders are using a editor for this ?
The stange thing is that same Bombers can carry the class 10 guns by default and onther once not.
Please help guys
bye
nuts
We basically just use Notepad for.. well, almost everything. I think the file you're looking for is ShipArch.ini, but that's not my area of expertise.
The reason for the change was to reduce bomber effectiveness against fighters to the point where it was actually practical to use fighters as parts of mixed groups rather than just waltzing around with 8 bombers murderizing all in your path. It's not a bug, it was intentional- and the new class 6 weapons are actually quite damaging if you can it with them.
Just make sure you keep it to singleplayer. If you also play on the server, create two copies of Discovery, one without changes and one with the changes. If you accidentally get on the server with the modded version, bad things could happen to your ships.
The change is in shiparch.ini (in DATA\SHIPS\):
you'll see a line like this in the bomber's section:
' Wrote:Just make sure you keep it to singleplayer. If you also play on the server, create two copies of Discovery, one without changes and one with the changes. If you accidentally get on the server with the modded version, bad things could happen to your ships.
The change is in shiparch.ini (in DATA\SHIPS\):
you'll see a line like this in the bomber's section:
Notice the "10" instead of the "6" in the previous.
MAKE SURE YOU WRITE THE SAME HARDPOINTS IN THE COPIED LINE.
If you want to change turrets, change the number to 5, not 10. That would be BS turrets, not fighter ones.
thx men,
this is working !!!:yahoo:
Add lines like this
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
and can use now class 9 & 10 weapons on bombers :cool:
i played a lot with the shiparch.ini and had a lot of fun.
Now iam looking for a way to add/remove some weapon slots to a ship.
The weapon slots are named like
"HpMine01 HpTorpedo01 HpTorpedo02 HpTurret01"
but there are defined on another place.
Are these .cmp .mat files responible for this ?
Can someone help me with moding in this things.
or is a special editor needed ?