' Wrote:Are you planning to give new Hessian hessian cruiser an appearance as an NPC patrol in some of the Omegas?
Possible, but not for the initial .86 release.
' Wrote:Awesome. Looks like NPC transport raiding is gonna get even more fun!
That was one of the reasons they received a buff. To make it more interesting instead of a 7-second job of blowing them up and collecting their cargo.
' Wrote:But is anything being done to address survivability issues between the different houses? You know, how people can travel through most of Liberty with impunity due to NPCs being less dangerous than a bloated gnat while going through Rheinland in a Starflier is effectively pirate-assisted suicide?
Whether this is through toughening the weaker ships or rearranging NPCs doesn't really matter to me one way or the other, but this seems like the place to ask.
NPC difficulty levels are already being rebalanced, but is not likely to be ready by the initial release. Some NPC have already been rebalanced, mostly those who received new models, as I had to retool their loadouts for the new model anyway, but there are still many vanilla and pre-.86 spawns needing done. These changes will be released during .86 updates. As mentioned earlier in the thread, the NPCs in Okinawa (having been custom-made by myself when making the system) will be the template I use for the rest of the NPC system. Capships will remain strong, transports are getting a buff.