It as already stated that faction leaders don't even know for which faction the guy is applicant is applying. This makes me wonder how the application will look. But that's not the issue at the moment.
I would be glad to see such change, but something tells me that community will lack power of will to do anything about this even if they would want it.
Of course, the faction leaders would see which faction is the application for. The applications would reveal that. They wouldn't know which player is applying, however.
' Wrote:If the price didn't discourage people from getting it I don't think that some cash penalty would. But it would force to them to other roles that provide some money.
There are people in caps who die three to four times a day (yea, excessive, but these are exactly the ones who cause the greatest grief - just stomping around in pure cap fleets, usually 2-4 dreads). The trading to the cap itself might take a while, but it is a one time investment... In above example, the person inside the cap would have lost well over 50M from those deaths. Those are credits that need to be recovered. Factions typically have no issue recovering this with a bit of teamplay. Solitary cap users on the other hand (independants) will have a much harder time recovering those losses. Either way, it forces the capship users to trade or mine a little bit from time to time, or be a lot more careful in where they go.
For the community, it's a win-win-win:
- There's a moneysink for excess credits, making the economy more dynamic.
- People will start respecting dying, especially in expensive ships (like cruisers, battleships and supertransports).
- There'll be a need to trade from time to time. (no more "Kill me plz, I haz no carggggo". Also puts the kybosh on any and all suicide trade routes)
- Gently nudges the players back to smaller ships, but leaves the option open for players who want to spend the time to create caps. But with the death penalty, maintaining these ships won't be as easy anymore.
There'd need to be some kind of provision for players that don't have enough money to take on death... maybe losing the guns instead when that happens, as there was "insufficient funding to make repairs" (which neuters the ship and forces the player to return to their shipyard, but leaves the ship itself intact).
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:- There's a moneysink for excess credits, making the economy more dynamic.
You mean, forcing me to trade will make the economy more dynamic? Uh, i don't think so.
You want to add a death penalty? You'll do it for every single ship in game, not just for capital ships. Because if it's true that there are lolwuts with capital ships, it's also true that lolwuts are everywhere, just more visible in capital ships. I don't see why I should be penalized because i fly a capital ship, while another "lolwut" in a fighter/bomber isn't.
Maybe we have different ships, but we all are players.
Regarding the whole topic.. What about having a sort of team inside of every faction with capital ships, trying to help those players to get out of their "lolwuttery time" instead?
I take as an example what a guy is doing with the HMS. You could tell me that you already tried, but for now, i just see a lot of people marking every capital ship player either as a lolwut or someone who can't roleplay.
I would be totally devastated if i lost my 3, true i dont RP that much in them and 2 of them have only died once each, the other hasnt even been seen by anyone as its a supply ship to one of the other's in RP, and they bring me a wonderfull amount of pleasure and credits, they are my bread & butter, believe me!
I'd go with Aeternus Doleo's plan before anything as drastic like that as its not a bad idea.
I didn't sign up to be the one judging who should be allowed or not to get a capital ship, it's not in my power to say "hey, you are a good/bad RPer", there's not a parameter that I can use for this, so this would be up just to my judgement... and hell if my judgement is any good.
I change my mind as I change of underware, maybe even more often (Just a note: I Change my underware everyday), what I see "Good" today might be bad tomorrow. I don't think I'm capable of being a judge for EVERYONE who wants a capital ship, I can't be the judge of your RP, I can manage the KNF, but the whole server? No thanks.
It's not just a matter of the time that this would take from anyone, faction leaders or admins, see it yourself, how many caps are out there? how many are created per day? And you expect a bunch of people to see through every single one of those applications? The SRP thread was closed because of the ammount of applications (I believe that was the reason), imagine what would happen with this...
On another note, In the KNF we have a system to evaluate people, and reward them accordly to their actions in game, action reports, etc. With time, that people get into a position where they can have access to Capital ships. Now these people worked a lot to have the chance of flying a capital, but in this system, that wouldn't be enough "Q:Why do you want a capital ship? A: Because I have been on the faction for over a year. R: Denied"
I'd hate if that happens.
To add one more thing, just as I don't think I'm capable of judging what's good RP or not, I don't think the other faction leaders can either.
Now, beyond paper work, lolwut effect:
The lolwut effect won't disappear. They will just move to the next Free ship, Gunboats (Because I hope you don't want to regulate EVERY gunboat), and gunboats can be a pain in the exact same way a Destroyer is, or a battleship.
Take the OC raids in Gamma, instead of 7 expensive dreads attacking crete, you will have 20 cheaper gunboats, nothing close to a better scenario.
And even if you regulate gunboats, people will move to the next ship, bombers, a bomber can ruin your day just as a battleship can.
They will just mutate.
Freedom:
I like fighters, I fly fighters.
I like bombers, I fly bombers.
I like gunboats, I fly gunboats.
Now...
I like cruisers, I fly fighters?
I like battleships, I fly fighters?
The freedom of chosing whatever ship I want is one of the greatest things about discovery.
Many people is attracted to this server because of that, some leave some stay, but I'm sure the player base we have here is encouraged by this factor.
Of course you can say, "but what's the quality of the player base we have?" That's up for debate. Because that would be beyond capital ships.
PvP:
I've seen people who are really good in gunboats, but they terrible suck in fighters, they even get killed in no time when they are in a fighter... Should we force them to don't fly the ship they are good with? For me, that's unfair.
Spyglass:
The spyglass is not of free choise, not anymore. Why? Because there was some people who abused of it (Funny, one of those players is so amazingly encouraged by other players), did it solve anything?
Sure, you don't see a Spyglass by a chance ever, except the HF.
But, this really didn't solve anything, they moved to the next faction which allowed capital ships.
So, let's do the same with all the factions... that's the motive of this thread, and the points it created.
So... point me to a KNF who acts out of KNF sense, and I'll take actions about him as KNF leader.
If there's a KNF acting out of his ID, report him.
Fee for being destroyed:
Are you even serious? So, I have to pay 5% for being destroyed?
Sure, I'll love to trade on my adv. train... Because, everytime I meet a pirate, I'll be demanded 9 million credits at least. Sure, there's no price for my life... but... that's just like... odd. And that's just the minimum, if the pirate know I'll lose 9 million if my ship is destroyed, they will ask 12 million, or more. Maybe 2 million for my cargo as well... that would be 11 million... so, let's say they demand 15 million? If we all agree that it's ok to demand 15 million for a.... let's say transport with superconductors, then I'll just start demanding that from everyone.
Considering that on one run, a 5k full of superconductors can't make more than 9 million, and I'm demanding 15 million, that sounds wrong, I'm talking beyond rules here.
That just reminded me, without caps, there will be a lot less traders around, which is not good either.
That's my point of view.
EDIT:
One more thing.
Shared accounts, we can't regulate who have access to shared accounts, therefore you can't regulate who have access to capital ships.
Or maybe we can regulate that, it's just that.... you would need an admin checking who's accessing a capital ship everytime... we didn't want to give them more tasks, right?
the answer is simple: if you are in an official faction, and you feel that a player's actions are harming the reputation of your beloved faction, blow him up. terminate with extreme prejudice. bombers are good for that.
remove the restriction of 'not behaving like XXX faction' when involved in a disciplinary action/ (RP: the crew mates had taken over the ship in a mutiny; the only thing we could do was to cripple the ship so that the mutineers could not harm shipping, turn pirate, etc)
What part of "game" that we play for fun and enjoyment did you miss?
How about this? Instead of posting under a pseudonym, you actually post under who you REALLY are, and then we'll consider giving credence to what you say. Otherwise, let us get back to playing the game.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.