Have you ever suffered a hull integrity failure while flying anything lower than a VHF in areas where radiation is present? Have you ever depleted your supply of nanobots and shield batteries while heading to join a battle because you're travelling through minefields or volatile gas nebulae?
These problems could be solved if ambient damage, may it be radiation, mine or gas pockets, delt percentage damage on the shield/hull of the ship instead of absolute damage as it is now. Say, radiation deals 10% of the hull every 30 seconds, a battleship would suffer the same damage over time as a light fighter.
<strike>"But this isn't fair!" you say. Well, in RP, damage done to a larger ship would be greater than same damage to a smaller ship. A smaller ship has less surface area than large ship, therefore damage taken would be easier to attend to.</strike>
I just realised this can't be explained through RP. Just take it as balancing the pain in the backside ambient damage.
Mines and gas pockets yes, radiation no, the only way to get from Gamma/Theta/Delta to Bretonia and the Omegas in a reasonable time is to go through Omega 41, and the rad in there already does enough dammage to make lingering for too long very dangerous.
Mines and gas pockets however are meant to be very dangerous and avoided at all costs, and yet they do little to no dammage to anything from transports upwards. IMO all ships should fear mines, as they are designed to be incredibly dangerous, which at the moment, they arent (to large ships that is).
' Wrote:Montezuma, those mines are meant to be threats to fighters and gunboats at best. Battleships arent supposed to fear them.
Well im thinking of things such as the mines in Omega 5, that have supposedly kept any large Corsair ships from getting too far, and the mines in Dublin, which are supposed to be a deterrant even to Bretonian capital ships.
Right now i can wander through both in a ptrans, hitting ever mine i pass and never loose a single bar of sheild integrity.
Granted radiation isn't a big issue for most of you.
So I have to say the damage ratio to be applied to gas pockets and mines, all ships should receive same percentage damage to shield and hull.
It's only logical that as a fighter, you'd be able to dodge most mines but a transport would have to take the explosions head on. Proportional damage please.
Well, I'd say that thicker armor does allow for protection against radiation. Fighters are made to be small and compact, not allowing for that much protection to be able to put into it all.
Capital ships, on the other hand, can spare the mass. I'd seriously expect any capital ship to have substantial shielding, not to mention thick radiation-proof armor.
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